Back when 2.7 was implemented on the servers from NCsoft many assassins complained about the accuracy buff for assassins rune skills not working and the improvement for asmodian assassins darkness rune not working but instead having an even weaker damage/heal effect when using darkness rune.
Is it just me or is the asmodian assassins darkness rune with the servers from gameforge better than on NCsofts 2.7 servers?
I did damage and healeffect tests on training dummies in gelkmaros.
Pre-2.7 i did about 861 damage+1440 damage which also got recovered as hp, so 2301 damage total, 1440 hp recovered)
When 2.7 got implemented (which promised an improvement for darkness rune) on the NCsoft servers i tested it and it did only ~1000 damage+1100 damage which got absorbed as hp, so only 2100 damage total and 1100 hp recovered, its total damage and healing efffect was actually worse than before.
Now, i tested darkness rune again, this time with gameforges 2.7 servers and now i'm doing 1059 damage+1545 damage which got absorbed as hp, so 2604 damage total and a 1545 heal.
While its not a huge improvement over the pre-2.7 darkness rune it finally recieved at least a little improvement, contrary to the 2.7 version NCsoft gave us which made it worse than before.
Rune Swipe is also a really tiny bit stronger now (1029 damage+1710 damage/heal instead of pre-2.7 801 damage+1701 damage/heal), which matches the correct 2.7 patch notes.
Could this also mean that we actually and finally got our rune accuracy buff now working? I didnt test it yet.
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Gameforge server : 2.7 Assassin buffs implemented correctly?
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