EC in 2.6 - DP in 2.6 lowered difficulty!
#1
Posted 01 June 2011 - 05:17 AM
1- stage 7 difficulty in EC has been lowered.
2- stage 7 to stage 10 all monsters will spawn with lowered vitality.
3- stage 7 to stage 10 all monster's damage lowered.
here goes some DP changes.
overall difficulty of dark poeta has been lowered.
Lords of Flame tahabata flame damage lowered
Lords of Flame tahabata summon pets damage lowered
befoure change Score--------------After the change score
S
19,643--------------------------------17,817
A
17,046--------------------------------15,219
time has not been changed. i dont think anyone is interested in B or C so i wount write that.
PS. info has been taken from
http://power.plaync.co.kr/aion
Update 18th May 2011
#3
Posted 01 June 2011 - 10:04 AM
You won´t even need wolfsquest anymore for a decent S run, if this will apply.
Well perhaps its atleast easier to find groups then for Tahabata.
#4
#5
Posted 02 June 2011 - 03:05 AM
omgwtfitsreddie, on 01 June 2011 - 01:37 PM, said:
that could mean so many things...
f.e. u slack around to much or u live abstinent xDDDDDDDD
PS: U LISTEN TO DELIQ? looooooooooooooooooooooool
Deliq: "If I wanted to be low on DMG Id switch to polearm."
#6
Posted 02 June 2011 - 04:53 AM
Take the hint ncsoon!
#8
Posted 02 June 2011 - 12:09 PM
omgwtfitsreddie, on 01 June 2011 - 01:37 PM, said:
Well I always go with randoms, most of the time not any 55´s... since Kromede is not very DP friendly it seems
Anyways, lol to nerfing Instances which need it sooo muchhh, meh.
All what´s needed is to fix bugging Beschmundir, ID sell and "too lol away". But what do they do? Just awesum, truly.
#11
Posted 06 June 2011 - 10:30 AM
Hayabusa, on 06 June 2011 - 10:02 AM, said:
this game has horrible pve..so boring.. but EC was like one of the few I actually enjoyed a bit
Like it wasnt the same with BT in the first weeks of 2.0
#12
Posted 06 June 2011 - 10:51 AM
#13
Posted 06 June 2011 - 10:56 AM
SkaarKH, on 06 June 2011 - 10:51 AM, said:
I just dont understand why everything has to be turned down to kindergarden level...
Because there are lots of players who cant even pass Bakarma... Making it easy mode they give a chance even to them to gear up fast...
#15
Posted 06 June 2011 - 03:16 PM
#16
Posted 07 June 2011 - 06:36 AM
This is what some people call a challenge. But i don't understand this, maybe i'm just too stupid.
#17
Posted 07 June 2011 - 05:57 PM
It would be called easy, if you beat the instance with low skill/equiped players.
Face it. There are things hart to beat and perhaps not meant to be solved by 90% of the players.
You don't need to solve the instance anyway. Low skilled/geared players farm they insigmias just fine.
#18
Posted 07 June 2011 - 10:39 PM
"George Carlin"

My Char
#19
Posted 08 June 2011 - 12:53 AM
Edgeliver, on 07 June 2011 - 05:57 PM, said:
It would be called easy, if you beat the instance with low skill/equiped players.
Face it. There are things hart to beat and perhaps not meant to be solved by 90% of the players.
You don't need to solve the instance anyway. Low skilled/geared players farm they insigmias just fine.
What about wow raids that you can't complete with unskilled players, no matter what gear they have (just because lol they stand in a pool!). This is an example, anyway.
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