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Old 07-07-2009, 07:16 PM   #16 (permalink)
Daeva
 
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Originally Posted by Qtips2173 View Post
I agree, tanks are always just ignored because it's so hard to kill them until healers are gone. It would be interesting if there was a skill that made players attack you instead of them being able to just run past you to kill the healers.
Yea but that starts taking too much freedom away from the other players. I like the change target idea, then they could just change back real quick. But would be a delay/aggravation that could prove advantageous.

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Old 07-07-2009, 09:11 PM   #17 (permalink)
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Originally Posted by Drayko View Post
Yea but that starts taking too much freedom away from the other players. I like the change target idea, then they could just change back real quick. But would be a delay/aggravation that could prove advantageous.
Ya I guess forcing other players to attack a different target would be rather constricting. They should put a skill for warriors with a longer stun time then but I guess that's a whole different discussion...
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Old 07-08-2009, 01:00 AM   #18 (permalink)
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There is however Aion Armory Spell lol at name but I would assume a proper translation is forthcoming, or is it just not very good for a stigma 10m being pretty tight?
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