evasion is uncapped up to 50%
#1
Posted 18 March 2012 - 03:15 PM
korean link
http://aion.gamemeca...m=&mission_seq=
japanese link
http://raveasibixi.b...-entry-886.html
please translate urself using google transfer ^^;
i hope re-test being done again in western servers too
#3
Posted 18 March 2012 - 10:24 PM
just did a small test:

obviously it's not a very comprehensive test, but it is enough to see that it's nowhere near 50%. So 2.7 is not affected, 3.0 needs to be tested though.
However, 50% evasion would be very strong, considering that you don't take any damage, and you break any follow up chains, which you cant say about block or parry.
This post has been edited by Drake22: 19 March 2012 - 12:02 AM
#4
Posted 19 March 2012 - 02:57 AM
#8
Posted 20 March 2012 - 04:39 AM
wolfen, on 20 March 2012 - 04:05 AM, said:
UE was OP nyerk too, I tripple sonic slashed a dagger guy and he dodged all the damage, luckily he couldnt dodge ranged skills so I just spammed sonic blaster on him every 2 seconds or so and he died like an animal.
While with the new evasion cap sin would dodge half your attacks and mess up your chains so in the end you would deal like 1/3 damage to him.
#9
Posted 20 March 2012 - 05:08 AM
You did not understand what i meant, let's start with the theory that probably this is just a rumour (somekind of what IF evasion was capped at 50%), nobody forces you to hit an Assassin that has Sensory Boost on, you can just counter it (by charging it off, for example).
But if it's true, then it will be a viable counter against the "i perma faceroll-KD you meanwhile i have UD up" glads.
And UE on Lineage II was not OP, apart the fact that it did not dodge skills till CT1+, every class had somekind of counter.
This post has been edited by wolfen: 20 March 2012 - 05:15 AM
#10
Posted 20 March 2012 - 05:57 PM
Also evasion manastones are only +17 while accuracy is +27, its pretty easy to get enough accuracy to counter evasion manastone builds.
An improvement of the cap from 30% to 50% would be wonderful, could Nov 2011 mean that they tested it with 3.0 (i guess its very likely that J-Aion recieved 3.0 very shortly after K-Aion)?
This post has been edited by Kyoai: 20 March 2012 - 06:04 PM
#11
Posted 20 March 2012 - 08:57 PM
Kyoai, on 20 March 2012 - 05:57 PM, said:
Also evasion manastones are only +17 while accuracy is +27, its pretty easy to get enough accuracy to counter evasion manastone builds.
An improvement of the cap from 30% to 50% would be wonderful, could Nov 2011 mean that they tested it with 3.0 (i guess its very likely that J-Aion recieved 3.0 very shortly after K-Aion)?
Could we have parry changed to 100% damage reduction instead of 40% then? Maybe then the stat would actually be useful and it would still be less OP than evasion at 50% (0.4 x 100 = 40% dps reduction/no screwed up chains VS 0.5 x 100 = 50% dps reduction AND screwed up chains).
#12
Posted 21 March 2012 - 04:25 AM
This post has been edited by wolfen: 21 March 2012 - 04:48 AM
#13
Posted 22 March 2012 - 01:40 AM
wolfen, on 21 March 2012 - 04:25 AM, said:
Gimme ambush, aethertwisting, boost crit chance passive+deadly focus (200 free crit total), oath of accuracy, blinding burst, sensory boost, searching eye/all seeing eye, sprint and shadow walk. Its not like assassins are a bad class without good tools its just that most sin players fail miserably and cry all the time.
By the way UD is getting nerfed into uselessness in case you havent read the patch notes.
wolfen, on 21 March 2012 - 04:25 AM, said:
HAVE YOU READ THE 3.0 PATCH NOTES?
#15
Posted 22 March 2012 - 06:25 AM
Deliq, on 22 March 2012 - 01:40 AM, said:
It is true assassins have good tools and most people fail playing them, however it is extremely easy for equally skilled enemies to kill assassins, despite their "good tools", without giving the assassin any chance of winning.
I have played every class in the game (assassin is my main so i know very well how to counter my class) and i can tell you that if you know an assassin is there (in the 1vs1 arena, duell or you spot one in open world pvp) and you still lose to him you are either not as good geared as him or you simply suck at playing your class.
If you don't know he is there i'd suggest keeping a finger on the i-win button (aka UD/instaknockdown, Wintry, shields, SpiritSub/instantfear, etc) and it shouldn't be hard to defend yourself (add an MR build on top of that and it'll be even easier).
This post has been edited by Kyoai: 22 March 2012 - 06:44 AM
#16
Posted 22 March 2012 - 09:17 AM
Deliq, on 22 March 2012 - 01:40 AM, said:
By the way UD is getting nerfed into uselessness in case you havent read the patch notes.
HAVE YOU READ THE 3.0 PATCH NOTES?
I never said that the Assassin is a bad class without tools, but matter of facts, almost all of our tools are useless at the moment.
Why? because they don't land. Almost everyone has around 1.6k/2.3k mres nowadays, hence the Assassins is nothing more than a really close range dps without any ability to control the target, meanwhile the Gladiator still has x2 roots/x2 slows/x2 insta physical controls/randoms KDs/UD/Second Wind/Wall of Steel/random knockdowns every hit or skill/random stuns when low hp/high rate KD skill. Hence, he can easy faceroll people all the time.
The Assassin is a strong class only when he has CDs up and enough maccu to bypass the target mres (which is really hard nowadays).
I don't except newbie players like you to understand how the Assassin class works, but it's a class which relies on long CDs in order to "burst" other people down, and those CDs/buffs won't be up all the time during open world PvP.
You really want Blinding Burst? good luck landing it on someone nowdays, i only use it to "bait" other people contract/dodge skills.
UD is getting nerfed only in the opinion of bad players, it's just another boost, 20% means that Assassins will land 1 stun each 5, giving you the chance to use the Remove Shock KD.
Yes i did, but it won't remove random KDs anyway.
This post has been edited by wolfen: 22 March 2012 - 09:29 AM
#17
Posted 22 March 2012 - 12:14 PM
wolfen, on 22 March 2012 - 09:17 AM, said:
Oath of accuracy
wolfen, on 22 March 2012 - 09:17 AM, said:
Put on sensory boost and they wont land. Bakarma glads have 1300 magic accuracy and roots and slows are magic accuracy based; tendon slice and both slows are pottable (force cleave slow has only 50% chance to proc anyway + force cleave doesnt give you extra range with extend so its not that hot actually) and if you get ankle snared just flash of speed away.
wolfen, on 22 March 2012 - 09:17 AM, said:
These skills are good (except determination, you cant really be serious about a skill that works only when your HP is below 10%) but they are all 3-10 minutes cooldowns and without them you are screwed. About Kds on polearm they proc on 25% of crits - thats around 1 out of 10 attacks so unless the glad has extreme luck with RNG you wont really get chain knocked down from random Kds alone.
If you believe Glads can faceroll people all the time you obviously havent seen how tragic a glad without UD up is, anyway there are at least three classes that hard counter glads (sm, sorc, templar) and always win against them no matter what (unless bad geared) while with sin you can screw around in shadow walk and jump on unprepared, unscrolled people for easy kills.
#18
Posted 22 March 2012 - 01:26 PM
Deliq, on 22 March 2012 - 12:14 PM, said:
OOA only helps hitting people who do not have any MR socketed.
Even with OOA you have a 50~60% failrate against MR builds.
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And glads with eternal spears? i'm pretty sure its 1400 or more. Hey, thats 30% less failrate than assassins or rangers have.
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Thats 10% chance, which is a ridicilous high proc rate for a free built-in godstone-like-effect that disables you for several seconds, which cannot be resisted, potted and that partly ignores supposed anti-stun/anti-KD skills like remove shock.
If you think silence godstones 5% proc rate was high then you should know how high 10% KD proc rate is.
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Ganking is only a very, very small part of pvp and is not really fair (and killing unprepared and unsrolled targets should not be a problem for any class) and its their fault if they are not prepared (hi, open world pvp, expect to get attacked).
How about fair duells or when you are not able to pick your fight (due to other players using level 2 sight or hide is on cd)?
People always say "but you have hide" like hide justifies all the drawbacks scouts have to endure... hide is only good for having the initiative, once the fight starts - and that is when classes should be balanced : during battle - it is absolutely useless because you can not use hide or shadowwalk while fighting or while recieving damage.
This post has been edited by Kyoai: 22 March 2012 - 01:28 PM
#19
Posted 22 March 2012 - 02:54 PM
Deliq, on 22 March 2012 - 12:14 PM, said:
Put on sensory boost and they wont land. Bakarma glads have 1300 magic accuracy and roots and slows are magic accuracy based; tendon slice and both slows are pottable (force cleave slow has only 50% chance to proc anyway + force cleave doesnt give you extra range with extend so its not that hot actually) and if you get ankle snared just flash of speed away.
These skills are good (except determination, you cant really be serious about a skill that works only when your HP is below 10%) but they are all 3-10 minutes cooldowns and without them you are screwed. About Kds on polearm they proc on 25% of crits - thats around 1 out of 10 attacks so unless the glad has extreme luck with RNG you wont really get chain knocked down from random Kds alone.
If you believe Glads can faceroll people all the time you obviously havent seen how tragic a glad without UD up is, anyway there are at least three classes that hard counter glads (sm, sorc, templar) and always win against them no matter what (unless bad geared) while with sin you can screw around in shadow walk and jump on unprepared, unscrolled people for easy kills.
Oath of Accuracy has 5 minutes CD and lasts for 20 seconds, it increases your maccu by 500 which means that a normal Assassin will reach around 1.5k maccu, hence, he will have 70% chance to land a stun against people that have 1.8k mres, 50% chance to land a stun against people that have 2k mres, 20% chance to land a stun against people that have 2.3k mres.
When Oath of Accuracy wears off (rember, it lasts only 20 seconds) the Assassin will have 20% chance to land his stuns on the best case. Now, Oath of Accuracy can be kited/countered, as in, it's not up all the time.
Sensory Boost lasts 12 seconds and has 3 minutes CD, so a Gladiator shouldn't waste his magical skills on it (like on AT/FE).
And what you think Assassin's skills CD is on vital skills? it goes from 3 minutes to 10 minutes (5 minutes on the most important one).
As in, skills like UD and Wall of Steel are enough to make him totally useless, and no, he can't burst you thru UD if you know how to play since you will surely know (not really, but whatever) that his "big damage" is based on his attack buffs (Deadly Focus, Flurry, Devotion, etc) and hence, you will use Wall of Steel and Second Wind to counter his initial burst.
About KDs, apart the fact that even one KD is enough to screw the enemy off because right after you have an insta KD skill and an Aether Hold skill with an insane burst on KD/AH (Final Strike) to combo him, usually Gladiators procs at least 3/4 random KD on me per fight (plus silence).
Because killing unscrolled/half hp newbies is serious business, not.
This post has been edited by wolfen: 22 March 2012 - 02:57 PM
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