Let's start with the best video I could find about clerics in 3.0 in NA...
Here we go with the questions:
Can anyone do the hard work of math and... calculate what stats (rougly) a cleric will reach with the following sets and weapons:
- Arena con1 chain set (level 60) filled with HP 95 and Noble Sky/Horned staff +10 combined with 50 non-elite/arena staff con1/2 filled with MB... OR Kahrun peace staff +10 combined with 50 non-elite/arena staff con1/2 filled with MB
- Arena con1 chain set (level 60) filled with MB 27 and Noble Sky/Horned staff +10 combined with 50 non-elite/arena staff con1/2 filled with MB... OR Kahrun peace staff +10 combined with 50 non-elite/arena staff con1/2 filled with MB
- Arena con1 chain set (level 60) filled with MA 14 and Noble Sky/Horned staff +10 combined with 50 non-elite/arena staff con1/2 filled with MB... OR Kahrun peace staff +10 combined with 50 non-elite/arena staff con1/2 filled with MB
The stats Im mainly interested are MB,MA and HP at +10ed or not sets.
Clerics seem to be having good times in 3.0 where you can keep your noble servant,punishing earth and at the same time having blind,festering and Sacrificial Power I
PS: Also... How many insignias (rougly) I'll need to obtain one of these sets and weapons.
Cheers.
PS2: One more question: Saving Grace I What is the exact effect of this stigma?... On few pages it says it recovers cleric's HP after falling below 50% for 1 min and at some other pages it says it recovers the HP only once for one minute....?
This also seems like a good combination... Droping Call Lightning for Saving grace,saving Festering, Punishng earth and noble servant and just adding blind godstone to the staff.
This post has been edited by BestClericEU: 23 June 2012 - 12:38 AM

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