Synn3r, on 23 March 2012 - 09:18 AM, said:
Where am i crying? If anything it's you assassins crying all over this topic.
Assassin is no more difficult than any other class, strategy-wise. The only thing that makes it more difficult is the micromanaging of many short cds on the move (while sorc can use most of his skills just standing still), and since i believe skills should come from your head and not from how fast u can press 20 keys rather than 10, i don't really feel like i'm playing an "easy" class compared to your imba hard assassin tbh.
If i wanted to show how pro i am pressing 88 keys i'd be playing piano rather than a mmorpg, don't you think?
And btw those "stupid/senseless" things are there exactly to prevent assassin from being as strong as u believe/want it to be. We can argue about how stupid it is to balance out classes using RNG mechanics of course, i agree it's far from being the best way, but you can't expect to be as strong as any other class in open 1vs1 or 1vs2/3, while still keeping the ability of picking up your fights and exploit the suprise effect.
I never said anything about you crying, it was referred to Deliq which instantly started with the usual "OMG another OP class may get something even more OP, why they never give anything to our underpowered Gladiator?", which is rather pathetic.
This is not totally true, strategy wise the Assassin could be one of the hardest class, since there are alot of I-Win skills that he need to counter, as in, he doesn't have OP skills or random things to save his ass when he makes mistakes (like landing a random KD right after wasting AH on a shield). As in, nowadays he must do everything in less than 20 seconds (bait remove shock, cover himself from the enemy counter, do his combo) or OOA wears off and it's over.
Again with the ability of picking up fights, apart the fact that Hide is completely useless because of the huge amount of radar cheaters, being able to kill/gank unprepared/exping/unscrolled/lowbie/newbie players is nothing to be proud about, and for sure won't make your class OP, hence you can't balance a class basing yourself on this aspect.
As in, a stat which is able to make a class nothing more than a close-range-dps-tool is simply stupid and should be fixed asap. The assassin is still a very strong class in the hand of a right player, and it only needs a small game mechanics fix to be what it used to be, meanwhile a geared Gladiator could be dangerous in the hand of every player (because of the insane totally random unskill based knockdown/silence proc), and this is just wrong in my opinion (then, ofc, a skilled Gladiator will always be better than a newbie one).
So, apart the fact that the first to start crying was a Gladiator (this is also why i started to reply), the assassin is still a very powerful class if played right and IF he has enough maccu to land his "controls".
I don't know wth NCWest did when they tweaked the EU/NA version of this game (less PvE damage, drops, etc), but in Korea assassins got a maccu boost on their skills since 2.7 (we never got this boost) and another in 3.0, and this made the class balanced during fair 1v1s.