[quote name='Synn3r' timestamp='1340378020' post='2757100']
Extends on a class that has +20% speed advantage by default, with several teleport skills + resist spells on a relatively low cd, now THAT would be op. Your dps output is so high compared to the regular HP pool, that you just need to catch the target once to burn remove shock, and a second time to rape it very easily.[/quote]
Improved speed has no meaning if your enemy a) is able to run even faster or b) is able to throw roots/slowdowns every few seconds at you.
[quote]It takes ONE landed stun, just ONE, to take down any class except a templar from full to 0 hp.[/quote]
Could be said about pretty much every other class.
The problem is that 2hand weapon users get superb weapon features all the time.
Remember what weapon fusing was supposed to do?
It was supposed to enable 2hand weapon users to have the same amount of manastone slots as 1hand weapon users.
While it was supposed to only grant the same amount of manastone slots as 2 1hand weapons NCsoft totally overbuffed 2hand weapon users with the ability to create extendable pvp 2hand weapons and make the seondary weapon carry over 20% (or 10%) of its base attack/mboost to the main weapon.
What did 1hand weapon users get?
-No weapon fusing.
-Contrary to fused 2hand weapons an offhand 1hand weapon does not contribute to skilldamage at all
-Attackspeed got nerfed so two attackspeed weapons do not stack anymore
-1hand weapon users have to pay double the amount of AP/medals to get similar pvp bonus damage
-no passive KD/KB effects
-nerfed proc rate for offhand godstones
-crit modifier für swords/daggers got nerfed
-in many instances you have to go twice the amount as 2hand weapon users because of missing set effects which make the weapons sub-par when used without the set effect (a glad for example can just walk away with a padma spear, assassins need two different padma weapons to get the full effect).
Did you see the stats?
Dagger and sword have no attack speed at all, which means we'll have to run around with lowlevel offhand weapons like alukina/trio/lannok which have crap bonus stats and low base attack while 2hand weapon users can just fuse their extendable weapon with superstrong level 60 pvp weapons with really good bonuses.
Balanced? I dont think so!
This post has been edited by Kyoai: 22 June 2012 - 11:46 AM