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3.0 skill list. With tooltip and stuff. Rate Topic: -----

#61 User is offline   NovaE 

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Posted 21 January 2012 - 05:11 PM

So OP that your target is alr too far away from you when you finally triggered it, sure. It´s not even 100% KD or highered range on it, not really OP imo.

Reightous Cleave stops you and doesn´t differ much in DMG compared to Cleave. Also in most cases the DMG of the first 2 Cleaves is irrelevant because they only break trough shields...

This post has been edited by NovaE: 21 January 2012 - 05:12 PM


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#62 User is offline   reflexion 

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Posted 22 January 2012 - 12:43 AM

View PostLKaz, on 21 January 2012 - 05:03 PM, said:

Example of different skills triggering same chains, so it does mean something in terms of design.


10% chance is a bad design on all skills in Aion, instead they should have high cd and be triggered 100% rather than RNG based, especially when it comes to chanters since they have a fair amount of skills triggered by low chance

But.. Seismic Billow is rather OP skill, so is 3rd cleave even though its static, so I don't see the reason to qq about it not being 100%

Plus this one is irrelevant to whether the new skill can be triggered by Lockdown

I KNOW THAT NUMBER AND HAIR IN THAT SIG, IT'S HATSUNE MIKU!!! :sparkles: :sparkles: :sparkles:
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#63 User is offline   StingerX 

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Posted 22 January 2012 - 01:22 AM

View PostNovaE, on 21 January 2012 - 05:11 PM, said:

Also in most cases the DMG of the first 2 Cleaves is irrelevant because they only break trough shields...

amen
PLZ SPARE US THE PIX&QUOTES U FIND IN THE INTERNET

PS: U LISTEN TO DELIQ? looooooooooooooooooooooool

Deliq: "If I wanted to be low on DMG Id switch to polearm."
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#64 User is offline   Ecto 

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Posted 22 January 2012 - 04:09 AM

*Sorc puts up 5k Shield*
*Glad does 2 cleaves that even though its impossible to know, do 2.5k crits each*
*Shield gone*

*Sorc puts up 5k shield*
*Better glad does 2 cleaves that its possibe to tell do 3k crits*
*Sorc: wtf already 1k damage through shield*


Yes yes ofc cleaves damage doesn't matter ;)

This post has been edited by Ectooo: 22 January 2012 - 04:09 AM

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#65 User is offline   LKaz 

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Posted 22 January 2012 - 08:24 AM

View Postreflexion, on 22 January 2012 - 12:43 AM, said:

I KNOW THAT NUMBER AND HAIR IN THAT SIG, IT'S HATSUNE MIKU!!! :sparkles: :sparkles: :sparkles:

/clap
/clap
/clap

:indeed:
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#66 User is offline   reflexion 

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Posted 22 January 2012 - 02:01 PM

View PostLKaz, on 22 January 2012 - 08:24 AM, said:

/clap
/clap
/clap

:indeed:

:sparkles: :shakeit: :sparkles:
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#67 User is offline   Grayy 

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Posted 22 January 2012 - 11:51 PM

and i thought Gorillaz were the only cool kids on the block.
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#68 User is offline   NovaE 

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Posted 23 January 2012 - 03:52 AM

View PostEctooo, on 22 January 2012 - 04:09 AM, said:

*Sorc puts up 5k Shield*
*Glad does 2 cleaves that even though its impossible to know, do 2.5k crits each*
*Shield gone*

*Sorc puts up 5k shield*
*Better glad does 2 cleaves that its possibe to tell do 3k crits*
*Sorc: wtf already 1k damage through shield*


Yes yes ofc cleaves damage doesn't matter ;)


Irrelevant to OPness :snowman:

I could also use Cleave - Greater(why the f is it called Greater Cleave? It does less DMG than Cleave, NC... :snowman: ) - Whirling, THAT you can call OP - but Reightous Cleave isn´t really a great advantage compared to how it´s now. It would be just more fun to play Glad with 100% Lv 3 chainskills...


Btw I saw some PvP/PvE vids with 3.0 Wave. Kinda sucks in DMG, don´t know why it´s 2 min CD(1 min would rather fit it)... not worth to socket imo. If the range would atleast be 10m...

1 slot more for Sharp/roots.

This post has been edited by NovaE: 23 January 2012 - 06:17 AM


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#69 User is offline   Ecto 

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Posted 23 January 2012 - 06:27 AM

you simply said that cleave damage doesn't matter because all it does is break shield
i simply argued

100% proc on the L3 would be cool. 100% proc on the aoe kd would be bullnyerk. Imagine dred, every group would just have 3 glads taking it in turns.

Our class is hardly underpowered at the moment, and we should welcome being the slight underdog in 3.0 if it brings a surmountable challenge.
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#70 User is offline   LKaz 

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Posted 23 January 2012 - 08:39 PM

View PostNovaE, on 23 January 2012 - 03:52 AM, said:

Irrelevant to OPness :snowman:

When I was writing that it's 'OP' I didn't mean incredibly OP, I simply meant that I don't see it necessary for glad to have it on 100% proc

But start was about the chain skill wasn't it, so this is completely unrelated
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