[AION 4.0] Complete skills for 'old' classes
#4
Posted 05 December 2012 - 11:23 AM
Gladiator
Lv 61 Body Strike (Skill book) : You cause 90 ~ 94 physical damage to your target and increases enmity. Step 3 of the combo. Body Combo -> Body Strike. 41 Mana cost, 0 Seconds cast time, 12 seconds cooldown.
Lv 62 Magical Defense (Stigma) : For 15 seconds your magic suppression will increase by 300 and your magic resistance will lower by 100. 110 mana cost, instant cast and 3 minutes cooldown.
Lv 63 Parry Stance (Skill Book) : For 10 seconds your parry will increase by 300. Step 2 of a combo: Ferocious Strike -> Parry Stance. 55 mana cost, instant cast with 24 seconds cooldown.
Lv64 Dragon Nova (Skill Book) : You cause 195 ~ 199 physical damage to enemies within 7m radius of you, you also cause 568 extra damage if the target is a Dragon Race.
Ankle Snare (Stigma) : You make the target immobilize for 10 seconds, the range depends on your currently equipped weapon. 69 mana cost, instant cast with 1 minute cooldown.
Templar
Lv 61 Bloody Strike (Skill Book) : You sacrifice your health to cause damage to a target within a certain range (depending on your weapon) and cause 753 ~ 757 physical damage, if the target is of a Dragon Race you cause an extra 469 damage. Can be used up to 3 times in a row. Step 2 of a combo: Shining Slash -> Bloody Strike. 418 health cost, instant cast with 12 seconds cooldown.
Lv 62 Sacrificing Touch (Stigma) : You sacrifice your health to heal 3000 of a target’s health. The range of the skill varies on the weapon equipped. 3500 Health cost, instant cast with 1.5 minutes cooldown.
Lv 63 Sword Over Shield (Skill Book) : You sacrifice some of your health to lower your physical def by 40% for 15 seconds while each attack you deliver will cause 438 extra damage. 659 health cost, instant cast with 30 seconds cooldown.
Lv 64 Rejuvenating Roar (Skill Book) : You heal yourself and 2 other allies within 8m radius of you for 1000 health. 1800 health cost, instant cast with 1 minute cooldown.
Lv 65 Judgement Strike (Stigma) : You cause 1151 ~ 1155 physical damage to a target. 174 mana cost, instant cast with 1 minute cooldown.
Lv 65 Threatening Howl (Skill Book) : You taunt 6 targets within a 8m radius of you for 15 seconds every 2 seconds, increasing your enmity with them every 2 seconds for 15 seconds. 290 mana cost, instant cast with 1.5 minutes cooldown.
Ranger
Lv 61 Screeching Strafe (Skill Book) : You cause 366 ~ 370 damage to a target in shocked state(?) and this skill ca be activated twice. Range varies on weapon type. Step 1 of a combo. 54 mana cost, instant cast with 1 minute cooldown.
Lv 62 Quick Dash (Stigma) : You cure all movement impairments on you and teleport 10m in front of you instantly. 221 mana cost, instant cast with 3 minutes cooldown.
lv 63 Finishing Shot (Skill Book) : You cause 1292 ~ 1296 physical damage to a target. Range varies on weapon type. Step 2 of a combo : Screeching Strafe -> Finishing Shot. 168 mana cost, instant cast with 1 minute cooldown.
Lv 64 Nova Trap (Skill Book) : You put down a visible area effect trap which explodes 3 seconds after its installment. The explosion will push the enemies away and puts them in knocked back state. Costs 10 treepede berries, instant cast and 1 minute cooldown.
Lv65 Storm Mine (Skill Book) : You install an AOE mine up in the air, the mine is installed for a minute and whenever an enemy comes near by it explodes in a 10m radius and reduces flight time by 15 seconds and stuns them for 0.5 seconds. Costs no mana, instant cast and 30 seconds cooldown.\
Lv 65 Sealing Shot (Stigma) : You cause 280 ~ 284 physical damage to a target and for 6 ~ 8 seconds the target’s casting time is increased by 100% as well as decreasing their attack speed. The range varies on weapon. 202 mana cost, instant cast with 30 seconds cooldown.
Assassin
lv 61 Back Slice (Skill Book) : You cause 16 ~ 20 damage to a target but causes 465 extra damage if you attack them from behind. Step 2 of a combo: Surprise Attack -> Cheap Shot. 83 mana cost, instant cast with 16 seconds cooldown.
Lv 62 Escape Stance (Stigma) : You cure all movement impairments and increases your shock resistance for 7 seconds for 500. 229 mana cost, instant cast with 3 minutes cooldown.
Lv 63 Back Strike (Skill Book) : You cause 90 ~ 94 physical damage to a target but if you attack them from behind you cause 520 extra damage and poison them. Step 3 of a combo: Cheap Shot -> Back Strike. 113 mana cost, instant cast with 16 seconds cooldown.
Lv 64 Instant Ambush (Skill Book) : You move behind a target and cause 111 ~ 115 physical damage as well as stunning them by a chance. Step 2 of a combo: Dash Attack -> Instant Ambush. No mana cost, instant cast with 40 seconds cooldown.
Lv 65 Shadow Illusion (Skill Book) : For 3 seconds you are put in a stealth that has no move speed penalties. Can be used during combat, step 2 of a combo: Remove Shock -> Shadow Illusion. 261 mana cost, instant cast with 3 minutes cooldown.
Lv 65 Cheap Strike (Stigma) : Stealth skill, you cause 1366 ~ 1370 physical damage to your target and your target is instantly stunned. 203 mana cost, instant cast with 30 seconds cooldown.
Sorcerer
Lv 61 Flame Lance (Skill Book) : A charge skill. You cause 860 fire magic damage to your target. The range varies on your weapon. 248 mana cost, 1.4 seconds for maximum charge and 3 seconds cooldown.
Lv 62 Cure Sleep (Stigma) : You cure the sleep status from a target, the range varies on the weapon. 640 mana cost, instant cast with 1.5 minutes cooldown.
Lv 63 Multi-Barrier (Skill Book) : For 5 seconds you create a shield that blocks 449 damage for 449 of maximum damage. Can be used 5 times in a row. 329 mana cost, instant cast with 5 minutes cooldown.
Lv 64 Delayed Explosion (Skill Book) : Creates a delayed AOE explosion at a target area, the damage can damage up to 8 enemies and the explosion will occur 4 and 6 seconds later causing fire magic damage. The range varies on the weapon. 565 mana cost, 2 seconds cast time with 1.5 minutes cooldown.
Lv 65 Draconic Inferno (Skill Book) You cause 3505 fire magic damage, if the target is of the Dragon Race they will take extra 1524 damage as well as be knocked back. Range varies on the weapon. 1279 mana cost, 4 seconds cast time with 2 minutes cooldown.
Lv 65 Hypnosis (Stigma) : A charge skill. You put your target to sleep for 5 seconds as well as increasing all elemental resistance. The range varies on the weapon. 348 mana cost, 1.4 seconds to fully charge with 20 seconds cooldown.
Spiritmaster
Lv 61 Spirit Strike (Skill Book) : You cause 1159 water magic damage to your target, if your target is of the Dragon race you will cause 686 extra damage. 360 mana cost, 2.5 seconds cast time with 8 seconds cooldown.
Lv 62 Nature’s Blessing (Stigma) : Removes all movement impairing effects and for 10 seconds your movement impairment resistance is increased by 800. 312 mana cost, instant cast with 3 minutes cooldown.
Lv 63 Spirit Enhancement: Sprint (Skill Book) : For 5 minutes increase your spirit’s movement speed by 20%. 205 mana cost, instant cast with 2 minutes cooldown.
Lv 64 Spiritual Curse (Skill Book) : For 15 seconds lower the target’s magic suppression by 200. 264 mana cost, 1.5 seconds cast time with 1 minute cooldown.
Lv 65 Command: Spirit Explosion (Skill Book) : You command your spirit to use all of its life force to explode on command. The elemental magic damage varies on the spirit’s type. 599 mana cost, 1 second cast time with 3 minutes cooldown.
Lv 65 Command: Defend (Stigma) : You command your spirit to defend a target. The spirit will create a barrier that defends itself and the target within the 20m with a barrier that absorbs the damage by 100% chance. This effect lasts for 20 seconds. No mana cost, instant cast with 3 minutes cooldown.
Chanter
Lv 61 Combo Strike (Skill Book) : You cause 122 ~ 126 physical damage to a stumbled target. Can be activated 3 times in a row. 138 mana cost, instant cast with 30 seconds cooldown.
Lv 62 Sacrificing Swiftness (Stigma) : You make your ally’s movement 25% faster by sacrificing your own health. 2500 health cost, instant cast with 1.5 minutes cooldown.
Lv 63 Splitting Strike (Skill Book) : You cause 327 ~ 331 physical damage to your target, step 3 of a combo: Booming Strike -> Splitting Strike. 114 mana cost, instant cast with 6 seconds cooldown.
Lv 64 Dimensional Escape (Skill Book) : You disappear and reappear on the same spot and for 15 seconds decrease your enmity gain. 486 mana cost, instant cast with 3 minutes cooldown.
Lv 65 Wind’s Blessings (Skill Book) : You increase the flight speed of you and your allies within 20m radius by 10% and gives extra 3 second flight time. No mana cost, instant cast with 10 seconds cooldown.
Lv 65 Death Strike (Stigma) : A charge skill. You charge your attack and strike the target for 342 ~ 346 physical damage. 290 mana cost, 1.2 seconds to fully charge with 30 seconds cooldown.
Cleric
Lv 61 Fury of the Heavens (Skill Book) : You sacrifice your health to cause 1443 earth magic damage to your target. Range varies on weapon type. 1255 health cost, instant cast with 1 minute cooldown.
Lv 62 Sprint (Stigma) : For 10 seconds you increase your movement speed by 30%. Costs 6% of your mana, instant cast with 3 minutes cooldown.
Lv 63 Flash Heal (Skill Book) : You heal 1480 health of your target, the range varies on your weapon. 166 mana cost, instant cast with 2 seconds cooldown.
Lv 64 Heaven’s Blessings (Skill Book) : For 8 seconds increase the health of you and your party members within the 25m radius by 2043. 1016 mana cost, instant cast with 1 minute cooldown.
Lv 65 Healing Rays (Skill Book) : A charge skill. You heal you and your party members within 25m radius by the maximum amount of 728 health. 357 mana cost, instant cast, 6 seconds cooldown. (This is kind of confusing as it doesn’t really give the maximum time needed to get the full amount unlike other skills.)
Lv 65 Thunderstruck (Stigma) : You cause 1799 wind magic damage to a target. 280 mana cost, 2 seconds cast time with 30 seconds cooldown.
#6
Posted 05 December 2012 - 12:23 PM
-Rangers Nature's Resolve has been changed to block 2 magic attacks instead of 1
-Spiritmasters Cloaking word now allows to slowly move around while being cloaked with hide 1 mode instead of being able to not move at all. Also cooldown lowered from 10 min to 5 min
-Sorcerers Illusion gate is now attackable and can be destroyed, same with the gate to return to one's own home
@Kalsteine : You forgot the new level 10 skills
Opinions about assassin skills:
Level 10 skill "shadow stealth", which can be used to hide even during combat (similar to the 2k wind walk skill assassins already got) :
I think its stupid thatm, according to the korean skill list, assassins new level 10 skill is the only new level 10 skill that requires DP, all other classes can use their new level 10 skill without DP.
I hope the 2k DP requirement just an editing error, which would make this skill very useful, otherwise its kinda "meh", just another wind walk skill copy which basically does the exact same thing as wind walk.
Back Slice/Rear Slash:
Back Slice and its follow-up skill Rear Blow will create a quite powerful skill chain if you manage to stay behind your target. I'm quite happy about these skills since they also allow high damage chains against bosses (contrary to the assassin -> killing spree skillchain which can not do full dmg on bosses since you cant poison/stun them)
Escape Stance:
Looks like a second Flash of Speed without the teleport part (removing all roots/slows).
Pretty decent but unfortunately high cd compared to the low cd of other classes slowdown/root skills.
I wonder : Since fear shriek/fear/instant fear change movement speed, could this skill possibly also work against fear? That would make it awesome.
Instant Ambush
This skill is ok, i guess, however kinda unneccesary, they could've just made Dash Attack work like Ambush (teleport to target and stun).
Depending on the skills range it will be quite ok. I hope its like 10m+ range because often Dash Attack still puts you just out of your normal attack range, and if Instant Ambush has only like 2m attack range it would make Instant Ambush useless because you'd get "target is not in range"-messages, especially against moving targets.
I wonder if this works during flight, giving assassins an ambush that works in the air would be pretty cool.
Shadow Illusion:
If taking damage does not make you visible while this skill is active this skill will be very good for escaping.
If taking damage makes you visible then its rather crap because most of the time your enemy will have his next attack already started before you enter hide mode, causing your stealth to get canceled immediately.
Cheap strike
Good skill, especially it seems that you dont have to attack the targets back in order to deal full damage or stun, i wonder how good the stun rate is against high MR targets.
A big negative is that you can only use it while in stealth mode, making this skill unuseable when you have been revearled or during a battle or when fighting bosses.
If Shadow Stealth's 2k DP requirement is a typo then this skill will be extremely nice because it would allow assassins to disappear during combat and strike again with Cheap Strike without having to rely on DP, otherwise just "good".
This post has been edited by Kyoai: 05 December 2012 - 02:01 PM
#8
Posted 05 December 2012 - 02:51 PM
#10
Posted 05 December 2012 - 05:28 PM

Chalky said:
Curse Premium - the Bare Truth
Ayase said:
Knite said:
I sure hope so... otherwise i'll have to go grab a towel
#11
Posted 05 December 2012 - 06:01 PM
sorc 500dmg x5 instant shield +wintry+boon of iron clad + 2x stones skin + uber nukes+ he can sleep u for 1 hour with no problem.
sure.... wtb perma party with uber cleric.
they force so hard to made it zerg or party+ game..
sorc can also dispel sleep from a target and spiritmaster can give bodyguard for some one or another spirit sub for himself , balanced like hell...
This post has been edited by MechWarriorBK: 05 December 2012 - 06:05 PM
#12
Posted 05 December 2012 - 06:04 PM
Dash Attack actually is the only sin's skill which work exactly like uneering arrow(or smth like that)on rangers skill base. In other words, that skill can't be dodged parried etc.
As far as I made tests, Dash attack is perfect against classes that use parry/evasion/block def skills.
Unofruntatelly it doesn't cancel them, but still does allow get near and damage oponent.

Tessy is fat irl
#14
Posted 06 December 2012 - 10:04 PM
300 MS for 15 seconds with 3 mins cd... sigh...
ankle snare revamped or is it a total other skill?
Sorcerers get another pack of shields to become more templar-like then they already are and a bunch of nukes and useful skills. sorc being boosted beyond reasonable doubt as usual.
This post has been edited by Gwalchmei1: 06 December 2012 - 10:13 PM
#15
Posted 07 December 2012 - 06:28 AM
#16
Posted 10 December 2012 - 07:09 PM
Lv 61 Fury of the Heavens (Skill Book) : You sacrifice your health to cause 1443 earth magic damage to your target. Range varies on weapon type. 1255 health cost, instant cast with 1 minute cooldown.
Can be realy good nuke skill, lost of HP is minimal compared to damage
Lv 62 Sprint (Stigma) : For 10 seconds you increase your movement speed by 30%. Costs 6% of your mana, instant cast with 3 minutes cooldown.
Very usefull to kiting or running from zergs, sad it's next stigma and already i don't have idea what to put and what not
Lv 63 Flash Heal (Skill Book) : You heal 1480 health of your target, the range varies on your weapon. 166 mana cost, instant cast with 2 seconds cooldown.
Imo TO OP, adding all heal bonuses (bene, other buffs) it may heal for around 3k hp what is realy nasty, adding to this other short cd heals + FoR it will be next Lineage 2 heal-spam-bot-skill
Lv 64 Heaven’s Blessings (Skill Book) : For 8 seconds increase the health of you and your party members within the 25m radius by 2043. 1016 mana cost, instant cast with 1 minute cooldown.
Somethink like briliant protection. I am curious if this skill also heal, i mean if i have 5k hp out of 10k so after use it i will be have 7043 out of 12043
Lv 65 Healing Rays (Skill Book) : A charge skill. You heal you and your party members within 25m radius by the maximum amount of 728 health. 357 mana cost, instant cast, 6 seconds cooldown. (This is kind of confusing as it doesn’t really give the maximum time needed to get the full amount unlike other skills.)
Small heal and long cd...
Lv 65 Thunderstruck (Stigma) : You cause 1799 wind magic damage to a target. 280 mana cost, 2 seconds cast time with 30 seconds cooldown.
Next Call Lighting with a bit less dmg and shorter cd, i would think about change CL to this one
That's my opinio about cleric skills, mirror fight will be forever, i mean to time when someone fail with mana managment or someone proc 3k dmg gs.

Fear-it-master, simply selfish bastard in asmodian side, god of trolls and trashtalk, zerger, cheater, haxor and whatever you find more.
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