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Content Update 1.3 - Semi-Official Content news Rate Topic: -----

#1 User is offline   lyankyj Icon

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Posted 12 June 2009 - 08:54 AM

Once again, all praise elliot!



NOTE: This is not a final list showing all the upcoming content of 1.3, infos were acquired via a sneak peek preview event.

3 New types of Instances, and New lvl50 Zone

NCsoft has some big plans for this summer. A lot of the things listed below are still under planning, and are not 100% certain to be added to the game, but I'm sure a lot of you still want to read what NCsoft is planning : )



1. 3 New types of instances!

- This will be a new approach compared to the traditional WoW-style instances. The first type of instance is an arcade instance. It's focus is going to be strategic group play to kill the boss as soon as possible.
- Both elyos and asmodians will be able to access these instances through rifts. You'll be traveling to the region that was recently conquered by the Dragons.
- The reward will vary depending on how you decide to clear this instance under how much time. Since you'll be killing dragons, you'll be acquiring abyss points. The final boss will also very depending on your strategy, meaning your reward will vary every time.
- It's up to you if you want to go for all DPS speed run, or full party extermination going for every Named Mob in the instance. The reward is going to be items with a grade or two higher than the currently highest grade Unique items.


2. RvR battle instance. Infiltrating a Dreadgion!

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- The second type instance is a battleground style instance where Elyos and Asmodians will be battling through to progress. One party from each side will be entering a Dreadgion. They can either fight through or simply try to kill the captain of the Dreadgion first. Abyss points will be amonst the many rewards from this instance. If you die in here, you'll be able to revive in a set point within the instance.
- Players will have to decide how they want to deal with the other party and how to reach the final boss faster.
- This is not a regular Dreadgion you see in fortress seiges. This is going to be a special Dreagion only enterable at specific times.
- The regular Dreadgions are still floating battleships that will drop Blue Draconic gears.


3. Battle-shugos

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- This is supposed to be a fun leveling instance for people still stuck in the leveling stage of Aion. This instance will be designed like a ship with evolved Shugos that are hostile to the players.This instance is designed with casual players in mind and will contain many quests.


4. What about the fortresses
- A lot of people are complaining that fortress seiges have no real incentive. There will be new reward type content for each specific fortresses.


5. New Quests
- Bunch of new quests related to new instances, and some class specific quests
- Lvl50 Daevanion Quest ' This won't be in form of current 'lvl 5 different characters' one. This is going to take a lot of time to finish as an end game content. Considering the reward is a Unique grade Daevanion, it'll be worth the time.
- Final Mission - The mission coming with this update will be the final mission of this Episode. It will sum up everything the player has done so far and foreshadow whats to come in the next episode.


6. Stigmas
There will be new stigmas for each class. Players will be able to increase the number of their stigma slots by 1 through a quest!
Right now the stigma system is providing a lot less choice than it was supposed to. This update will allow players to have varying set ups.

Also, they will not be increasing the level cap for a while.


7. New Items
There will be new set items with powerful set bonuses. There will also be new grade of items higher than Unique. These items will probably be acquired only through the new instances mentioned above




Things they promised us at release will finally be implemented!



NOTE#2
- So far, no sign of any new low lvl contents
- Last content patch before expansion? ('Final mission' part)

This post has been edited by Ether: 12 June 2009 - 09:55 PM

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#2 User is offline   Ryuzaki Icon

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Posted 12 June 2009 - 08:58 AM

Tyvm much for the translation!
The new instances sound great, I really hope we will get this added to our client soon after release (assuming we don't start with 1.3)
Nice to see they're still addind quests to reduce the grinding <3
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#3 User is offline   reiserFS Icon

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Posted 12 June 2009 - 08:58 AM

I'd still love to see a low level instance in the next update. High level content is nice, but one has to get there first.

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#4 User is offline   Tureil Icon

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Posted 12 June 2009 - 08:59 AM

Thank you again, these are some great updates!
Check out my blog on Aion Online!
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#5 User is offline   BurnYourWings Icon

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Posted 12 June 2009 - 09:00 AM

I so can't wait for this game.
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#6 User is offline   Ferahgo Icon

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Posted 12 June 2009 - 09:03 AM

Aion just got a bit cooler in my eyes. But ReiserFS, having low level instances etc. is good, but I'd rather have good endgame content, because in the end that's where the majority of the players will be. Also the endgame will make or break a game in the end. I'll grab AoC again as an example, should say enough.
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#7 User is offline   lyankyj Icon

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Posted 12 June 2009 - 09:05 AM

Ferahgo said:

having low level instances etc. is good, but I'd rather have good endgame content, because in the end that's where the majority of the players will be. Also the endgame will make or break a game in the end..


That is true, but before you can play endgame, you have to get there first:PP
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#8 User is offline   Nello Icon

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Posted 12 June 2009 - 09:05 AM

Wow looks reaaally nice. I was actually wondering if they were going to make possible to attack a dreadgion few days ago xD

Edit: so no level cap increase in this patch, if i got it right?

This post has been edited by Nello: 12 June 2009 - 09:09 AM

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#9 User is offline   Anjeru Icon

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Posted 12 June 2009 - 09:05 AM

Looking rather promising.
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#10 User is offline   reiserFS Icon

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Posted 12 June 2009 - 09:06 AM

lyankyj said:

That is true, but before you can play endgame, you have to get there first:PP

That's what I was talking about.

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#11 User is offline   ProjectGalaxy Icon

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Posted 12 June 2009 - 09:06 AM

Class specific quests. Excellent.
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#12 User is offline   justamemory Icon

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Posted 12 June 2009 - 09:08 AM

i is scared of teh battle shougos :(
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#13 User is offline   None Shall Pass Icon

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Posted 12 June 2009 - 09:09 AM

lyankyj said:

3. Battle-shugos

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- This is supposed to be a fun leveling instance for people still stuck in the leveling stage of Aion. This instance will be designed like a ship with evolved Shugos that are hostile to the players.This instance is designed with casual players in mind and will contain many quests.





Awesome.:grin:
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#14 User is offline   Solaire Icon

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Posted 12 June 2009 - 09:19 AM

You know, everybody complains about the lack of instances in aion, but I don't see why. In WoW, everytime there was an expansion and the race to max level happened, the old instances and raids were forgotten. So yeah, they might have 30+ unique instances and be king in that area, but maybe four of them are even being actively used right now? I don't play anymore, but I highly doubt anybody is even running the beginning WotLK instances, unless they're doing it on heroic.

I'd rather have no instances to miss and level through quests and pvp, than never get to run a raid or instance because nobody cares anymore. (Begging a higher level to run you through also defeats the purpose and the fun factor of doing it with people your own level.)
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#15 User is offline   Oguzhan Icon

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Posted 12 June 2009 - 09:21 AM

Nice,, thx for the update
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#16 User is offline   Feenix Icon

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Posted 12 June 2009 - 09:21 AM

Great to see the devs on the ball when it comes to updates. Hopefully the west won't lag behind in patches.

I really really really REALLY hope they are careful introducing instanced RvR. That stuff can totally screw up and potentially destroy World RvR. I hope it's not the start of a slippery slope to a "scenario grinding" situation.
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#17 User is offline   Grazzit Icon

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Posted 12 June 2009 - 09:23 AM

can't wait for NA release. Each patch seems to really make the game what it should be. Glad to see they are working in the right direction.
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#18 User is offline   spiderpig Icon

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Posted 12 June 2009 - 09:25 AM

Thank you for the info! :)
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#19 User is offline   Sickbrain Icon

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Posted 12 June 2009 - 09:26 AM

Good to see they are not planning on increasing level cap with every update.
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#20 User is offline   Eric Danieros Icon

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Posted 12 June 2009 - 09:29 AM

Feenix said:

Great to see the devs on the ball when it comes to updates. Hopefully the west won't lag behind in patches.

I really really really REALLY hope they are careful introducing instanced RvR. That stuff can totally screw up and potentially destroy World RvR. I hope it's not the start of a slippery slope to a "scenario grinding" situation.


THAT.

I definitely don't want to see major of the PvP players in this game going on instanced PvP.

But, variety is usually good so we'll need to see how it goes.
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