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Old 05-25-2009, 12:51 PM   #31 (permalink)
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Everyone who played WAR, and remembers how overpowered Rifting was when it was spamable knows how powerful this skill is.

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Old 05-25-2009, 01:07 PM   #32 (permalink)
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Everyone who played WAR, and remembers how overpowered Rifting was when it was spamable knows how powerful this skill is.
lord yes. I had R40 Sorc and in T4 RvR Magus would suck them in with Chaotic Rift and we would literally wipe raids at a time with an AOE fest.
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Old 05-25-2009, 02:35 PM   #33 (permalink)
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Magnet/Rift doesn't have 60mins cd, this ability is deffo NOT op.

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Old 05-27-2009, 12:59 PM   #34 (permalink)
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This ability is nice for PVE and PVP but when you want a game to have both comes the problem of One side its nice and the other side it is OP. PVE it is very nice to keep the group on you but PVP is way to OP. This skill is just like Death Grip for a DK in wow. One of the most OP skills in PVP with a short cool down IMO can never get a way if you wanted. What I think they should do is a group one and a single target one. Keep the group one on about 35 min cool down and the single target on like 45 seconds to 1 min.

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Old 05-27-2009, 04:40 PM   #35 (permalink)
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This ability is nice for PVE and PVP but when you want a game to have both comes the problem of One side its nice and the other side it is OP. PVE it is very nice to keep the group on you but PVP is way to OP. This skill is just like Death Grip for a DK in wow. One of the most OP skills in PVP with a short cool down IMO can never get a way if you wanted. What I think they should do is a group one and a single target one. Keep the group one on about 35 min cool down and the single target on like 45 seconds to 1 min.
the aoe pull is on 60mins cd.

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Old 05-27-2009, 04:48 PM   #36 (permalink)
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the aoe pull is on 60mins cd.
thanks teh lord.
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Old 05-30-2009, 04:22 PM   #37 (permalink)
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Cooldown is kinda lame for a it.


*Ooops missclick*

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Old 05-31-2009, 09:02 PM   #38 (permalink)
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What's the range on the AOE pull anyway? The single target one is 16m, which in the Abyss just seems a little too short to me.
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Old 06-01-2009, 04:19 AM   #39 (permalink)
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What's the range on the AOE pull anyway? The single target one is 16m, which in the Abyss just seems a little too short to me.
20m?......

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Old 06-29-2009, 06:37 PM   #40 (permalink)
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Don't know if this Topic is dead or not (I used search )

So found more about this skill for you all

(Look at the Pull Top Left, )

And according to the player that was testing this skill [Korean Templar Forum] The Pull Count is 9 (But can be higher if some conditions are met..) I can't really read Korean all to well, so if someone who CAN please check for us.

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Old 06-30-2009, 08:40 AM   #41 (permalink)
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Sweet Skill but the cool down is a bit to long for my taste.

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Old 06-30-2009, 04:49 PM   #42 (permalink)
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Sweet Skill but the cool down is a bit to long for my taste.
the cooldown is in line with the other classes' 4k dp skills, sorry no extras for the templar

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Old 07-05-2009, 08:04 PM   #43 (permalink)
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Old 07-08-2009, 09:20 PM   #44 (permalink)
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Its not long to be honest. Once you see how OP it is you will understand. Literally take out 9 ppl within seconds with a few good aoers. Like the previous posters said about WAR, a Magus would run in rift them all and 3 sorces would kill em all.
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Old 07-12-2009, 07:14 PM   #45 (permalink)
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Well in terms of pvp i do understand why cooldown its so high ..., anyway i think 30 minutes its more then enough!
I dont know but i hope theres a Aoe agro(whitout arrest only to add agro) with lets say 1 minute cooldown...dunno how will be high lvl pve but in previous game i played theres some areas were crowd control its almost impossible to keep, i mean like 20 mobs at same time(example), pulling 2 or 3 mobs each time its boring and i think a good tank always like to show how tuff they are ;P, a aoe agro skill its needed to this kinda of situations in my point of view!
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