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Old 11-04-2009, 05:11 PM   #1 (permalink)
Daeva
 
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Race: Elyos

First moves when someone tries to gank you?

Just curious as to what other Templars are doing when they are alone and get jumped in Abyss (other than run, he he). I've managed to kill more than I've been killed, and lately my survivability odds have increased significantly. Any tricks of the trade? My approach (as a lvl 32 templar with decent gear and inferno):

Insta Pot: As soon I get jumped, I instantly use a heal over time potion. I think using a potion immediately is key, because if the battle drags on, you have time to use more pots when the refresh time expires.

Fly up if engaged with mob: The gankers ideal approach is to engage someone while the target is engaged with a mob. Consequently, whenever I'm engaged by a mob, if jumped, I instantly fly up and pop off a flight serum. By flying high enough, you disengage the mob, and instead of dealing with the player(s) and mob, you are only dealing with the the player.

Assess the odds: Quick camera scan to see the odds. If one on one, 75% of the time I'll engage and go on the offensive. Sometimes the cowards get startled when you go on the offensive, and start running. If multiple, 90% of the time I'll start towards the exit plan.

Engage: If I engage - instsa IJ. If it resists, the odds of running increase, as it increases the odds that the ganker is higher level. If it hits, follow with a stun. When grinding in in Abyss, I always withhold using one stun and empyrian armor on regular mobs so I can use them if jumped. Assuming IJ and a stun hits - kill

Run: I have three options when running: (1) to the nearest tower or friendly fortress, (2) to nearby Elyos friendlies, hoping they see what is going on and engage, (3) under the land mass and try to outrun and outfly. IF I head to a tower, I almost always try to fly ABOVE the tower, because I've noticed that gankers are less likely to consider the tower in flight, as they don't see it or forget about it. Killed many chasers by flying them straight to the tower.

Just some random stuff I do when getting jumped. Would love to hear some detailed analysis on what other templars are doing.
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Old 11-04-2009, 05:16 PM   #2 (permalink)
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Character: DiSpLiFF
Class: Assassin
Race: Elyos
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RUN AWAY LITTLE GIRL RUN AWAY

was 98% of my abyss encounters when i tried to gank someone or someone tried to gank me, entirely to easy to run away.

my 2 cents
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Old 11-04-2009, 07:11 PM   #3 (permalink)
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If it’s any kind of melee attack, I generally finish the mob I’m killing then turn and look at the idiot who wants to die. I give him a cold hard stare, and if he hasn’t run away by the sheer terror of my manly aura, I just assume he must have some sort of mental problems and swiftly put him out of his misery.

If it’s a sorc or SM, I take advantage of the fact that I have a mob hitting me for piddles of damage and activating my shield block moves for me so that I may swiftly and surely teach the idiot not to make that mistake again.

If it’s a cleric I run for the hills. If there are no hills, I fly for the sun and melt my wax wings.
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Old 11-04-2009, 11:20 PM   #4 (permalink)
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Character: Alleyana
Class: Templar
Race: Elyos
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Quote:
Originally Posted by khariste View Post
<snip>
I lol'd.

As for real advice, I have none, since I've mostly avoided the abyss up until now! I'm here to read, more than anything~

Edit: though I agree about the potions, I started doing that automatically due to my time as a Guild Wars monk. Why let your health drop to begin with if you can keep it over 3/4ths to begin with? Then by the time you have to pop Empyrean, they had to work against regen just to get you there...

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Last edited by Aroihkin; 11-04-2009 at 11:24 PM..
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Old 11-04-2009, 11:27 PM   #5 (permalink)
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Quote:
Originally Posted by khariste View Post
If it’s a cleric I run for the hills. If there are no hills, I fly for the sun and melt my wax wings.
Get back here and die like a MAN. >o

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Old 11-04-2009, 11:33 PM   #6 (permalink)
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Run away like the pathetic, scared Templar everyone thinks I am... Or at least appear to be. It's been my experience that most players do lots of stupid things (like blowing all of their cooldowns) when they think the enemy is running for it. A ranger or Sorc whose used their CC abilities just to 'stay in range' is a dead one.
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Old 11-04-2009, 11:40 PM   #7 (permalink)
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Quote:
Originally Posted by Ignus View Post
A ranger or Sorc whose used their CC abilities just to 'stay in range' is a dead one.
As someone who's still stuck smacking someone with my mace for half of my attacks, for similar reasons I get a little happy tingle when those classes close in. Less work to chase them down.

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Old 11-05-2009, 12:23 AM   #8 (permalink)
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Character: Erish
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I usually take my headphones off, stand up and go make some coffey. After that the resurection sickness is gone and I can go to pve area.

If it's melee attacking I press shield slam, put my wings out, press sprint, press empyrean armor and fly to pve area.
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Old 11-05-2009, 12:37 AM   #9 (permalink)
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Quote:
Originally Posted by Zarobien View Post
I usually take my headphones off, stand up and go make some coffey. After that the resurection sickness is gone and I can go to pve area.

If it's melee attacking I press shield slam, put my wings out, press sprint, press empyrean armor and fly to pve area.
lol

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Old 11-05-2009, 02:10 AM   #10 (permalink)
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Hearth

Profit

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Old 11-05-2009, 06:02 AM   #11 (permalink)
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Quote:
Originally Posted by Zarobien View Post
I usually take my headphones off, stand up and go make some coffey. After that the resurection sickness is gone and I can go to pve area.

If it's melee attacking I press shield slam, put my wings out, press sprint, press empyrean armor and fly to pve area.
lol.

I keep a HoT potion ticking permanently as soon as I am being attacked and then I try to close in to get some damage done. Usually this involves popping emp when I'm at around 3/4HP and popping unwavering devotion. If I manage to actually reach the attacker, then I keep at it for the kill, saving IJ and Charge till they start running away.

If I CANT close the gap... damn sorcs... and I realize its a hopeless fight, I just book it outta there popping charge and iron skin if I have to.
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Old 11-05-2009, 10:46 PM   #12 (permalink)
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seems like u got it down. pot and fly up. then engage. unless its a cleric or sm. most of the time though it just ends up with one person running away.

also. NEVER start off with ij.

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Old 11-06-2009, 12:07 AM   #13 (permalink)
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pot ---> IJ ---> charge ----> fly to guard
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Old 11-06-2009, 09:04 AM   #14 (permalink)
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Character: Jestor
Class: Templar
Race: Asmodians
Server: Ariel

I usually pop my armor so I am taking 50% less damage for 3 minutes and then figure out what's going on. If I am still confused I pop Iron Skin to give me another couple minutes to decide what's really going on. If I can't figure it out in that time then I start rolling my face on the keyboard until I win or lose.
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Old 11-06-2009, 09:23 AM   #15 (permalink)
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Quote:
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I pop Iron Skin to give me another couple minutes to decide what's really going on.
I'm just curious about how IS gives you "another couple minutes" when the effect only lasts 30 seconds with a 10 minute cooldown...?
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