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Guildwars2 Open beta, Due March / April Rate Topic: -----

#1201 User is online   dirtyklingon 

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Posted 30 April 2012 - 01:21 PM

so some guy in irc arguing gw2 has culling, which is basicalyl where people pop in and out because they aren't rendered because there's too many people on screen.


even though i can't find any mention of this, and no videos, adn posted video with huge amounts of people on screen and no pop in or out, he says i'm wrong and he's right and his whoel guild experienced to the point they were watchign siege golems appear and disappear all


fun times.


also this:

https://forum-en.gui...age/1#post72922

Quote

Dear ArenaNet,

Please remove ability delay.

For those of you who aren’t familiar with ability delay, I will explain. It is when there is a .3-.7 second gap between when you press the button for an ability, and when that ability goes off. It is programmed into the game and is not the result of lag, fps, or computer performance. The reason this is so toxic to a game like Guild Wars 2, is because it kills competitive PvP. No experienced MMO player will ever accept the clunkiness and annoyance of programmed ability lag. If you’ve ever played WoW you know how fluid and RESPONSIVE the combat is. You press a button and the ability goes off right when you press the button, and the animation is short and quick.

The developers at Anet claim they want to have GW2 be an esport. If you’ve never heard of the ToRtanic, or you haven’t played the game I will update you. The reason SWTOR was such a lackluster game was because of ability delay. You would press a button in pvp and by the time the animation was done the person you were trying to hit was out of your range so the ability wouldn’t go off. Guild Wars 2 allows you to use abilities whether or not you are in range of your target. So what ends up happening is instead of the ability not going off, you just don’t hit anything. So the strategy in SWTOR just became to run in and out of other people’s range so you could get off an ability and someone else couldn’t.

This will cause huge imbalance issues, but most importantly it makes combat feel clunky and unresponsive. Ability Delay is just a horrible design, and it makes PvP horrible.

Please ArenaNet, remove ability delay from the game.



we should all make sockpuppets and go around saying random games have ability delay in them.
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#1202 User is online   Neb 

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Posted 30 April 2012 - 01:26 PM

Can't say I remember feeling an ability delay when I played.

Definitely not as much as half a second between each skill, that'd be extremely noticeable. If there is one it must be extremely small.

This post has been edited by Neb: 30 April 2012 - 01:30 PM

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#1203 User is online   dirtyklingon 

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Posted 30 April 2012 - 01:36 PM

sounds like bullnyerk to me lol.

anyone notice any player character pop in during wvw or large crowds?
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#1204 User is online   Neb 

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Posted 30 April 2012 - 01:43 PM

Hmm I sort of remember seeing a few invisibles (could see the skills being used but not the player) at one of the big zergy clashes at a camp in WvW.

But I might just be remembering wrong.
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#1205 User is offline   Machazareel 

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Posted 30 April 2012 - 03:38 PM

I didn't really notice ability delay, and I was playing on an NA server from Norway.
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#1206 User is online   dirtyklingon 

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Posted 30 April 2012 - 04:11 PM

i got some lag at differen times, but it was obviously lag.
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#1207 User is offline   Dirkster 

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Posted 30 April 2012 - 05:40 PM

Ready....for....release.

I dabbled a little in crafting yesterday, very interesting how they did it.
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#1208 User is offline   tamagoyaki 

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Posted 30 April 2012 - 05:48 PM

oh noes here comes the professional programmers and their talk of culling, ability delays, or whatnot.

how the nyerk did it get called culling ffs.
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#1209 User is offline   SMareOP 

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Posted 30 April 2012 - 05:49 PM

View Postdirtyklingon, on 30 April 2012 - 01:21 PM, said:

so some guy in irc arguing gw2 has culling, which is basicalyl where people pop in and out because they aren't rendered because there's too many people on screen.


even though i can't find any mention of this, and no videos, adn posted video with huge amounts of people on screen and no pop in or out, he says i'm wrong and he's right and his whoel guild experienced to the point they were watchign siege golems appear and disappear all


fun times.


also this:

https://forum-en.gui...age/1#post72922




we should all make sockpuppets and go around saying random games have ability delay in them.

Tell him screen shots or shut the nyerk up.
I'm just tell it like it is guy.
Yea I sold my characters, don't you hate I actually made money off of this game while you lose money on "Soon".
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#1210 User is offline   tamagoyaki 

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Posted 30 April 2012 - 05:55 PM

View PostNeb, on 30 April 2012 - 01:43 PM, said:

Hmm I sort of remember seeing a few invisibles (could see the skills being used but not the player) at one of the big zergy clashes at a camp in WvW.

But I might just be remembering wrong.

nope you remembered correctly. it happened to dk to although he's not aware of it. this nyerk is a boon to melees.

View PostDirkster, on 30 April 2012 - 05:40 PM, said:

Ready....for....release.

I dabbled a little in crafting yesterday, very interesting how they did it.

they need to double check story quests first. so many of them with missing voice acting. also skill challenge npc that dont respawn.
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#1211 User is offline   Dirkster 

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Posted 30 April 2012 - 06:26 PM

View Posttamagoyaki, on 30 April 2012 - 05:55 PM, said:

nope you remembered correctly. it happened to dk to although he's not aware of it. this nyerk is a boon to melees.


they need to double check story quests first. so many of them with missing voice acting. also skill challenge npc that dont respawn.


I know, one of the scouts didn't have voice over while he was pointing out heart locations. Still, I am void of anything to play right now and these little teasers ain't cutting the mustard.
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#1212 User is online   dirtyklingon 

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Posted 30 April 2012 - 09:47 PM

View PostSMareOP, on 30 April 2012 - 05:49 PM, said:

Tell him screen shots or shut the nyerk up.

i asked him to back it up somehow, given i was posting videos of huge crowds without showing it, which he ignored because he's a gentleman.


the ability delay? i think it was lag or intentional. i mean not the same as swtor's though either.

View Posttamagoyaki, on 30 April 2012 - 05:55 PM, said:

nope you remembered correctly. it happened to dk to although he's not aware of it. this nyerk is a boon to melees.


teh culling tepi? i don't see it in any of the videos of zerg or anything i made.

we did see some lag showing the enemey further away than they were then teleporting them forward though.
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#1213 User is offline   GurrenLagann 

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Posted 30 April 2012 - 10:08 PM

Quote

Hey there Sjikke! Quick answer: You can either play in 5on5 tournaments (automated tournaments, daily scheduled tournaments, monthly tournaments, etc.), or you can rent a server and challenge another guild (think FPS servers). Or, they can rent a server and invite you. Once you rent a server, you can set up passwords so that only you and your friends can play, and then you guys can train for tournaments by scrimming against other guilds.
Hope that explains it a little,
-Chaplan


So apparently they're going for a server system similar to FPSes.

We'll see how it turns out, i it might even be possible to do some "GvG" (not like gw1) in those servers with custom tournaments and stuff.

kinda like the rawr cup i guess.

View Postangelsarc, on 20 August 2010 - 04:40 PM, said:

Even Spirits don't like SMs.
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#1214 User is online   dirtyklingon 

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Posted 01 May 2012 - 03:56 AM

interdasting....

meanwhile dev started thread:


Quote

Hey all. I wanted to talk about this a bit since it is a hot topic here and also on the internets. The intention is that both styles are viable. Certainly right now Melee is more difficult than ranged. There are some things we will try to do to address this, but I think the more you play you would find they are closer than you think.

First what’s already there:
1) Melee does more damage. Melee damage is simply higher than ranged damage across the board.
2) Melee has more control. With a few intentional exception Melee has a lot more control than ranged.

What Melee needs:
1) defensive tools on more weapons, particularly on lower armor professions.
2) ai needs to favor Melee a bit less than it currently does.

What else:
Finally because of the more action based nature of combat Melee needs to be taught better. Effective Melee requires skills that translate over from FPS games which are notoriously harder on casual players. You have to wasd to move, constantly aim with your mouse camera, and hit skills on 1-5.

Some tips:
If you have learned any good Melee tips that you think we should pass on to newer players feel free to post them here. I’ll start with a few tips of my own.

- If you don’t have mouse look on when using a skill you will turn to face. I sometimes let go of mouse look as I activate to help me aim through the chaos and then click it back down in between attacks.

- Melee has a lot of hard hitting skills and good setup. Utility skills Can really help set up big Melee attacks. Bulls charge on warrior, scorpion wire on thief, judges intervention on guardian.

- know when to run. No matter what you are not a tank. You have to move in and out avoiding damage. If you have to soak damage try and bring boons like Protection and Regeneration or conditions like Blindness and the very undervalued Weakness.

Thanks for reading this all. Rest assured we will keep working on this and just keep in mind the subtle differences in GW2 combat that take a while to sink in.

Jon


https://forum-en.gui...ge/1#post131324
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#1215 User is online   dirtyklingon 

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Posted 01 May 2012 - 05:08 AM

https://forum-en.gui...ge/1#post139797

my thread about our issues with transfers as a guild, specifically the loss of our upgrade and influence once on the new server.

take a look, post, discuss the pros and cons.
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#1216 User is online   dirtyklingon 

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Posted 01 May 2012 - 06:11 AM

my feedback in a feedback mega thread that has stuck on the front page of the general forum for the last couple days:

Quote

the main things i want to give feedback on are:

pros:
- overall very solid despite from extreme overfilled servers.

-solid combat mechanics, good thoery crafting potential, good variety of playstyles by weapon combos (at least on elementalist)

-wvw was very fun wether in small group, large mutli group, or pure zerg fest. good variety of stuff to do for every group size.

cons:

-no multi key binds(ie ctrl/shift/alt + 1,2,3,4,q,w,e,etc)

-server selection was borked for half my guild, then even more of us has transfers that didn’t complete later.

-upon transfer our guild lost all our influence points and our upgrades on the new server. but otherwise our guild roster and name etc was intact. very odd to not have one but have the other.

-wvw costs are kinda high given they are on an ongoing basis and i didn’t notice if wvw produces any gold rewards from capping points. as well pvp deaths in wvw result in durability loss on gear, which really hurts the pocket book on top of siege engines and upgrades.

-pve leveling flow seemed all out of wack. i was quickly 3 levels lower than the hearts i was doing until i buffed my levels via wvw.

- guild progression is very very slow for small guilds in terms of influence gained- although my guild didn’t get to fully play together/on the same roster so to say due to the intial server selection issues then the transfer issues. we were actually running at less than 1/4 our proper roster all weekend.

- initially fairly high cost to non starter weapons so it’s dificult to try out which weapons you want to use quickly early on.


and nyerk, we forgot to try out player to player trading.


anyone try this out?


kinda important to the guild so we can trade guild crafts to people until we get the gbank up and running.
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#1217 User is offline   tamagoyaki 

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Posted 01 May 2012 - 07:56 AM

lol wtf melees are already strong nyerks. what they want more defense tools for? go use a nyerking shield
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#1218 User is online   dirtyklingon 

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Posted 01 May 2012 - 08:03 AM

idk, all i've heard from spvpers is how OP melee is wether it's warrior guardian or esp thief.



something i see in alot of mmo's is either melee are super op to the point of being alpha classes or they're weak as nyerk

or they have retarded dps without the proper tools to close gaps/etc against ranged(ie glads in aion)


seems like melee class/weapons have the right tools, and for when melee range just isn't an option you can have a ranged weapon on those clsses to switch to(aside from maybe dagger/dagger on ele i guess but not sure), so it's not like they're lacking the right tools,

but on top of that they also have much superior damage.

adn they want to add more defensive stuff to them too?

nvm that warrior for example theri ranged weapon skills are lock on as opposed to ele high dps nukes being all easily avoidable by players gtaoes(even if like scepter one of them is targetted- it still acts like a gtaoe.) although i had one nice nuke as staff ele which had homing missle capability + strong aa.

but for spvp as you can see in teh videos, melee might even be much preferred style over ranged.


as for DE bosses with huge crowds, well nyerk, switch weapons to a rifle or pistols for the fight then. they do after give you these tools to be used. what's the point of warrior having rifle if never has a situatios in which it's mor eusefull than their high spike dps mellee weapons?

nvm the fact i heard rifle on warrior was strong and spiky as nyerk with homing missle capability(though tbh might be better to use quicker casting aoes in larger group wvw encounters)
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#1219 User is offline   0____________o 

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Posted 01 May 2012 - 08:39 AM

mail works just as well to send stuff for now. tepi sent me his sack

and i sent his a pair of gunz yo
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#1220 User is online   dirtyklingon 

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Posted 01 May 2012 - 08:43 AM

well i guess we'll use it to send guild crafts around until we get a working gabnk...

unless i rethink/get to play with how we'll use gbank before launch.



basically i was going to give all members(ie people who have signed up on the fb or steam guidl groups) bank access and then put nyerk loads of bags in tehre, adn get people to put in their mats(ie salvage items) to fund guidl crafts, then have everyone craft each other nyerk.


as well gbank going to be our first guild progression goal. with some wvw commando influence farming runs to help with that. actualyl was hoping to get more information on that this weekend but with everyone splintered across 3 or 4 different servers and not everyone on the roster anyway it took a back seat.

but ya, can just mail people stuff until we get the gbank i suppose.
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