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#32 (permalink) |
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Great General
Join Date: Jun 2009
Location: Denmark
Thanks: 0
Thanked 4 Times in 3 Posts
Character: Feriluce
Class: Sorcerer
Race: Asmodians
Server: Perento
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Why the hell do ppl keep talking about balancing the game about lvl 15 duels? Seriously...get a grip. The game should be balanced about endgame group pvp.
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#33 (permalink) | |
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Daeva
Join Date: Jun 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Elyos
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Quote:
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#35 (permalink) |
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Daeva
Join Date: Dec 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Selune
Class: Cleric
Race: Asmodians
Server: Spatalos
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The thing its that the Assassin got a "charge" am I right? They step from far(20m) at the back of the enemy, it's a bit unfair for the Warriors if you ask me, anyway I ll not play a Warrior but I have some friends that will do so.
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#37 (permalink) |
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Daeva
Join Date: Jun 2009
Location: England
Thanks: 0
Thanked 0 Times in 0 Posts
Legion: Sanctuary
Race: Elyos
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The thread is'nt related to which armour type who wears, it's about closing the gap on ranged people from a melee perspective, it's right that this game should'nt be balanced around 1v1's but when a class can't function while soloing which make no mistake will still be a massive part of the game something should surely be done to help the cause, even if it is on some sort of cooldown, i did like the suggestion somebody posted regarding to templars shielded reverse cone idea, very nice idea indeed... still looking fiorward to this game and possibly playing glad (still undecided on this and cleric).
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#38 (permalink) |
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Great General
Join Date: Aug 2008
Thanks: 0
Thanked 8 Times in 8 Posts
Race: Undecided
Server: Undecided
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in duel any class has 50/50 to win, even a melee vs ranged. if you're talking about being jumped and not having 50/50, well you got jumped you can't have 50/50.
__________________ < AFK, always | no english EU support 'til 11/23/09 > |
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#39 (permalink) |
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Soldier
Join Date: Mar 2008
Location: Illinois
Thanks: 0
Thanked 1 Time in 1 Post
Class: Spiritmaster
Race: Asmodians
Server: Undecided
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what i don't understand is why so many people think every class should be perfectly matched against each other, I would rather know my class will always have strengths against certain classes and weaknesses against others. Much more satisfying than oh we all have an exact equal standing no matter what we are playing.
__________________
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#41 (permalink) | |
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Soldier
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Quote:
People just need to stop judging the game based on low lvls, and if they are really worried about the state of glads go look up the skills we have, we get a few snare skills ourselves that will help close the gap (25m snare) and also don't forget you can also get pots to remove snares. and also its more about group pvp than solo so try not to let ruffle your feathers to much. |
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#42 (permalink) |
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Great General
Join Date: Aug 2008
Thanks: 0
Thanked 8 Times in 8 Posts
Race: Undecided
Server: Undecided
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this ain't "every" game, btw, glads/temps also got charge (if you talk about a skill like "stampede" where you are guaranteed to be toe-to-toe with your enemy afterwards, well for sake of balancing in aion this doesn't exist, eg stunning strike or ankle snare), which is in short burst terms more efficient then the sin's "charge".
__________________ < AFK, always | no english EU support 'til 11/23/09 > |
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#43 (permalink) |
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Great General
Join Date: Apr 2009
Thanks: 1
Thanked 15 Times in 13 Posts
Character: Don't stalk me >.>
Class: Assassin
Legion: Elysium
Race: Elyos
Server: Siel
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In Guild Wars when they first introduced Assassins they made the teleport/shadowstep skill that sins have not a primary skill. What happened was every Warrior became a Warrior/Assassin and picked up that skill in PvP and nobody used Assassins, because warriors with teleport/shadowstep was better than Assassins in every way. A later update made it so that only Assassins can shadow step.
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#44 (permalink) |
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Officer
Join Date: Apr 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Character: SoggyDoughnut, CrispyEclaire
Race: Asmodians
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If it is too easy to close the distance, then no one will play RDPS or they will whine and then they will get more range. So MDPS will whine and get a longer dash. So RDPS will whine and get a longer range.... oh my...
__________________ kitty
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#45 (permalink) |
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Officer
Join Date: May 2009
Location: England/Hull
Thanks: 0
Thanked 9 Times in 9 Posts
Character: Mithrandir
Class: Sorcerer
Race: Elyos
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Leave it as it is tbh. My sorc is soft enough without having a melee stunning it every few secs >.< wouldnt be balanced tbf.
Just my 2 cents. __________________
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