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King's Damage Meter Rate Topic: -----

#21 User is offline   Ponestar 

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Posted 10 February 2010 - 10:20 PM

Cute effort...not too impressed though.

How does the program handle pet damage?

How does it handle effects such as poison and procs?

Is there a break down of damage over the duration of the encounter?

Is the DPS aspect just DPS or EXTDPS?

Are pets merged into 1 clump?

Is there an export to clipboard feature?

Whats the end encounter trigger?

Does other party combat prolong or trigger parsing?

Does the parser automatically detect whos in your group or do you need to go about selective parsing?
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#22 User is offline   SuicideKing 

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Posted 10 February 2010 - 10:40 PM

Cool, I was hoping some one would ask some good questions.

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How does the program handle pet damage?

Aion's log is kind of funny about the info it gives about pets. There's no plain text way of telling that an npc dealing damage is actually some one's pet. What I had to do was catch the person summoning the pet. I take that information and refer to it every time that pet deals damage and give "damage inflicted" credit to the owner.

There is a crucial flaw in this. If some one is near you with the same pet, you'll get credit for their pet's damage. Or if some one summons the same pet as you, near you, they will get credit for your pet's damage. With the way Aion currently outputs these events in the log, there's no possible way to distinguish one person's pet from another.

This shouldn't be much of an issue in groups. Most only have one SM and when there's two, they like to use different pets. from what I've seen any way.

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How does it handle effects such as poison and procs?

If you mean damage over time, the log will give you credit for the first tick of damage. After that, the log mentions you deal continuous damage over time using a skill. And finally, the skill is given credit for the damage inflicted with the remaining ticks.

I dealt with this the same way I dealt with pets. The parser catches the player dealing "continuous" damage and gives credit to said player when the skill inflicts damage.

We face the same problem with DoTs. If you cast Earth's Wrath on an npc and another cleric casts Earth's Wrath (same rank) on a different npc near you, the last person to have casted it gets credit for the damage.

This shouldn't be much of an issue in groups as DoTs don't stack in Aion. A new DoT on the same npc will override the previous caster's.

As far as procs go, If you mean godstones, I don't know what it looks like in the chat log yet =D Any log contributions are welcome.

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Is there a break down of damage over the duration of the encounter?

This program is still young. I parse the time events occur and I have plans in the future to break down encounters and sessions.

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Is the DPS aspect just DPS or EXTDPS?

The DPS system currently stops automatically on Idle. But this is per player for now. So DPS is your damage output during seconds of activity. I will add an option later to make the "auto-idle" feature switch between a per player and a per group basis.

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Are pets merged into 1 clump?

No

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Is there an export to clipboard feature?

Yes. I have been limited to my own ideas. I would love to find out what exactly people want copied to the clipboard. As is, it can copy you, or all players in this format:

({Name} {TotalDamage}, {Dps} dps ({ContributedPercentage}))

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Whats the end encounter trigger?

Encounters not supported yet. It'll likely be idle time that triggers the end of an encounter. I'll have to figure in a few more factors such as sleeps and roots. We'll see.

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Does other party combat prolong or trigger parsing?

Parsing happens as soon as it happens in the log. Not sure if i understand the question.

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Does the parser automatically detect whos in your group or do you need to go about selective parsing?


It will detect who joins and leaves your group any time after it is run. You can right click on a player and add them or remove them from the group. Aion gives no information about the group in the log when you join. So members already in the group will have to be added manually.

Group members are denoted with a gold border. (As of version 1.2)


Thanks for giving me the opportunity to answer your questions.

-------------------------

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How does it handle effects such as poison and procs?


One last comment about this question, it will catch damage dealt by engraving effects.

This post has been edited by SuicideKing: 10 February 2010 - 11:10 PM
Reason for edit: Automerged Double-Post.

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#23 User is offline   xSierra 

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Posted 11 February 2010 - 03:45 AM

Bump because I want to use this but waiting for official reply.
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#24 User is offline   Mostly 

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Posted 11 February 2010 - 03:52 AM

SuicideKing said:

KDM doesn't modify client files or automate game play. So I think we're in the green.


How do you get access to the log file without changing Aion files? I thought you needed to add a new file into the Aion directory for that?
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#25 User is offline   Yabco 

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Posted 11 February 2010 - 04:52 AM

Mostly said:

How do you get access to the log file without changing Aion files? I thought you needed to add a new file into the Aion directory for that?


From KDM documentation:

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KDM requires that the client's chat logging has been enabled. To do this, create a new text file in the top Aion
directory (usually “C:\Program Files\NCsoft\Aion”), name it “system.ovr” and put in the following lines:...


It doesn't modify any of Aions files but it adds system.ovr file to Aion game folder so from NCSoft point of view it may easily be client modyfication, and that Sir is banable.
Wasnt there some statement about system.ovr here on AionSource?
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#26 User is offline   Swesal 

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Posted 11 February 2010 - 05:10 AM

This is the only thing that matters, and this is what you agree to everytime you log into the game, regardless of what a PR guy says on some random thread.

"NC Interactive has designed the Game for official play only as offered through the Service by NC Interactive at the Web Site and not through any other means. You further agree not to access, create or provide any other means through which the Game may be played by others, as through server emulators. You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of 'bots' and/or any other method by which the Service may be played automatically without human input. You acknowledge that you do not have the right to create, publish, distribute, create derivative works from or use any software programs, utilities, applications, emulators or tools derived from or created for the Game except that you may use the Software to the extent expressly permitted by this Agreement. You may not take any action which imposes an unreasonable or disproportionately large load on our infrastructure."

So..... is it bannable?
O/C it is, and if you tryed to tell them tamat said it was ok, there response would probly be "Whos Tamat?"

This post has been edited by Swesal: 11 February 2010 - 05:15 AM

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#27 User is offline   Lacker 

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Posted 11 February 2010 - 05:33 AM

If they want to start banning people over something that should have been an included standard in the first place, by all means do it. So I can finally stop farming bloods and shelve this game.

Anyway, ontopic. Good work, similar works in L2 were also grey area. Never made official but never enforced either. My DP static's DPS went up markedly with this. Less AFKing and more penis waving.
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#28 User is offline   Ayase 

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Posted 11 February 2010 - 05:57 AM

Swesal said:

So..... is it bannable?


The application does imply modification of the game client (I'm primarily referring to the System.ovr file) and is in doing so in breach of the User Agreement (liability ensues). We want to keep the game fair and never hesitate to go after cheaters, users who automate their game play or otherwise exploit/hack. There's however a ladder of priority, and I'd be lying if I said that going after people deploying this seemingly 'harmless' tool is on the top of that list at this point.
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#29 User is offline   cptmrrm 

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Posted 11 February 2010 - 06:22 AM

Ayase said:

The application does imply modification of the game client (I'm primarily referring to the System.ovr file) and is in doing so in breach of the User Agreement (liability ensues). We want to keep the game fair and never hesitate to go after cheaters, users who automate their game play or otherwise exploit/hack. There's however a ladder of priority, and I'd be lying if I said that going after people deploying this seemingly 'harmless' tool is on the top of that list at this point.


so what your saying is we could be banned but highly unlikely?
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#30 User is offline   Leimone 

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Posted 11 February 2010 - 06:23 AM

Ayase said:

The application does imply modification of the game client (I'm primarily referring to the System.ovr file) and is in doing so in breach of the User Agreement (liability ensues). We want to keep the game fair and never hesitate to go after cheaters, users who automate their game play or otherwise exploit/hack. There's however a ladder of priority, and I'd be lying if I said that going after people deploying this seemingly 'harmless' tool is on the top of that list at this point.


So you're basically saying that this is agains't the ToS, but you guys are not really '' chasing '' after people who's using these tools?
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#31 User is offline   >Fireblade< 

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Posted 11 February 2010 - 06:23 AM

Ayase said:

The application does imply modification of the game client (I'm primarily referring to the System.ovr file) and is in doing so in breach of the User Agreement (liability ensues). We want to keep the game fair and never hesitate to go after cheaters, users who automate their game play or otherwise exploit/hack. There's however a ladder of priority, and I'd be lying if I said that going after people deploying this seemingly 'harmless' tool is on the top of that list at this point.


So that means "when we have taken care of bots and hackers, you will get banned eventually"?

Or does it imply that you will look in to this and give it the green lights after you reweived it?

The

Ayase said:

There's however a ladder of priority, and I'd be lying if I said that going after people deploying this seemingly 'harmless' tool is on the top of that list at this point.
doesnt sound so good in my ears tbh....
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#32 User is offline   NightWalk 

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Posted 11 February 2010 - 06:24 AM

Well i find it a great solution to fight ppl who AFK or hold back dps to not waste mana pots . I could get same information if i took calculator and went through all logs calculating each persons DPS to see who was slacking and is absolite in my future runs. Kings program just reads something what game iteslf provides to us only in a way better form .
NightWalk - Templar lv48 NightLight - Ranger lv50

Calindor said:

There was never a grind, you pussies need to goto Hello Kitty Online, because if you're complaining about Aion, then even WoW is too hardcore for you.
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#33 User is offline   Deliq 

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Posted 11 February 2010 - 06:25 AM

Skonchi said:

The doesnt sound so good in my ears tbh....


Ye sounds like: Try this and we will ban you when we get bored, in about a half a year or so.
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#34 User is offline   Mostly 

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Posted 11 February 2010 - 07:09 AM

Ayase said:

The application does imply modification of the game client (I'm primarily referring to the System.ovr file) and is in doing so in breach of the User Agreement (liability ensues). We want to keep the game fair and never hesitate to go after cheaters, users who automate their game play or otherwise exploit/hack. There's however a ladder of priority, and I'd be lying if I said that going after people deploying this seemingly 'harmless' tool is on the top of that list at this point.


Thanks, your post made me laugh hard. Just say "YES, WE GONNA BAN YOUR NYERK FOR IT!". Then you won't have as many people complaining when they get banned for using this harmless tool.
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#35 User is offline   Gedrina 

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Posted 11 February 2010 - 07:12 AM

Ayase said:

The application does imply modification of the game client (I'm primarily referring to the System.ovr file) and is in doing so in breach of the User Agreement (liability ensues). We want to keep the game fair and never hesitate to go after cheaters, users who automate their game play or otherwise exploit/hack. There's however a ladder of priority, and I'd be lying if I said that going after people deploying this seemingly 'harmless' tool is on the top of that list at this point.


Translation after taking out legal sidesteping to CMA:

This is technicaly against EULA but it's not giving an unfair advantage so we're not going to go after people who use such programs unless we discover it could be used in a less benign way.

You'll never get a straighter answer out of NCsoft than that because they have to cover their ***es
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#36 User is offline   Colosis 

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Posted 11 February 2010 - 07:16 AM

A great tool. I've been wanting to test my own DPS by mixing up spell rotations, and trying different stigmas but didnt have the time to do it manually. This will help alot, thnx.
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#37 User is offline   zoe 

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Posted 11 February 2010 - 07:39 AM

absolutly brilliant tool.

just parsing seams to have some bugs. for testing i grouped with a friend who was in teamspeak3 with me, and we resetted that tool at the same time and then attacked a low level elite mob. here are the results:

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on the first one, where there is a big difference, we used all skills. on the second, where the gap between those parses is much smaller, i didnt use my summons (aka noble energy and holy servant). so those summons seam to be counted when i parse myself, but not when someone else parses me.

like i said, great tool, but 2 people should parse exactly the same. continue please! waiting for updates ^^
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TACO's make me fart!
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#38 User is offline   hoschi 

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Posted 11 February 2010 - 07:41 AM

Another fellow dev.. ola :)

Nice one

On another note, can we have a section - heavily moderated - on AionSource in which all community contributed tools that are NOT considered against the ToS are being collected ?

That would greatly put people's mind at ease and it would be alot quicker finding stuff.
so long,
- hoschi

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#1: People that live in bamboo houses shouldn't throw pandas
#2: don't bother running - you'll die tired
#3: don't hunt what you can not kill !
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#39 User is offline   Asseroth 

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Posted 11 February 2010 - 08:12 AM

Seems like a great tool! Will try it out this weekend when I resub^^
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#40 User is offline   r3dh3adkid 

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Posted 11 February 2010 - 08:28 AM

Tamat has already said they do not ban people for using DPS Parsers, and even uses them himself!

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I've replied to similar threads in the past, but I don't mind reiterating my stance on this. I love DPS parsers! Heck, I use them myself. We don't ban people for using DPS parsers but rather for the use of third party software that manipulates your characters movements. The software rule is in place to stop botters, hackers and cheaters of an equal feather -- not prevent our community from coming up with helpful programs like ACT.

For those who see this as a great excuse to use after being banned for botting: we can see the difference between damage parsers and bot software. If you're botting, we'll know.


http://www.aionsourc...tml#post2024178
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