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KR Aion 3.5 Patch Notes The one who faced Tiamat Rate Topic: -----

#21 User is offline   Shinju 

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Posted 13 June 2012 - 07:57 PM

View PostNobody, on 13 June 2012 - 01:11 PM, said:

I don't know how any of this will work when it gets to NA/EU because we don't have the rookie server.


Well, instead of creating a rookie server, they could create several channels for each map, like some for pve and some for pvp...

Imo, this would make sense but ncsoft is ncsoft, we never know what nyerk we get at the end.
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#22 User is offline   Milliardo 

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Posted 15 June 2012 - 06:46 PM

IMO, they should create pvp channels where you can't group people. So on those channels you could only walk solo, and only for people that want to pvp.
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#23 User is offline   Shinju 

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Posted 16 June 2012 - 05:56 AM

View PostMilliardo, on 15 June 2012 - 06:46 PM, said:

IMO, they should create pvp channels where you can't group people. So on those channels you could only walk solo, and only for people that want to pvp.


Actually you could group but as a duo only or just solo.

It would be interesting though.
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#24 User is offline   Flipad0bo 

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Posted 21 June 2012 - 01:52 PM

BTW NEW 3.5 Extendables... why dont i see them there in the 3.5 patch notes

[url="http://power.plaync.co.kr/aion/3.5+%EC%97%85%EB%8D%B0%EC%9D%B4%ED%8A%B8+-+%EB%8A%98%EC%96%B4%EB%82%98%EB%8A%94+%EB%AC%B4%EA%B8%B0"]LINK to the extendables nd scroll down please[/url]

ENJOY
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#25 User is offline   Nobody 

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Posted 21 June 2012 - 02:20 PM

[quote name='Flipad0bo' timestamp='1340308374' post='2756925']
BTW NEW 3.5 Extendables... why dont i see them there in the 3.5 patch notes

[url="http://power.plaync.co.kr/aion/3.5+%EC%97%85%EB%8D%B0%EC%9D%B4%ED%8A%B8+-+%EB%8A%98%EC%96%B4%EB%82%98%EB%8A%94+%EB%AC%B4%EA%B8%B0"]LINK to the extendables nd scroll down please[/url]

ENJOY
[/quote]

The new gear was a separate post on the kAion site. And yeah, I need to take time this weekend and do a proper article on the new gear all the way around.
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#26 User is offline   Flipad0bo 

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Posted 21 June 2012 - 03:26 PM

[quote name='Nobody' timestamp='1340310044' post='2756931']
The new gear was a separate post on the kAion site. And yeah, I need to take time this weekend and do a proper article on the new gear all the way around.
[/quote]


I'm very much appreciated sir. I'm quite curious to this stats of the new extendables. :sparkles: Since by forehand it is trully far most better than triroan/bakarma/zapiel/ddg extendable users. Wondering if its really an instance drop or a quest to acquire this extendable.

This post has been edited by Flipad0bo: 21 June 2012 - 03:27 PM

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#27 User is offline   Edgeliver 

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Posted 22 June 2012 - 01:37 AM

Omg, new extendables. There are some gamebraking things in Aion. Extendables are one of them. There was actualy a reason why there were new ones in 2.0-3.0 (ok except this 'impossible to get' one) - extendables are freaking OP.

This post has been edited by Edgeliver: 22 June 2012 - 01:38 AM

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#28 User is online   Synn3r 

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Posted 22 June 2012 - 06:25 AM

[quote name='Edgeliver' timestamp='1340350679' post='2757006']
Omg, new extendables. There are some gamebraking things in Aion. Extendables are one of them. There was actualy a reason why there were new ones in 2.0-3.0 (ok except this 'impossible to get' one) - extendables are freaking OP.
[/quote]

QQQQQQQ i can no longer slow and kill from range without even being hit QQQQQQQ
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#29 User is offline   Wolfen 

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Posted 22 June 2012 - 07:55 AM

If they add new extendables they better be with PvP damage, i don't get why every other class can have both (pvp dmg and extendable) because of the merge and assassins can't.
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#30 User is online   Synn3r 

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Posted 22 June 2012 - 09:13 AM

[quote name='wolfen' timestamp='1340373358' post='2757077']
If they add new extendables they better be with PvP damage, i don't get why every other class can have both (pvp dmg and extendable) because of the merge and assassins can't.
[/quote]

Assassin doesn't need extendables at all.

Extends on a class that has +20% speed advantage by default, with several teleport skills + resist spells on a relatively low cd, now THAT would be op. Your dps output is so high compared to the regular HP pool, that you just need to catch the target once to burn remove shock, and a second time to rape it very easily.

Let's not forget you've got stuns to apply control and your macc is getting boosted, which is, again, biggest bs ever. It takes ONE landed stun, just ONE, to take down any class except a templar from full to 0 hp. Then sins complain stun land rate sucks? That's like complaining sorc's 4k dp is on a 1h cd tbh.

Biggest problem with sin class is that way too many noobs rolled sin cause it's badass, thinking they could play it like a warrior. A skilled sin like Overby can kill pretty much anything except top class players like him without any stun, just simple tracking + weaving. And to take care of those players, you always have OOA. Ofc it's easier to rely on 100% stuns for easy frags, but then yoooo sin is so much harder to play than any other class :sparkles:

This post has been edited by Synn3r: 22 June 2012 - 09:14 AM

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#31 User is offline   Kyoai 

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Posted 22 June 2012 - 11:44 AM

[quote name='Synn3r' timestamp='1340378020' post='2757100']
Extends on a class that has +20% speed advantage by default, with several teleport skills + resist spells on a relatively low cd, now THAT would be op. Your dps output is so high compared to the regular HP pool, that you just need to catch the target once to burn remove shock, and a second time to rape it very easily.[/quote]
Improved speed has no meaning if your enemy a) is able to run even faster or b) is able to throw roots/slowdowns every few seconds at you.

[quote]It takes ONE landed stun, just ONE, to take down any class except a templar from full to 0 hp.[/quote]
Could be said about pretty much every other class.

The problem is that 2hand weapon users get superb weapon features all the time.
Remember what weapon fusing was supposed to do?
It was supposed to enable 2hand weapon users to have the same amount of manastone slots as 1hand weapon users.
While it was supposed to only grant the same amount of manastone slots as 2 1hand weapons NCsoft totally overbuffed 2hand weapon users with the ability to create extendable pvp 2hand weapons and make the seondary weapon carry over 20% (or 10%) of its base attack/mboost to the main weapon.

What did 1hand weapon users get?
-No weapon fusing.
-Contrary to fused 2hand weapons an offhand 1hand weapon does not contribute to skilldamage at all
-Attackspeed got nerfed so two attackspeed weapons do not stack anymore
-1hand weapon users have to pay double the amount of AP/medals to get similar pvp bonus damage
-no passive KD/KB effects
-nerfed proc rate for offhand godstones
-crit modifier für swords/daggers got nerfed
-in many instances you have to go twice the amount as 2hand weapon users because of missing set effects which make the weapons sub-par when used without the set effect (a glad for example can just walk away with a padma spear, assassins need two different padma weapons to get the full effect).



Did you see the stats?
Dagger and sword have no attack speed at all, which means we'll have to run around with lowlevel offhand weapons like alukina/trio/lannok which have crap bonus stats and low base attack while 2hand weapon users can just fuse their extendable weapon with superstrong level 60 pvp weapons with really good bonuses.
Balanced? I dont think so!

This post has been edited by Kyoai: 22 June 2012 - 11:46 AM

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#32 User is online   Synn3r 

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Posted 23 June 2012 - 03:39 AM

As i said, sins are no longer supposed to be using ext weapon because, patch after patch, they've been given all the tools they need to deal with ranged classes just fine.

If you aren't able to approach a ranged class with the skillset you have now, sorry but you're doing it wrong. The only class that could still be somewhat troublesome is sm, since a smart one can strip your resist spells, but who doesn't have issues against them?

To be honest, those weps are still op, since they're perfectly viable as long as flurry is up, not that bad considering it's a 2min cd. All in all, i wouldn't complain at all since u will still have the option to use ext weps you don't even need :sidefrown:
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#33 User is offline   Wolfen 

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Posted 23 June 2012 - 04:19 AM

View PostSynn3r, on 22 June 2012 - 09:13 AM, said:

Assassin doesn't need extendables at all.

Extends on a class that has +20% speed advantage by default, with several teleport skills + resist spells on a relatively low cd, now THAT would be op. Your dps output is so high compared to the regular HP pool, that you just need to catch the target once to burn remove shock, and a second time to rape it very easily.

Let's not forget you've got stuns to apply control and your macc is getting boosted, which is, again, biggest bs ever. It takes ONE landed stun, just ONE, to take down any class except a templar from full to 0 hp. Then sins complain stun land rate sucks? That's like complaining sorc's 4k dp is on a 1h cd tbh.

Biggest problem with sin class is that way too many noobs rolled sin cause it's badass, thinking they could play it like a warrior. A skilled sin like Overby can kill pretty much anything except top class players like him without any stun, just simple tracking + weaving. And to take care of those players, you always have OOA. Ofc it's easier to rely on 100% stuns for easy frags, but then yoooo sin is so much harder to play than any other class :sparkles:

Because Gladiators do? get real, a melee class with so many CCs should never exist.

Yes, the 20% more speed is nice when it doesn't burns all your mp, as in, rangers are faster than us with speed of the wind plus tactical retreat (not to mention charge, wow, etc). Our dps output is based on our buffs which have a long CD, meanwhile gladiators can crit around 2/3k with all their random skills, get real.

Funny, you know, it's actually the same problem with gladiators. Everyone rolled one because it's easymode, but now they're stuck with a class that they can't play, and hence cry all day on the forum.

Can kill pretty much everything? he can kill newbies, big deal, everyone can do that.
Just watch the video where he fights against Setys, where with full rune land rate he still lose 50% of the fights, but he lands every stun, he should be OP (like the sorc 4k dp!).
Now, imagine a sin that doesn't land ANY rune against the same skilled sorc, right, you got it.

This post has been edited by wolfen: 23 June 2012 - 04:25 AM

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#34 User is online   Synn3r 

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Posted 23 June 2012 - 04:30 AM

View Postwolfen, on 23 June 2012 - 04:19 AM, said:

Because Gladiators do? get real, a melee class with so many CCs should never exist.

Yes, the 20% more speed is nice when it doesn't burns all your mp, as in, rangers are faster than us with speed of the wind plus tactical retreat (not to mention charge, wow, etc). Our dps output is based on our buffs which have a long CD, meanwhile gladiators can crit around 2/3k with all their random skills, get real.

Funny, you know, it's actually the same problem with gladiators. Everyone rolled one because it's easymode, but now they're stuck with a class that they can't play, and hence cry all day on the forum.
Can kill pretty much everything? he can kill newbies, big deal, everyone can do that. Just watch his video against Setys, where with full rune land rate he still lose 50% of the fights, but he lands every rune, he should be OP.
Now, imagine a sin that doesn't land ANY rune against the same skilled sorc, right, you got it.


Yeah they do, also i dunno where do u see all those "CC", we've got only 2 that reliably land, and they're both on 3 min cd. What should we do once those are down?

3k crits you will see only from final strike btw, and that's with berserking up, which is, again, a 3 min cd. I'm 100% positive a sin will always deal much more dps without any buff up than a gladiator will in the same conditions, not sure about berserking.

About Overby-Setys, remember those are DUELS. Now, imagine what would happen to any sorc if a sin played like that came out of hide (like he's supposed to do). I bet 99% of them wouldn't even realize what hit them before they die. Duels are like a chess game, you can think about your moves, so unless you're really bad you will always give your opponent a hard time.
When it's time to think and react fast thought, that's a whole different story, and sin can exploit that kind of situations as they please.

This post has been edited by Synn3r: 23 June 2012 - 04:31 AM

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#35 User is offline   Wolfen 

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Posted 23 June 2012 - 04:44 AM

View PostSynn3r, on 23 June 2012 - 04:30 AM, said:

Yeah they do, also i dunno where do u see all those "CC", we've got only 2 that reliably land, and they're both on 3 min cd. What should we do once those are down?

3k crits you will see only from final strike btw, and that's with berserking up, which is, again, a 3 min cd. I'm 100% positive a sin will always deal much more dps without any buff up than a gladiator will in the same conditions, not sure about berserking.

About Overby-Setys, remember those are DUELS. Now, imagine what would happen to any sorc if a sin played like that came out of hide (like he's supposed to do). I bet 99% of them wouldn't even realize what hit them before they die. Duels are like a chess game, you can think about your moves, so unless you're really bad you will always give your opponent a hard time.
When it's time to think and react fast thought, that's a whole different story, and sin can exploit that kind of situations as they please.

Do i really have to type them all? please.
As in, long CDs? because you think that assassin's damage/control is not based on long CDs?

But an assassin doesn't have random KDs and UD, hence, if he doesn't land any stun (because of the target mres) he has no way to control his opponent, meanwhile his opponent can still control him.
Aion fights are not about staying in the same place and doing as much dps as you can.

Duels, yes, i'm talking about 1v1s against skilled opponents, i don't care about ganking some newbies that do PvE.
But, on a open world PvP scenario, where a skilled sorc is focused/looking for PvP, he could still react intime (plus, he could have enough mres to resist the assassin skills plus WA, since Setys removed his mres to make the fights more fair).
Now, if you watch the other Setys videos, you would see that he killed Overby after he jumped on him from hide, because he resisted everything.

So, it should be really easy to understand that an assassin that can't land his form of controls is going to lose against a skilled opponent, but will still rape newbies.
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#36 User is online   Synn3r 

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Posted 23 June 2012 - 05:22 AM

View Postwolfen, on 23 June 2012 - 04:44 AM, said:

Do i really have to type them all? please.
As in, long CDs? because you think that assassin's damage/control is not based on long CDs?

But an assassin doesn't have random KDs and UD, hence, if he doesn't land any stun (because of the target mres) he has no way to control his opponent, meanwhile his opponent can still control him.
Aion fights are not about staying in the same place and doing as much dps as you can.

Duels, yes, i'm talking about 1v1s against skilled opponents, i don't care about ganking some newbies that do PvE.
But, on a open world PvP scenario, where a skilled sorc is focused/looking for PvP, he could still react intime (plus, he could have enough mres to resist the assassin skills plus WA, since Setys removed his mres to make the fights more fair).
Now, if you watch the other Setys videos, you would see that he killed Overby after he jumped on him from hide, because he resisted everything.

So, it should be really easy to understand that an assassin that can't land his form of controls is going to lose against a skilled opponent, but will still rape newbies.


Hide during duels means absolutely nothing, you still know a sin is going to jump you, you know what's coming therefore you're ready to react.

Assassin doesn't need random KDs because it has way more than enough dps to annihilate ANYTHING but templars during 1 single landed stun, while glad has to proc KD, KD, KD, KD again, you said it yourself, before his target is dead.

Very seldomly we can dish out a good burst using all skills at once (with berserking up ofc), which are 30, 18sec,1min, 12 sec cd (provided you've got very good ping, i can pull off only 3 of them most of the time), and all of them have to crit, which is a whopping 12,5% chance to happen on 3 skills, 6,25% on 4.

It's actually very simple really, the higher the dps, the less control you need because it takes you less time to do your job. You do realize than, if assassins could actually land every single stun they have, they would be unbeatable by anyone, right? And you still can use OOA every 5mins to land almost everything except on MR clerics.
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#37 User is offline   Wolfen 

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Posted 23 June 2012 - 05:45 AM

View PostSynn3r, on 23 June 2012 - 05:22 AM, said:

Hide during duels means absolutely nothing, you still know a sin is going to jump you, you know what's coming therefore you're ready to react.

Assassin doesn't need random KDs because it has way more than enough dps to annihilate ANYTHING but templars during 1 single landed stun, while glad has to proc KD, KD, KD, KD again, you said it yourself, before his target is dead.

Very seldomly we can dish out a good burst using all skills at once (with berserking up ofc), which are 30, 18sec,1min, 12 sec cd (provided you've got very good ping, i can pull off only 3 of them most of the time), and all of them have to crit, which is a whopping 12,5% chance to happen on 3 skills, 6,25% on 4.

It's actually very simple really, the higher the dps, the less control you need because it takes you less time to do your job. You do realize than, if assassins could actually land every single stun they have, they would be unbeatable by anyone, right? And you still can use OOA every 5mins to land almost everything except on MR clerics.

Hide during a duel could help the assassin to kite off many enemy skills, but it seems that everyone cries when an assassin does that, like we are forced to hit a gladiator meanwhile he has wall of steel/UD/berserk or a templar meanwhile he has holy shield/iron skin/etc.

And, exactly, what makes you think that? the only way an assassin can deal that much damage is when he has every buff up (short duration buffs with very long CD), hence, every class has a skill to counter this short duration buffs.

Then why Setys still won 50% of the duels against Overby even if Overby was landing every stun? (i'm using Overby as example since you said that he is a good sin).
I already proved thru your example that you're wrong, but you seems to skip this part, not only Setys killed Overby when he was trying to gank him from hide (so he was not expecting him) but he even won 50% of the duels when Overby was landing every stun on him.

This post has been edited by wolfen: 02 July 2012 - 10:15 AM

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#38 User is offline   MissJupiter 

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Posted 23 June 2012 - 09:28 AM

View Postwolfen, on 23 June 2012 - 05:45 AM, said:

Hide during a duel could help the assassin to kite off many enemy skills, but it seems that everyone cries when an assassin does that, like we are forced to hit a gladiator meanwhile he has wall of steel/UD/berserk or a templar meanwhile he has holy shield/iron skin/etc.



which ppl are you dueling seriously !_!
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#39 User is offline   Wolfen 

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Posted 23 June 2012 - 10:28 AM

I'm not dueling anyone even because i'm only playing BF3 lately, but when i was pvping in Gelk or dueling some "pro" which asked me for a 1v1, everytime it was the usual "omfg you run noob come back and hit me meanwhile i have spellstopping up".
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#40 User is offline   No,you. 

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Posted 23 June 2012 - 10:54 PM

Self called pros are bad :sidefrown:
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