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My MB damage equation for sorcerers(PvE). only for sorcerers Rate Topic: -----

#1 User is offline   Darkirbiska 

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Posted 24 November 2012 - 11:59 AM

Hello,
I decided to check if old MB damage formula still works even for Aion 3.1.
First we have to check basic equation for pure PvE damage on training dummy before we can play with stats like pvp def/attack, el. defenses, magic suppression,magic defenses.
I found only this one:
source: ©lick it

So let's check it!:
Skill: Flame harpoon V
Base damage: 1432
MB: 180
Real damage in game on training dummy: 1894
Old equation:
total_dmg = tooltip_dmg * ( 1 + ( mboost / ( knowledge / 10 ) / 100 ) )
1805,5 = 1432 * ( 1 + ( 180 / ( 120 / 10 ) / 100 ) )
1894-1806 = 88 damage less than it should be.

What happens if we try more MB and higher skill base damage?:
Skill: Inferno III
Base damage: 3478
MB: 1759
Real damage in game on training dummy: 9864
total dmg = skill base damage * ( 1 + ( mboost / ( knowledge / 10 ) / 100 ) )
8576 = 3478 * ( 1 + ( 1759 / ( 120 / 10 ) / 100 ) )
9864-8576= 1288 difference between calculated damage and real damage in game is 1288!
This shows that old MB formula is very inaccurate. I wonder if they even tested it.

Because the old one is very bad I found new one which should be very accurate.
How it looks?

total damage= skill base damage*(0,000958*mboost+1,15)

UPDATE: See 2nd post, in game are 4 different equations.

Lets check same skills/MB as I did for the old equation:

Skill: Flame harpoon V
Base damage: 1432
MB: 180
Real damage in game on training dummy: 1894
My new equation:(yeah it is really mine, I did tests and I found out equation and made it more accurate, so it is not copy/paste from some another forums like many ppl do).
total damage= skill base damage*(0,000958*mboost+1,15)
1894 = 1432*(0,000958*180+1,15)
1894-1894=0 In this case there is no difference between ingame damage and calculated from my equation.

Lets check again higher MB and skills with higher base damage:

Skill: Inferno III
Base damage: 3478
MB: 1759
Real damage in game on training dummy: 9864
total damage= skill base damage*(0,000958*mboost+1,15)
9861 = 3478*(0,000958*1759+1,15)
9864-9861=3 The difference is in this case only 3 damage. Notice that with old equation the difference was 1288 damage!

If you wonder how I figured out the equation, it was pretty easy:



Posted Image


But this regression equation wasnt too accurate, I had to find out new and more accurate coefficient a:
0,001*mboost+1,15=2076 ingame for flame harpoon V
a=0,000957574, lets take just 3 numbers
a=0,000958

I didnt edited and I dont want edit constant b to make it more accurate than it is now, because the number 1,15 might be 100% correct.
For level 60 sorc is 180 the lowest possible MB if you dont have any item or buff on you. It is 0(+180)=180.
Look what I noticed:
( 1 + ( lowest possible mboost on sorc / ( knowledge / 10 ) / 100 ) )
( 1 + ( 180 / ( 120 / 10 ) / 100 ) )=1,15 which is exactly my constant b!

After tests on training dummy, different mobs in different regions:

mobs have different elemental defenses and you cant exactly know your real pve damage without knowing their el.def, I made this tests to find out how much are skills like inferno, flame spray, storm strike, glacial shard nerfed in pvp.
Me: 0% pvp attack, target: 0% pvp def from items, 0 el. def, 0 magic defense, 0 magic suppression:
For infernoIII it is 65% reduction vs real damage on training dummy, flame spray II 70% and storm strike 74%, for flame harpoon V 56%.
It means if global pvp reduction is 50% then some skills have additional nerf, which was confirmed and this nerf is different.

But how to know how big damage you will deal with XXX MB on mob if everyone has different el. def?
Just one hit to find out his el. def and after this you will multiplicate total damage from my equation by this el. def. coefficient.

E.g: Level 51 Rotting Crestlich in Gelk:
Ingame damage: 10452, MB:2048, skill base damage:3478 thats all what you have to know, nothing more.
total damage= skill base damage*(0,000958*mboost+1,15)
10824 = 3478*(0,000958*2048+1,15)
el.def reduction: [1-(10452/10824)]*100=3,437% reduction, in different words our looking coefficient is just 10452/10824=0,9656

Lets check it with different MB(1759):
total damage on level 51 rotting Crestlich = 0,9656*skill base damage*(0,000958*mboost+1,15)
3920 = 1432*(0,000958*1759+1,15)*0,9656
Damage in game: 3921, difference is only 1 point(it is just because of rounding)


Later when I will have more time I will check equation for pvp with all stats(pvp attack/def,el.def,magic def/suppression).


In the end I would like to thank Murthag and Vere for being my test subjects and they weren't afraid to be naked in public! pm me for their naked photos, 1$ per one, 10$ for movie :D



edit: Damage on NA Aion 3.7 is lowered by 13%.

This post has been edited by Darkirbiska: 26 January 2013 - 11:43 AM

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#2 User is offline   Darkirbiska 

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Posted 26 November 2012 - 01:20 PM

Sorc spells have different equations, it seems like there are 4 types for all sorc skills:
Direct damage skills(frostbite, inferno, storm strike, flame spray, flame harpoon, meteorite, freezing wind, soul freze, stamina absorption, winter binding,...):
total damage = base damage skill * (0,000958*MB + 1,15)

First DOT hit(flame cage, erosion):
total damage = base damage skill * (0,000956*MB + 1,15)

Secondary DOT hits(flame cage, erosion):
total damage = base damage skill * (0,001146*MB + 1,15)

Delayed damage(delay blast, lava tsunami):
total damage = base damage skill * (0,00115*MB + 1,379)
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#3 User is offline   Milliardo 

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Posted 26 November 2012 - 01:57 PM

Your equation doesnt make use of knowledge stat, hmmm...
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#4 User is offline   Darkirbiska 

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Posted 26 November 2012 - 04:01 PM

View PostMilliardo, on 26 November 2012 - 01:57 PM, said:

Your equation doesnt make use of knowledge stat, hmmm...

Exactly, I don't give a nyerk about stats like knowledge,power,will,...my equations aren't based on rumours and by playing with numbers to fit such stat like knowledge in. I am technical type and I prefer real experimental data than listening to rumours and guesses, it means that result is very accurate equation which works.
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#5 User is offline   Milliardo 

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Posted 27 November 2012 - 05:11 PM

View PostDarkirbiska, on 26 November 2012 - 04:01 PM, said:

Exactly, I don't give a nyerk about stats like knowledge,power,will,...my equations aren't based on rumours and by playing with numbers to fit such stat like knowledge in. I am technical type and I prefer real experimental data than listening to rumours and guesses, it means that result is very accurate equation which works.


Actually I do think Knowledge must be put in.

Have you tried damage while flying?
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#6 User is offline   Darkirbiska 

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Posted 26 January 2013 - 11:49 AM

View PostMilliardo, on 27 November 2012 - 05:11 PM, said:

Actually I do think Knowledge must be put in.

Have you tried damage while flying?

You still havent got the way how I got this equation, I explained that I dont count with such stats, because you and others even me dont know how it currently works, I mean in numbers/final damage.
If you are flying it is nothing more than taking final damage from equation and just multiple it by number higher than 1 (100%), exactly number you can figure it by yourself, because a) you will understand why info about Knowledge is useless and b) I really dont give a nyerk about dps while flying.
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#7 User is offline   Darkirbiska 

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Posted 26 January 2013 - 12:25 PM

NA Aion 3.7 has lowered damage for sorcs by 13%.
You can use these equations and final damage just multiply by 0.87
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