Question that is sure to come up this year (sandbox?)
#1
Posted 24 January 2013 - 03:42 PM
For me I honestly can't really say I've ever played an MMO I'd call a 'sandbox'. I'm not quite sure what that kind of game would look like. Was wondering what you jerks thought.
inb4 wall of DK typo text

Ten Thousand Miles Away
#4
Posted 24 January 2013 - 05:01 PM
ArcheAge has sandbox elements because it's got a continent where you can place houses wherever you want and the end game is supposed to be player driven sieges and territorial control. What it ends up being - who knows. It is probably the closest to SWG right now because it's got the whole quest based thing leading up to the max level.
Most mmo games don't try to be sandboxes - they like to drive where players go at max level more than a sandbox would do.

Chalky said:
Curse Premium - the Bare Truth
Ayase said:
Knite said:
I sure hope so... otherwise i'll have to go grab a towel
#5
Posted 24 January 2013 - 05:52 PM
sandbox isn't about modifying the map liek you might in minecraft or with player cities in swg.
it explicitly means player driven play. where as opposed ot themepark stuff liek questing and semi linear dungeon grind of the eq/wow model, instead it's the interactions between players through pvp and economy, which drives the ongoing play and longevity of the game.
to achieve this a game needs systems like l2's clanwar/pk system, and destructive craft based itemization(ie such as perma gear durability in swg pre nge or l2's over enchant system).
as opposed to grinding dungeons for bind on pick up/equip items that can be easily repaired and last as long as until the next teir of gear is released.
while certainly a sandbox game can have gear come from dungeons, there is usually some other element to the dungeons/pve, such as being able to pvp over the bosses, or the boss dropping only the key mats instead of whole pieces.
there are themepark games with sandbox elements, such as daoc, which has hard player factions and such but the endgame is based around player driven activities such as pvp.
archeage seems to be a bit more sandbox than themepark, however not because you can build houses and castles, but because the endgame activities are player driven, and despite having player factions, you cna choose to interact with members of that faction how you choose(even choosing to pk them or steal from them).
minecraft is a lego sim, and skyrim is a open world rpg, both are considered sandboxes, but different types. where as skyrim would be a themepark game if it were copy pastaed to mmo genre, minecraft would become a world builder if it were imported to mmo's.
swg isn't a sandbox because you can make player cities, so much as those player cities are completely controlled by the players themselves.
lotro has player housing/cities as well, but it's far from a sandbox.

#6
Posted 24 January 2013 - 06:10 PM
ArcheAge to me sounds like a great game in of itself. Slap the Western MMO crowd on there and it gives me same feeling TESO does. The things I do like will either be marginalized or scrapped entirely. The stuff I don't like will be touted, lauded and release in a general state of 'meh' because the game isn't mean to be played that way.

Ten Thousand Miles Away
#7
Posted 24 January 2013 - 06:55 PM
however it needs to be taken seriously and done in a manner which is not as utterly alien as eve or as dry as perpetuum.
devs who engage in such an endeavour also need to completely ignore the vocal and loud segment of players that demand endgame dungeon gear progression and instanced pvp with ladders for gear.
a solid AAA quality player driven game, with solid combat and controls, with a good maount of starting content (read fair sized open world map), solid systems for interacting with other players, and good post launch development(ie expanding activities and systems, expanding the world map), i think would not only thrive in the western mmo market, but even thrive and grow.
one thing is for sure, doing the same dull and tired 2d dungeon gear grinding model over and over again certainly is NOT succeeding here. i think it's unfair to blame the sub model, when it's really the rampant wow clonism which is at fault. when all the latest games do little more than offer subpar versions of activities found in an existing high quality game, why bother to stick with those new games?

#8
Posted 24 January 2013 - 06:59 PM
Note that I'm trying hard here not to cite wikipedia, because I think their definition of open world and sandbox games doesn't allow for enough variety in gameplay.

Chalky said:
Curse Premium - the Bare Truth
Ayase said:
Knite said:
I sure hope so... otherwise i'll have to go grab a towel
#9
Posted 24 January 2013 - 07:37 PM
It'd be nice to see a game where crafting really matters and is the main source of equipment. The whole farming crabs for swords thing is just... full on stupid. I know, fantasy, game logic etc. But it's still dumb no matter what kind strange fantasy you use.

Ten Thousand Miles Away
#13
Posted 25 January 2013 - 01:22 PM
I need a better way to describe these things.

Chalky said:
Curse Premium - the Bare Truth
Ayase said:
Knite said:
I sure hope so... otherwise i'll have to go grab a towel
#15
Posted 25 January 2013 - 08:10 PM

Chalky said:
Curse Premium - the Bare Truth
Ayase said:
Knite said:
I sure hope so... otherwise i'll have to go grab a towel
#16
Posted 25 January 2013 - 08:13 PM
are you saying you get items from bounty hunting that would normally be crafted/etc that kind of thing?
if eve has an ing ame bounty system now,... idk that it's new persay but uh bounties have been a thing in eve for a long time now.
but yeah bounty system do tend to be player driven. i used to participate in my wow tbc server's bounty thread back int eh day. i considered putting bounties on people in l2 as well. i also played a bh but never got to the pvp part in swg precu/cu.

#17
Posted 27 January 2013 - 07:05 AM
I think in Eve you can also make "quests" for other people to do and put up the rewards for them yourself.
All of which is player driven stuff.

Chalky said:
Curse Premium - the Bare Truth
Ayase said:
Knite said:
I sure hope so... otherwise i'll have to go grab a towel
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Community Forum Software by IP.Board

Register Now!
Help





MultiQuote

