Go Back   AionSource.com > Schools and Classes > Warriors
Register Blogs FAQ Members List Calendar Search Today's Posts Mark Forums Read

Notices

Reply
 
LinkBack Thread Tools Display Modes
Old 07-14-2009, 03:34 PM   #46 (permalink)
Star Officer
 
Daemian's Avatar
 
Join Date: Jul 2009
Location: Poeta
Thanks: 1
Thanked 3 Times in 3 Posts

Character: Ikari
Class: Chanter
Race: Elyos
Server: Undecided

but...but...templurz iz win

No seriously, Inambour has it spot on, some classes bloom early, some bloom late.

What someone enjoys playing the most is what they are going to be the best at.

__________________
Quote:
Originally Posted by Skul View Post
What's a "retart"?
Quote:
Originally Posted by kubi0461 View Post
It's one who has been given extra tarts. For instance if you have a tart then are given another one, you would be retarted.

Last edited by Daemian; 07-14-2009 at 05:56 PM..
Daemian is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-14-2009, 04:39 PM   #47 (permalink)
Soldier
 
Trocian's Avatar
 
Join Date: Jul 2008
Location: Sweden
Thanks: 0
Thanked 1 Time in 1 Post

Character: Trine
Class: Templar
Race: Asmodians
Server: Perento

I'd say it's a good thing that Clerics and Templars seem "overpowered" this early on. Maybe it'll spur a few people who'll actually stick with it to the end to play a tank or a healer. There'll always be a surplus of damage dealers, and never enough important classes ^^
Trocian is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-14-2009, 04:45 PM   #48 (permalink)
Human
 
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts

Race: Elyos

Wink

Quote:
Originally Posted by Rikiji View Post
Mostly it's in 1v1 duels, but the Templar is a solid class in higher levels. Well equipped and played properly Templars are extremely hard to take out.
So a cleric cant take down a Templar so easy?? Wierd i though Healers would be hard to take out???/
Tunclon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-14-2009, 05:54 PM   #49 (permalink)
Star Officer
 
Daemian's Avatar
 
Join Date: Jul 2009
Location: Poeta
Thanks: 1
Thanked 3 Times in 3 Posts

Character: Ikari
Class: Chanter
Race: Elyos
Server: Undecided

Quote:
Originally Posted by Tunclon View Post
So a cleric cant take down a Templar so easy?? Wierd i though Healers would be hard to take out???/

Clerics aren't exactly known for pumping out damage. Chanters however can be just plain annoying to try and take down and they can do some respectable damage at the same time.

__________________
Quote:
Originally Posted by Skul View Post
What's a "retart"?
Quote:
Originally Posted by kubi0461 View Post
It's one who has been given extra tarts. For instance if you have a tart then are given another one, you would be retarted.

Last edited by Daemian; 07-14-2009 at 05:58 PM..
Daemian is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-15-2009, 04:27 AM   #50 (permalink)
Soldier
 
Douce's Avatar
 
Join Date: Jul 2009
Location: Austria/Vienna
Thanks: 0
Thanked 0 Times in 0 Posts

Character: Douce
Class: Templar
Legion: Celestials
Race: Elyos
Server: Spatalos

dont expect to do some massive abyss grinding solo as a templar. everyone will just run away. in a group setting they are useful but other than that quite lame to play
Douce is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-15-2009, 07:54 AM   #51 (permalink)
Officer
 
Foxtrot's Avatar
 
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts

Character: Fox
Class: Templar
Race: Elyos
Server: Triniel

Quote:
Originally Posted by Douce View Post
dont expect to do some massive abyss grinding solo as a templar. everyone will just run away. in a group setting they are useful but other than that quite lame to play
Im sure that most people who are rolling Templar are knowingly signing up for group play. Same with most of the Clerics.

>

__________________
Bayman - Orc Warrior - Warcraft - Thunderlord
Halford - Warpriest - Warhammer - Dark Crag
Fox - Templar - Triniel - Aion
Foxtrot is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-16-2009, 03:47 PM   #52 (permalink)
Daeva
 
Join Date: Jun 2009
Thanks: 0
Thanked 1 Time in 1 Post

Character: Weapon
Class: Gladiator
Race: Elyos

Quote:
Originally Posted by Tunclon View Post
So a cleric cant take down a Templar so easy?? Wierd i though Healers would be hard to take out???/
Clerics can kite a templar pretty well. Since the clerics wear chain its pretty hard for the templar to kill the cleric before they can get away to heal. Templar vs Cleric 1v1 is generally a long drawn out fight and either side can win.

When these guys say play whatever class you like, they know what they are talking about. If you have played any real pvp games then you should know that the game will constantly be balancing. New gears, better strategies, and skill changes will constantly throw off the old balances. That being said 1.5 will change the balances we have now with 1.1 so who knows now.
I play a gladiator. It fits my play style. Am I a bit under powered in 1v1 pvp? Maybe. I win some I lose some. I can say however Glad is a beast in pve and will level up pretty easy. Alot of pvp seems to be Gear+Getting the jump = win. Templars are good at recovering from getting jumped so thats definatly a plus.

This is all just as is on the CAION, from my personal experiences, not any official source or calculated data =) Most of this is for the Gladiators benefit so sry if its a bit off topic but Gladiators seem to be the ones that complain about templar the most.
Equal level/gear/skill templar vs glad, the templar will probably* win. But really thats to be expected when you have a toe to toe class vs someone who specializes in defense and counters. Maybe they should win a little slower, but whatever. I'm all for lowering templar overall damage output, but I dont want them to be gimp dmg. Temps need some pvp tanking upgrades as much as (or more than) they need dmg nerf. The MAIN issue, is that people don't understand templar skills. They jump on a temp who throws his buffs up, and then wonder why they can't win.

From my personal experience, as a gladiator, if I can catch someone (besides templars) they are generally dead in 1 air lock/smash and 1 combo. Making this easier are my root, knockdowns, and range combo. Templars usually take atleast 2 rounds to kill someone so thats means they have to catch up 2-3x to kill someone. When everyones flying around and potting its harder than it sounds. Sure the pull skill helps but, unless you kill them right after, they are going to run and pot. In ariel combat people can get away fast after the pull.

In mass pvp templars are generally ignored. Even with their ''high'' damage they still wont kill you as fast as a real damage class and no ones going to waste time beating down a tank first. Templars *can* be outhealed (except for some crit burst instances). But a temp can pull you over into a group of sins/glads and thats painful.


Now some tips for all the glads who want to beat a templar in 1v1!

1. Avoid 1v1 with Templars ^_^. Its just generally not a good idea.

2. Kite or run away. Expecially untill his cool down buffs wear off (3 mins). Most templars pop the buffs as soon as someone jumps on them. Sure your range dps is gunna suck but you will live longer and at high levels the range combo does decent damage. And remember, he probably has a full heal waiting. Use pots and not Improved Stamina, save that till you are going in for the kill. TRY not to fly unless you have to. If he pulls you over and you're flying, his damage is going to hurt alot more.

3. Hit and run. Try to wait for your high dmg moves to refresh before you hop in to attack and then get away. You need to avoid taking damage while still out damaging his pots so maybe you can make him use that full heal. I like to range attack as I plan to move in, that way I have a chance of getting a knockdown, use my knockdown dmg skill then get away again.

4. Once all his buffs are down feel free to jump in. Burn all your dp and high dmg cool downs and improved stamina. He will probably full heal during this unless hes already used it on an earlier fight or you had some really good kiting damage. If he can drag the fight out over 3 minutes he gets his cool downs back and you lose.

You may win, you may not. It may seem cowardly for a gladiator, but you have a better chance than just leaping out on a templar and going toe to toe.

5. Dont 1v1, get a group and roll zones!

Last edited by Weapon; 07-16-2009 at 04:14 PM..
Weapon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2009, 11:23 AM   #53 (permalink)
Great General
 
Vember's Avatar
 
Join Date: Jul 2009
Location: Texas
Thanks: 1
Thanked 3 Times in 3 Posts

Character: Vember
Class: Chanter
Legion: Reminisce
Race: Elyos
Server: Marchutan

Quote:
Originally Posted by Weapon View Post
I'm all for lowering templar overall damage output, but I dont want them to be gimp dmg. Temps need some pvp tanking upgrades as much as (or more than) they need dmg nerf.
o.O Are you serious? Templars need lower damage? You're talking about a class with next to no CC whatsoever, and almost zero group pvp utility, and you want their damage nerfed? Because one can kill you in a 1v1? Even with pvp tanking utility buffs, they still dont' need a damage nerf. Temps are a long way from that, imo.
Vember is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-23-2009, 02:19 PM   #54 (permalink)
Daeva
 
Join Date: Jun 2009
Thanks: 0
Thanked 1 Time in 1 Post

Character: Weapon
Class: Gladiator
Race: Elyos

Quote:
Originally Posted by Vember View Post
o.O Are you serious? Templars need lower damage? You're talking about a class with next to no CC whatsoever, and almost zero group pvp utility, and you want their damage nerfed? Because one can kill you in a 1v1? Even with pvp tanking utility buffs, they still dont' need a damage nerf. Temps are a long way from that, imo.
If you read what i posted.. I want them to get upgrades in pvp tanking ability. Not just buffs. But actual useful skills and skill fixes (such as provoke working) I also noted I didn't want to bring them to a gimp damage level. So being able to actualy tank in pvp (you are a tank class) in exchange for slightly lower damage (because extra tanking and same damage atm would be way OP). And you think thats unreasonable?
I also noted I don't think its reasonable for a glad to win 1v1 with temp generally because of the class types. "But really thats to be expected when you have a toe to toe class vs someone who specializes in defense and counters." And then noted some tactics that could help glads sometimes overcome templars. So I dont know why you bring up me losing in a 1v1 as a reason for my apparently outrages opinions.


Dont just make random quote arguments that ignore the words of the poster.

Last edited by Weapon; 07-23-2009 at 02:36 PM..
Weapon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-23-2009, 02:42 PM   #55 (permalink)
Officer
 
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts

Race: Elyos

Quote:
Originally Posted by Weapon View Post
If you read what i posted.. I want them to get upgrades in pvp tanking ability. Not just buffs. But actual useful skills and skill fixes (such as provoke working) I also noted I didn't want to bring them to a gimp damage level. So being able to actualy tank in pvp (you are a tank class) in exchange for slightly lower damage (because extra tanking and same damage atm would be way OP). And you think thats unreasonable?
I also noted I don't think its reasonable for a glad to win 1v1 with temp generally because of the class types. "But really thats to be expected when you have a toe to toe class vs someone who specializes in defense and counters." And then noted some tactics that could help glads sometimes overcome templars. So I dont know why you bring up me losing in a 1v1 as a reason for my apparently outrages opinions.


Dont just make random quote arguments that ignore the words of the poster.
The problem is there is no such thing as a "tank" in PvP. I have yet to play an MMO where a low damage high survivability character really made much if any difference in PvP. Warhammer tried to make it work and gave tanks all kinds of utility, but even there the tanks eventually went to 2h weapons and putting out burst damage. The game design just doesn't work very well if at all when the players can just ignore the high survivability class and kill the "real" threat standing in the dress in the back.
jackace is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-23-2009, 10:48 PM   #56 (permalink)
Soldier
 
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts

Race: Elyos

anyone play dota? axe is a perfect example of an offensive tank. the more hits he takes the more dmg he does, and he has an aoe taunt that forces players to attack him for a short amount of time, while giving him a boost to armor. he has a counter attack that has a chance to go off when hit, and hits everyone around him, so yea he dives into the enemy crowd, taunts, and starts choppin people up. this game might be too far along in dev. but it realy isnt hard for me to come up with plenty of ideas for pvp tanks.
Torq is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-24-2009, 12:58 AM   #57 (permalink)
Officer
 
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts

Race: Elyos

Quote:
Originally Posted by Torq View Post
anyone play dota? axe is a perfect example of an offensive tank. the more hits he takes the more dmg he does, and he has an aoe taunt that forces players to attack him for a short amount of time, while giving him a boost to armor. he has a counter attack that has a chance to go off when hit, and hits everyone around him, so yea...
Notice your suggestion involves the tank being a threat due to his/her damage and at least some of it being AoE.

Quote:
Originally Posted by Torq View Post
...he dives into the enemy crowd, taunts, and starts choppin people up. this game might be too far along in dev. but it realy isnt hard for me to come up with plenty of ideas for pvp tanks.
Aside from the taunt part you pretty much described a Gladiator.

Last edited by jackace; 07-24-2009 at 01:01 AM..
jackace is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-24-2009, 01:01 AM   #58 (permalink)
Banned
 
Join Date: Jul 2009
Location: Fort Collins Co
Thanks: 0
Thanked 0 Times in 0 Posts

Character: GetGot
Class: Cleric
Race: Elyos

IMO templar and cleric are 2 of the top 10 classes in the entire game so it should be no surprise you herd that rumor.
Getgot is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-24-2009, 01:04 AM   #59 (permalink)
Soldier
 
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts

Race: Elyos

wuts wrong with the tank doing dmg?

also i remember durring WAR alpha reading about tanks having aoe taunts that reduce the enemies dmg by 50% to all targets but themselves. this didn't make it into the game but if the devs don't want a hard taunt that forces an attack, they could do soft taunts or the like.
Torq is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-24-2009, 11:02 AM   #60 (permalink)
Officer
 
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts

Race: Elyos

Quote:
Originally Posted by Torq View Post
wuts wrong with the tank doing dmg?

also i remember durring WAR alpha reading about tanks having aoe taunts that reduce the enemies dmg by 50% to all targets but themselves. this didn't make it into the game but if the devs don't want a hard taunt that forces an attack, they could do soft taunts or the like.
Nothing is wrong with tanks doing damage IMO, but everyone complains that the tank is too powerful and too hard to kill so it always gets nerfed. This is exactly what happened in warhammer.
jackace is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump