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Old 01-29-2009, 10:33 PM   #16 (permalink)
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Class: Templar
Race: Elyos

The hour cooldown implies that the skill will most likely be reserved for, and is meant for, emergency situations, including a PvP ganking, a mob train, pulling too many monsters, bad aggro management, etc.

It'll be available to prevent a party wipe and try to turn things around in those really bad situations, so it wouldn't be a skill that I'd use every hour, but instead a skill I'd reserve for worst case scenarios.

After all, like I said before I have the single target ranged pull(with stun) stigma for pulling, so I'll easily be able to reserve the AoE pull for those emergency situations.
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Old 01-30-2009, 01:47 AM   #17 (permalink)
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Quote:
Originally Posted by Darxio View Post
Reminds me of an FFXI 2-hour ability. This is a good thing, by the way.
I wholeheartedly agree that these 4k DP skills with long cool downs are very much like the 2 hour abilities in FFXI. Which I think is a good thing since you won't want to rely on these skills, but they can be extremely devastating in the right situation. Organization will be the key to using skills like this AOE grapple, and when used properly it could very well swing the tide of a PvP battle.

I think this skill could be useful in PvE as well. You could run 2 templars into an instance, one grabs the main boss, the other uses the AoE grab to wrangle up all the minions. Definitely gives you some options.
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Old 03-08-2009, 04:41 AM   #18 (permalink)
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So does this ability pull them into you and stun them or just pull them in and increase your hate?
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Old 03-18-2009, 04:23 AM   #19 (permalink)
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Quote:
Originally Posted by Ambition View Post
It is level 40, takes 4,000 DP, has a 2 second cast time and an hour cooldown.

Regardless, it is an absurdly powerful skill if used properly.[/url]
*has a wow flashback* Don't worry guys I can beat him! O wait still 20 minutes left on my good ability...
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Old 03-18-2009, 09:07 AM   #20 (permalink)
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Bleh so its an hour, if your so reliant on one thing to make you good your probs a noob anyway.

Good skill tho.

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Old 03-19-2009, 09:07 PM   #21 (permalink)
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Bleh so its an hour, if your so reliant on one thing to make you good your probs a noob anyway.

Good skill tho.
I just think it'd be nice to have a single target version that was like 1 min cooldown or something for pvp. If its one hour I can't picture myself using it much at all because I can't count on it for anything so it wont be part of my rotation or strategies.

I can maybe see 10 or 15 minutes if they don't want you to constantly use it *or how about you can use it one time and then not again until you drop combat* but 1 hour is just inconvenient imho, for instance lets say its actually a needed skill to beat a particular boss or something, that means that if you don't beat it on your first attempt you simply ****ed.

Also does it at least stun the target? I guess what I'm picturing is like blam port everyone to your character only to have them immediately turn around and run in opposite directions and then gg 1 hour till you can try again.

I guess I really shouldn't complain until the game comes out tho since I don't understand the full functionality
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Old 03-22-2009, 03:50 PM   #22 (permalink)
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Quote:
Originally Posted by manestone View Post
I just think it'd be nice to have a single target version that was like 1 min cooldown or something for pvp. If its one hour I can't picture myself using it much at all because I can't count on it for anything so it wont be part of my rotation or strategies.
Go play your deathknight in WoW, then.
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Old 03-23-2009, 03:55 AM   #23 (permalink)
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Go play your deathknight in WoW, then.
"Capture I (lvl22): Pulls a target within 15m to melee range. 30 second cooldown."

Never mind 1 hour cooldown is fine.

Also DeathKnights are stupid, one of the core reasons I left WoW. Was just trying to point out the fact that it looks like its going to be difficult to close the gap in pvp as a Warrior. Sorry if that somehow offended you
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Old 03-23-2009, 04:22 AM   #24 (permalink)
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Same old balancing prob really. Allow warrior to close range easily and GG range classes. make him slow and bye bye melee players.

Normally developers cover the sh1t with stunlocks, guess its a lack of realism MMO players are gonna have to live with until the next realism update in gaming.

You'll have stuns and knockdowns enough to see you through. its called ''an attempt at balance''.

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Old 03-23-2009, 06:06 AM   #25 (permalink)
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Quote:
Originally Posted by Ambition View Post
It is a templar skill.



It is level 40, takes 4,000 DP, has a 2 second cast time and an hour cooldown.

Regardless, it is an absurdly powerful skill if used properly.

Source: AIONWIKI.net : online mmorpg game(wiki, news, issues, wall paper, release date) : Templar
at least Aion devs have some idea of balance. WAR has similar skills that are spammable, add a ton of other AOE CC and damage and you can pretty much get why the game is practicly unplayable at later levels. you get pulled, by the time you land you get knocked for 5 secs, you can imagine the rest. so yeah, all the pwnzors that want this type of skills, go check WAR, you gonna love it :P
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Old 03-23-2009, 08:37 AM   #26 (permalink)
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Quote:
Originally Posted by manestone View Post
"Capture I (lvl22): Pulls a target within 15m to melee range. 30 second cooldown."

Never mind 1 hour cooldown is fine.

Also DeathKnights are stupid, one of the core reasons I left WoW. Was just trying to point out the fact that it looks like its going to be difficult to close the gap in pvp as a Warrior. Sorry if that somehow offended you
No, I agree. Deathknights are stupid.

As far as your concern about closing the gap in PvP: I'm sure at some point the devs will take care of that for you. I stopped caring about class balance in PvP a long time ago. Everything goes in a cycle. Class A destroys everyone. Everyone cries "OP!" and then Class A gets nerfed into oblivion. At this same time, subtle buffs are given to other classes, and it turns out now that Class C is now destroying everything. They are nerfed into oblivion right behind Class A.

I definitely understand where you're coming from and was not offended.

My over all point: your day in the proverbial spotlight will come. You just have to wait for it.
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Old 04-17-2009, 09:33 AM   #27 (permalink)
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Really nifty skill, probly only viable in PvP like others have said, but only if it is coordinated correctly, and there might be other things to close gaps, probly a charge ability or somthing. AoC had a nifty charge, just before they got to the enemy it would go into slow motion and the dude would jump at the enemy 300 style, it was awesome. I have high hopes for this game....since it does resemble EQ and FFXI alot, and I do adore both those games

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Old 04-17-2009, 04:09 PM   #28 (permalink)
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Single target pull is 30s cooldown. Atleast in pvp you can pick out priority targets and pull them into a gank.

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Last edited by Valador; 04-17-2009 at 04:18 PM..
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Old 05-23-2009, 03:02 PM   #29 (permalink)
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I like the fact that it's an hour cool-down and 4,000DP. I agree with the people saying that it is similar to FFXI's 2 hour ability. It should only be used in emergency situations. For PvP, I can see why it would be so insanely strong and overpowered if it did have a lower cooldown. But for PvE, I can already imagine myself using the ability to pull all mobs near me in order to buy time for the rest of the team so they can run away and not die. Sorta like a martyr. Regardless, that move is gonna be aweesooommmee. It looks sweet.
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Old 05-23-2009, 03:32 PM   #30 (permalink)
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chain AOE pulls and AOE sleeps

how long on average does it take to reach 4k DP?
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