Go Back   AionSource.com > Schools and Classes > Warriors
Register Blogs FAQ Members List Calendar Search Today's Posts Mark Forums Read

Notices

Reply
 
LinkBack Thread Tools Display Modes
Old 06-27-2009, 07:41 PM   #61 (permalink)
Officer
 
Join Date: May 2009

Race: Elyos

Quote:
Originally Posted by Marcek View Post
Why? The only time that you won't be up on a ranged character is when they jump you in a 1v1 situation. They have the upperhand. Just like we will have an upperhand when we jump them. They will have to run away, just like we would have to run to them. Under your own logic all ranged classes should also have an ability that "charges" away from melee, so ranged can have a viable and easy escape.
The funny thing is, you're actually right - that just happened in WoW, a Hunter can "jump" away from you, lol.

If you want to have WoW, go play it - dont try to make Aion to a clone.
Josmm is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-28-2009, 04:19 AM   #62 (permalink)
Great General
 
Hanso's Avatar
 
Join Date: Aug 2008

Race: Undecided
Server: Undecided

ranger got an ability to jump away from melee range, just like sorcs.
Hanso is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-28-2009, 05:33 AM   #63 (permalink)
Officer
 
Redwolf's Avatar
 
Join Date: Jun 2009
Location: Uk

Race: Asmodians

You mean theres no charge skill in Aion?
And to think they dare call themselves warriors....

But yeah, a charge skill is invaluable when trying to get close to kiters. In previous games I've played, any warrior/tank would get owned without it

Though different games are different games, so we will see if its needed (fingers crossed though :P)
Redwolf is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-28-2009, 08:29 AM   #64 (permalink)
Soldier
 
Join Date: Jun 2009

Class: Spiritmaster
Legion: Tempest
Race: Elyos

I hope people realize that Templars are beasts in PvP, especially in 1v1 PvP.
Warriors have a Dash Skill - close enough to a charge. I'd rather have a skill that give me control of where I want to run. That way /fail warriors will never be able to catch skilled kiters.
Here's a list of Krn PvP (3v3) vids. Almost every group has a Templar.

http://www.youtube.com/user/s2dayz
Shocks is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-29-2009, 09:18 PM   #65 (permalink)
Star Officer
 
MrFoxx's Avatar
 
Join Date: Jun 2008

Class: Gladiator
Race: Asmodians

Warriors not having a charge/intercept is going to be a big problem for pvp, we are going to need something to close the gap. I dont know how good this speed skill will be, maybe it will be better, more control and all.
MrFoxx is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-29-2009, 09:33 PM   #66 (permalink)
Officer
 
rapidxone's Avatar
 
Join Date: Apr 2009
Location: SoCal

Class: Gladiator
Legion: Untamed
Race: Asmodians
Server: Vaizel

I've seen the assasin do some kind of charge but im not sure if it actually6 a charge
rapidxone is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-01-2009, 02:23 PM   #67 (permalink)
Officer
 
Silverfang's Avatar
 
Join Date: Jun 2009
Location: New York

Class: Spiritmaster
Race: Asmodians

There is a charge and both Templar and Glad get it. Its like a Run speed boots. Combine that with run speed boost boots and you are fine. The Gladiator has a stun and knockdowns. Also either class can equip a bow. So put a god stone that does a sutn root or snare and you have yet another way to deal with kietrs.

But lets remember something important here. 1 v 1 is not what Aion is about. You should be running with others in PvP. So run with an SM or Ranger for their snares. Hell run with and entire group of people. I know that is a hard concept, but hey worth a shot.

Too many people are focused on 1 v 1 PvP. Use your assets as a group and kill till your heart is content.
Silverfang is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-02-2009, 12:13 PM   #68 (permalink)
Supreme Commander
 
Calindor's Avatar
 
Join Date: Dec 2007
Location: Canada

Class: Templar
Legion: Tempest
Race: Elyos
Server: Zikel

If they give warriors a charge, I probably wont play one. Glads get 2 root skills from stigma, pots to break CC, a dash skill, etc...they are fine, but I'd still give a range the upper hand over them.
Calindor is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-03-2009, 11:21 AM   #69 (permalink)
Soldier
 
Join Date: Jun 2009

Class: Spiritmaster
Legion: Tempest
Race: Elyos

Quote:
Originally Posted by MrFoxx View Post
Warriors not having a charge/intercept is going to be a big problem for pvp, we are going to need something to close the gap. I dont know how good this speed skill will be, maybe it will be better, more control and all.
Dash instead of Charge/Intercept will set apart the smart players from the dumb ones who rely on the game mechanics
Shocks is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2009, 03:02 PM   #70 (permalink)
Daeva
 
Join Date: Jun 2009

Race: Elyos

Templars get a lvl 22 stigma that is way better then charge....its basically a charge in reverse. You can pull an enemy to you and snare them. At higher levels theres An AOE version of this skill. I play on the china servers currently and this skill is absolutly awesome. I dont think glads get it, but both get a charge thats basically a good run boost skill to catch up with fleeing/kiting classes. Also templars get a stigma that allows you to take 100% of an allies damage for 30 seconds...i think this stigma is level 38, not sure of the cooldown time on it also.

I liked the charge skill in WoW but the pull skill that Aion Templars get is way better IMO.
virox is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2009, 03:06 PM   #71 (permalink)
Officer
 
Carecup's Avatar
 
Join Date: Jul 2009

Character: Carecup
Class: Cleric
Race: Elyos
Server: Azphel

go back to wow baddy, this is aion
Carecup is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2009, 04:05 PM   #72 (permalink)
Lieutenant
 
Terpsichore's Avatar
 
Join Date: Apr 2008
Location: /ho

Class: Templar
Race: Asmodians

The thing i find disturbing is that assassins got chargelike stuff despite all the stealth and stuns.

Also apparently templar stunning strike (the ranged pull skill) fails most of times.
Terpsichore is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-06-2009, 01:33 AM   #73 (permalink)
Officer
 
Karma's Avatar
 
Join Date: Jun 2009
Location: North Bay Ontario, Canada

Character: Spiritual
Class: Sorcerer
Race: Asmodians
Server: Azphel

You can also stigma a buff that heavily resists roots/stuns/etc. for a respectable period of time.
Karma is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-06-2009, 02:55 AM   #74 (permalink)
Officer
 
Unzeal's Avatar
 
Join Date: Jul 2009
Location: Norway

Character: Unzeal
Class: Chanter
Race: Asmodians

Either a Charge or some kinda pull skill(GET OVER HERE!!) with the extended weapons we get later in the game.

Or a kinda combined Charge-flying skill. He/she jumps high in the air and drops down in fast speed towards the target, dealing some damage and a minor stun. But not like a 12sec CD like in World of Warcraft.

__________________
My law is born by blood. My justice don`t end with death.
Unzeal is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-07-2009, 04:50 AM   #75 (permalink)
Daeva
 
Join Date: Jun 2009
Location: San Diego, California

Character: DirtyApple
Class: Templar
Legion: RavenWolf
Race: Asmodians

Send a message via Skype™ to Dirtyapple
Quote:
Originally Posted by virox View Post
Templars get a lvl 22 stigma that is way better then charge....its basically a charge in reverse. You can pull an enemy to you and snare them. At higher levels theres An AOE version of this skill. I play on the china servers currently and this skill is absolutly awesome. I dont think glads get it, but both get a charge thats basically a good run boost skill to catch up with fleeing/kiting classes. Also templars get a stigma that allows you to take 100% of an allies damage for 30 seconds...i think this stigma is level 38, not sure of the cooldown time on it also.

I liked the charge skill in WoW but the pull skill that Aion Templars get is way better IMO.
Right here is the answer, this thread is over. This stigma (stunning strike) IS exclusive to Templars, too bad Glads, and 10 sec snare is good enough to beat the crap out of a ranged character, and finally 30 second cooldown. I wish every other class good luck.
Dirtyapple is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump