Ater Eva, on 07 January 2012 - 03:57 PM, said:
ah ok ty for that.
Raiya, on 07 January 2012 - 04:33 PM, said:
With the changeover and all is it possible for GF to deal with the big 3 Problems atm that seem to be severely crippling the growth of the game
1)RNG (RandomNumberGenerator aka RandomBullnyerkGenerator). This has been a problem for along time but it SEVERELY affects the likes of Enchanting and Manasocketing. These 2 alone have caused alot of people to get fedup and quit because their hard earned money dissapears due to pathetic BS mechanics and the only solution so far has been suppliments (which effectively means pay to buypass a "broken mechanic"). Would it be possible to make a change to say change Manasocketing so that if Green Manastones fail then only that Stone is lost, Rather than losing every single stone thats slotted? This would be fairer since even if you lose alot of stones your progress would not be lost. The same could also be said of Enchanting. Could it be possible to change this as well to eliminate loss of Enchant level below lvl10 if a stone fails? Even making these fixes would please alot of people and solve the ragequitting from loss of progress.
Aion is built around rng, the best way they can do is make cash shop 100% socket/enchant (which kr has), or get it through events (pvp events which rewards these YEA!). Anything worth something given as rewards especially these 100% socket enchants players will participate, just like the manastone/enchant pack. People actually started to make a bazillion alts for em. Why not have it similar?
2) Magic Resist (aka MR abusers). This mechanic is one of the most over abused, Overused and Broken Mechanics in the game, noone can say its "working as inteneded" when high MR basically allows you to exist in god mode and resist every debuff, DoT, Magic attack and CC. Evasion donesnt allow more than 30% or so Evasion so could this be fixed so that Magic cant be resist any more than Physical Evasion or that MR reduces Damage and Debuff/CC durnation? This I can understand is something of a harder thing to change but even the new Magic Cancellation Stat with 3.0 doesnt change the fact that MR is a broken mechanic.
This needs to be dealt with asap. A soft cap is a must, and since the 2nd best defensive stat is evasion, Mr should be less than 30% imo. Since block is 50%/parry is 40/eva 30 etc it would make sese for mr to be softcapped at 20%.
3) Lack of Real pvp (Zergs r bad k?) Atm Endgame consists of nothing more than zerg zerg zerg due to the fact thatthere is so little room to pvp. (Too many Guards and patrols in key choke points and agressive mobs everywhere) Would it be possible to get several mobs families around zones 3 and 2 changed from aggressive to passive (Exceptions being balaur and some mob types) and also have Omega and Ragnarock change to passive mobs (due to their inability to spawm properly half the time and dodgy aggro range) or just moved out of the way. In addition would it be possible to just leave direct TP's to Silentera open rather than require the forts to get through to silentera? (Silentera is actually a perfect pvp zone but because both forts from each side are required to enter this has led to a situation where noone wants to attack the other factions fort because they lose access to Besh/PvP if they lose even one fort.
People zerg gelk/ing/sc cuz of dailies. If they don't do dailies they will always group up because alot of us are scared of a challenge and/or just wanna play with friends. There has not been any way to rduce/stop zergs in a faction mmo, not ever..
Edit: Theres also the small fact that we got 2 tickets at 2.7 launch and this was nerfed even tho the community was furious at this and did not want it would this be reversed or fixed?
It was originally meant to be 1. We had 2 cuz of patch bug, it was updated in kr, eventually we had it.

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