Energy Impact what the crap does it do?
Posted 11 April 2012 - 05:20 PM
if this thing is melee then glad gained no buff whatsoever and received a huge nerf instead (UD = key class skill = whole class nerf).
Posted 11 April 2012 - 05:34 PM
How about reading the skills description? Usually a skills description tells you what the skill does.
Its a normal damage skill, as far as i remember a chain skill after Weakening Blow and i think some other skill.
But you should be able to see that in the ingame skill-chain window or, again, the skills description.
Well, 80% stun/stumble/airbind-resistence is still very good (you could always get Adma/Theo acc sets for >100% resistance ) and the rather small chance of still getting stunned could also work in your favor since you'll be able to use remove-shock chainskills (aoe KD or 100% atk buff) while still having UD up.
Its a double-edged sword.
Posted 11 April 2012 - 06:35 PM
ferocity is trash anyway, it has long ass animation that immobilizes you for at least 2 seconds so its good only with bow or if you cleave immediately after that. the aoe kd remove shock chain is good mostly vs sins who stun you from hide (situationally good against rangers too if they are stupid and turn bestial fury vs glads) and crap vs everyone else.
glad remove shock chains are simply nothing special, certainly not worth the loss of stun/kd/aether hold resist (imagine sorcs/glads/sins using the aether hold on you with UD up and trollprocing the 20% chance).
Posted 11 April 2012 - 06:49 PM
It is obvious that its not a ranged skill then, this means the only viable weapons on glad are still bow and extendables and considering the new AP bow has nearly identical damage to bakarma spear and WAY better accuracy and more importantly range, my predictions about bowglad are slowly (actually I mean damn fast) becomign a reality.
Comparison chart follows:
Posted 11 April 2012 - 07:28 PM
Thats great for you, have fun using your glad skills with a bow.
Should i now start complaning about assassins also not being able to use all assassin skills with bow?
Let go off your pre2.0-lolOPextendies and get modern equipments.
I know its hard to hit kiting easymode ranged classes with normal weapons but thats unfortunaly how it is right now, deal with it like everyone else who is playing a melee class.
This post has been edited by Kyoai: 11 April 2012 - 07:29 PM
Posted 12 April 2012 - 05:44 AM
But glad skills work just fine with bow (berserking, slaughter, ferocity, DP ). Or did you mean those +100 damage trash skills like ferocious strike? Please, dont make laugh.
But off course I will - get a bow. Compare 26m range on bow with 3-4m range on melee nonextendies.
Posted 12 April 2012 - 09:17 AM
With my current gear, the 3.0 abyss greatsword and the +200 parry stigma, I'll have 730 crit, 2.7k acc and 2.95k parry
Too bad I'll surely be on D3 so I'll ony DDG from time to time
This post has been edited by No,you.: 12 April 2012 - 09:18 AM
Posted 12 April 2012 - 05:30 PM
Hey Deliq, come with me on Diablo3, you can play a DW Barbarian, and it's awesome
That doesnt sound that bad actually, Ill probably steal D3 from piratebay and if its any good then buy the full version just because you can play a viable dual wielding psychopath there.
Posted 16 April 2012 - 04:18 AM
It is, u get already Kd'd right through UD anyway. Although ferocity can be canceled in animation and not necessarily has 2 secs animation like like deliq says. But the key will not be remove shock itself but simply that it will be on cooldown constantly.
Posted 16 April 2012 - 04:44 PM
Posted 17 April 2012 - 05:45 AM
DW used to be pretty popular in 1.5, then jerks from NC soft came and said "WE DONT WANT YOU TO USE DW IN PVP USE nyerkING POLE NOW YOUR DW IS NERFED AGAIN AND AGAIN AND AGAIN BWAHAHA"
Posted 18 April 2012 - 02:55 AM