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Manastone Rate Topic: -----

#1 User is offline   Deleh 

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Posted 01 May 2009 - 04:44 AM

Which type of manastone is must have for Gladiator?
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#2 User is offline   Avgust 

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Posted 01 May 2009 - 05:09 AM

Polearm +parry.
Duals + crit rate.
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#3 User is offline   Kaider 

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Posted 01 May 2009 - 05:42 AM

Id go for all +crit stones regardless of what weapon, except for 2h swords. Crits are awesome.
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#4 User is offline   Kerozinn 

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Posted 01 May 2009 - 01:51 PM

polearm accuracy if u wanna hit assassins

or u out accuracy in ur armor n crit in weapon
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#5 User is offline   jim2point0 

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Posted 01 May 2009 - 02:10 PM

I've been doing mostly crit, with a few +HP in there. When I go PVP, I havent decided if Ill stick with polearms or go greatsword\dual wield. Changing crit stones all to accuracy seems like it would be a gimp. I dont think polearms + no benefial manastones (other than accuracy) can be better than another weapon with a lot of other manastones.
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#6 User is online   reflexion 

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Posted 04 May 2009 - 04:03 PM

Kaider said:

Id go for all +crit stones regardless of what weapon, except for 2h swords. Crits are awesome.


y ecept for 2h sword?
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#7 User is offline   Telos 

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Posted 11 May 2009 - 09:59 PM

ive been experimenting with different manastone setups and so far, i swear to god, all evasion is the way to go.

parry is nice, but all it does is lower damage taken. evasion removes the swing from the damage table.

crit stones are a waste of money.
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#8 User is offline   Keen 

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Posted 11 May 2009 - 11:29 PM

Avgust said:

Polearm +parry.
Duals + crit rate.


this

....................
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#9 User is offline   Hanso 

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Posted 12 May 2009 - 03:47 AM

Telos said:

ive been experimenting with different manastone setups and so far, i swear to god, all evasion is the way to go.

parry is nice, but all it does is lower damage taken. evasion removes the swing from the damage table.

crit stones are a waste of money.

don't listen to him please, maybe he got the lucky evening with hundreds of evaded attacks, usually evasion gets diminishing returns before you put in the first manastone ;)
as been said before:
+crit for dual wield
+parry (or +crit) for polearm
2h swords aren't really viable until the 1.2 changes (or if you get uber lucky with a nice sword and only got crappy polearm and/or dual wield)
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#10 User is offline   Tangman 

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Posted 12 May 2009 - 04:46 AM

What are the 1.2 changes that makes swords good?
I must have missed these.
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#11 User is offline   Kathia 

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Posted 12 May 2009 - 06:53 AM

Hanso said:

don't listen to him please, maybe he got the lucky evening with hundreds of evaded attacks, usually evasion gets diminishing returns before you put in the first manastone ;)
as been said before:
+crit for dual wield
+parry (or +crit) for polearm
2h swords aren't really viable until the 1.2 changes (or if you get uber lucky with a nice sword and only got crappy polearm and/or dual wield)


Do tell of these 2H changes!!
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#12 User is offline   Hanso 

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Posted 12 May 2009 - 07:29 AM

they just make dual wield less attractive (att speed only counts from 1 wep). also, you need loads of acc vs ***/rangers (they get over 2k eva at endgame afaik) and you either can choose polearm+acc stones or just use 2h for more base acc .
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#13 User is offline   Telos 

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Posted 12 May 2009 - 05:13 PM

Hanso said:

don't listen to him please, maybe he got the lucky evening with hundreds of evaded attacks, usually evasion gets diminishing returns before you put in the first manastone ;)
as been said before:
+crit for dual wield
+parry (or +crit) for polearm
2h swords aren't really viable until the 1.2 changes (or if you get uber lucky with a nice sword and only got crappy polearm and/or dual wield)


w/e dude shits dead before dr even kicks in. between my evade stones, shouting and the parry buff from defense prep i have almost no downtime. and still get plenty of crits and kds and hit like a truck.

aint my fault if you're too stupid or lazy to actually do some testing of your own rather than regurgitate what some other dude said.

and dual wielding is just plain retarded... a marginal dps increase for loss of cc and aoe isnt worth it in the slightest. not to mention gimping yourself by using a stigma slot just to have an off hand weapon...

This post has been edited by Telos: 12 May 2009 - 06:18 PM

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#14 User is offline   Fated 

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Posted 12 May 2009 - 08:12 PM

telos, what level are you and do you primarily go with polearm or great sword?

I like to hear that someone is doing something different and having success, what level did you start with your evasion build?
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#15 User is offline   Telos 

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Posted 12 May 2009 - 10:10 PM

lvl 26 right now... started evasion stones when i went broke getting the lvl 23 armor crafted (had enough mats for all 5 green pieces. got 3 crits so 3 blues 2 greens) and couldnt afford attack or crit stones, so said **** it, ill buy these +13 evasion stones that are cheap as hell and see how it goes. seriously... you can pick em up for less than 1k each. before then i tried acc, crit, attack, and hp, and various combinations of them all, nothing has been even close to as good as the evasion stones.

polearm only. highest damage weapon is what you want. dual wield will give you a marginal dps increase, but for big *** spike damage you want the biggest nastiest slowest 2h you can find. i currently have the lvl 25 crafted green.

*EDIT
im always the guy thats doing something different than everyone else and succeeding. i was the only shadowstep dagger rogue in wow on the na servers to get above a 2200 rating. could have been higher, but me and my team pretty much got bored with arena pvp and sold the team.

This post has been edited by Telos: 12 May 2009 - 10:16 PM

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#16 User is offline   Sioxx 

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Posted 13 May 2009 - 03:53 AM

Dw doesnt have an only marginal higher Dps. If you get your crit rating over (9000!!!!) 300 its destroying mobs of you lvl in around 5-10 secs. You sometimes even dont get to you knockdown ability and the mobs is alrdy dead.
Dont underestimate Dw+Crit in 1.0 China version. I cannot speak of 1.2, caus' i hadn't enough infos so far.

But Telos is right with one thing. Disadvantage of Dw:
- One Stigmaslot
- No Ae
- Less Cc
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#17 User is offline   EasymodeX 

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Posted 13 May 2009 - 10:25 AM

What is the "diminishing returns" on dodge? From what you all posted it sounds like you get a reduced chance to dodge over time in combat, rather that a sort of softcap from stats.
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#18 User is offline   jim2point0 

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Posted 13 May 2009 - 01:05 PM

I wish I knew why people say what they say, rather than backing it up with evidence. I know from experience that +crit stones are better than +attack stones, but I never used evasion or parry. I want to know why people using parry reccommend it.

Of course, it would be better if we had real numbers to work with. What are the caps on stats? Is 400 crit rate the same as 300? Is there a max for that?

This is the Chinese version so feel free to experiment, that way you're wiser for the NA version.
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#19 User is offline   Sioxx 

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Posted 13 May 2009 - 02:07 PM

I would tell you numbers, if i would know how much % 309 crit is.
I would think something abou 50-60%
I only recommend crit, but havent experimented alot
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#20 User is offline   Griffeh 

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Posted 14 May 2009 - 12:20 AM

Sioxx said:

I would tell you numbers, if i would know how much % 309 crit is.
I would think something abou 50-60%
I only recommend crit, but havent experimented alot


Numbers higher than 100 are likely to be out of a total of 1000 if they are based on percentage (crit will be), so 309 crit is a 31% chance to have a critical hit; although other statistics such as accuracy may be rolled before critical, decreasing your critical chance.
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