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Guide Enchantments, Manastones, and Godstones Rate Topic: -----

#41 User is offline   Elurin 

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Posted 23 June 2009 - 01:09 PM

Can GODSTONES be triggered from casting spells?
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#42 User is offline   Krinadon 

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Posted 23 June 2009 - 01:48 PM

If the spell uses your weapon to determine the damage, then yes.
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#43 User is offline   2aimless 

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Posted 23 June 2009 - 05:35 PM

Krinadon said:

Also, if you use too high of an Enchantment stone, your chance of success will be diminished as well.


Are you serious with this? I never heard of lowering the chance of sucess by using higher stones :/
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#44 User is offline   Krinadon 

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Posted 23 June 2009 - 05:58 PM

Whenever I try to use really high Enchantment Stones, like say a Level 35, on a Level 10 Green. It fails way more often than if I were to use a Lvl 20-25 Enchantment Stone.

The whole Level range is just speculation as there is no official word from NCSoft about it. I compiled the ranges based off of my own tests.

So I could be right... or just had some bad luck lol. It's hard to say.
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#45 User is offline   Aeshec 

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Posted 23 June 2009 - 11:28 PM

Amazingly detailed guide. Thank you! Bookmarked!
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#46 User is offline   shoseijutsu 

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Posted 23 June 2009 - 11:38 PM

Elurin said:

Can GODSTONES be triggered from casting spells?


yes they can
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#47 User is offline   Pharaun 

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Posted 24 June 2009 - 03:01 PM

Quick question, how are these numbers obtained:

Quote

White Item = Item's Level +1-10 Levels
Green Item = Item's Level +5-20 Levels
Blue Item = Item's Level +15-40 Levels
Orange Item = Item's Level +30-50 Levels

Is that just rough guessing?

Also, to be absolutely clear, an item that hasn't been enchanted yet cannot be negatively affected by a failed enchant? As in it won't disappear or get degraded? If this is the case, I guess it will be a nicer version of upgrading in RO (where your **** breaks and disappears :()
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#48 User is offline   Krinadon 

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Posted 24 June 2009 - 03:16 PM

It's guessing from testing. I spent about 700,000 kinah testing Enchantments trying to figure out what works with the highest success chances. Is it exact or perfect? Nope. Is it probably one of the best 'guides' currently? Yea, probably close.

And you cannot go past 0. If your item has 0 enhancements and you fail, it remains at 0. If it's at 1 and you fail, it drops to 0.
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#49 User is offline   Pharaun 

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Posted 24 June 2009 - 03:20 PM

Awesome, thanks!

Sorry to be a stickler, but how many data points? :S I cannot kill the academic in me, yet. Though... I suppose in the long run it won't matter, right? You end up with level 50 orange gear - probably won't care too much wether or not there's an upper bound to enchant level, no? So, never mind XD Consider the academic killed.
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#50 User is offline   snoopykoo 

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Posted 25 June 2009 - 12:59 PM

So... if I have level 50 orange gear... and level 50 is the maximum level... does that mean that enchanting your abyss stuff is really time consuming, or is there a way to increase the probability of success without increasing the level of the enchantment stones?
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#51 User is offline   Krinadon 

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Posted 25 June 2009 - 02:09 PM

Extracting Lvl 50 Oranges yields Lvl 70, 80, etc stones.
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#52 User is offline   Wormweed 

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Posted 26 June 2009 - 02:54 PM

I saw on the korean Aion site that level 55 stones on a level 40 blue item gave 77% chance http://static.plaync...6e76e71a77c.jpg. And level 60 stones on a level 40 yellow item gave 50% chance http://static.plaync...fe92b29e143.jpg. I dont know if the chance increase after that, or if that is the highest chance possible.
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#53 User is offline   Krinadon 

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Posted 26 June 2009 - 03:08 PM

Wormweed said:

I saw on the korean Aion site that level 55 stones on a level 40 blue item gave 77% chance http://static.plaync...6e76e71a77c.jpg. And level 60 stones on a level 40 yellow item gave 50% chance http://static.plaync...fe92b29e143.jpg. I dont know if the chance increase after that, or if that is the highest chance possible.


If that's true, then I have retarded luck. I spent hundreds of thousands of kinah buying Level 40-45 Enchantments to Enhance my Level 25 Blue weapon and I succeeded once? Twice maybe? Out of at least a half dozen attempts if not more. Was a lot of money =\
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#54 User is offline   Wormweed 

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Posted 26 June 2009 - 03:32 PM

I used a level 40 stone on my yellow quest weapon and made it +1, and i failed a level 49 stone on my blue level 35 weapon. So luck is a part of this, as everything else in this game.
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#55 User is offline   shoseijutsu 

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Posted 28 June 2009 - 12:59 AM

the stones u get extracting is random, the higher lvl is the item and the better it is the bigger ur chance to get a higher level stone, extract lvl 40 green and blues and i would get lvl 60+ enhance stones, i extracted my level 30 blue book and git 6 lvl 46 enhance stones
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#56 User is offline   buglepong 

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Posted 28 June 2009 - 07:36 PM

What's the diff between paralysis and stun?
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#57 User is offline   shoseijutsu 

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Posted 29 June 2009 - 02:09 AM

buglepong said:

What's the diff between paralysis and stun?


stun = u are stunned for 1 second, if u were doing a skill animation ur would still damage ur opponent and u would be stunned

paralyze = freezes u in ur place for a set amount of time, completely disables u and if u were doing a skill animation it freezes u while doing it, hence u wont complete it and wont do damage
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#58 User is offline   MBigD011 

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Posted 29 June 2009 - 09:50 AM

Siphon said:

Heyy, uhhmm dude, I has a question. For the damage Godstones-the gold ones-which one do you think would be more beneficial to use? The fire one with 3760 at 1% chance, the earth one at 1880 with 2% chance, the water one thats at 376 with a 10% chance, or the wind one with a 188 with a 20%?
Okay, i was doing some math, and a want your opinion on this (and if its wrong dont flame me, im only in 9th grade :flames:, plus i like being corrected nicely :skip:)
The way I think the Godstones are mapped out in aion is so that they are all supposed to have relevant results. Like if you take the time to wip out a calculator, you can see that based on a 100-hit calculation, this is how its supposed to add up:
Fire Godstone- 1% Chance on hit of 3760
That means that theoretically, every 100 hits you will get a proc and and do an extra 3760 dmg.
Earth Godstone-2% Chance on hit of 1880
That means that theoretically, every 100 hits you will proc 2x, and do an extra 1880x2dmg which =3760 dmg total.
Water Godstone-10% Chance on hit of 376
That would mean that theoretically, every 100 hits you would supposedly proc 10x, and do an extra 376x10dmg which=3760 dmg total.
Wind Godstone-20% Chance on hit of 188
That would mean that theoretically, every 100 hits you would supposedly proc 20x, and do an extra dmg of 188x20 which=3760 dmg.

If you stuck with this post to the end, you could clearly see that in theory, the damage for these Godstones are supposed to be equivalent. Now my question is which one would you benefit more from? IMO I think the faster hitting classes with more DPS like say assassins could try implementing the Fire Godstone or the Earth Godstone, seeing as tho they can easily get it the one hundred hits to proc at least once or twice, and that the slower classes should use a Godstone with more chance of proccing-Wind and Water. I want your opinion. Do you think that the 1% chance Godstones are worth it-even for the faster classes? I believe that it all depends on luck and how much hits you can get in >.>. I will go on AionArmory later tho, to try and calculate what would you would actually benefit more from(im going to use the highest DPS weapon for the assassin class this....well the ones that are posted as the highest by the filter on AionArmory anyway). Ohh and, do you think that maybe it would be more beneficial if even the faster attack classes used the higher chance stones too?
Nevermind about the above test. A sudden realization just hit me that one is unnecessary. In a scenario lets say you hit 90 times. Well that means the fire one with a 1% proc rate is supposed to happen .9 times. Earth is supposed to happen 1.8 times. Water is supposed to proc 9 times. The wind stone is supposed to proc 18 times. In essence the damage output would be the same. -but wait-. You cant actually proc .9 times or 1.8 times, so does that mean it would actually be more beneficial in this scencario to have the wind Godstone that would theoretically proc a straight 18 times? or the water that would proc a straight 9 times? Please give me feedback I MUST KNOW.:sparkles:
Sorry for such a long post! And remember, no flames :flames::angry:


The higher damage ones, Fire/Earth you would want to use in your PvP gear because the fights are short and if u do trigger then the damage is great, if you had low dam ones chances are better to trigger but would only be small damage. The lower damage ones would be good for long PvE boss fights where triggering it often will give you more damage.
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#59 User is offline   buglepong 

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Posted 29 June 2009 - 02:37 PM

shoseijutsu said:

stun = u are stunned for 1 second, if u were doing a skill animation ur would still damage ur opponent and u would be stunned

paralyze = freezes u in ur place for a set amount of time, completely disables u and if u were doing a skill animation it freezes u while doing it, hence u wont complete it and wont do damage


Sounds overpowered. I assume, like in L2, attacking has a chance of breaking disable effects? Also, 10 sec silence iwht 10% proc seems pretty good too. Can you perma status effect someone?
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#60 User is offline   shoseijutsu 

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Posted 01 July 2009 - 05:31 AM

buglepong said:

Sounds overpowered. I assume, like in L2, attacking has a chance of breaking disable effects? Also, 10 sec silence iwht 10% proc seems pretty good too. Can you perma status effect someone?


godstones are not easy to find, so once u gain one it would be "overpowered" in a way, regarding perma status effect, well if ur lucky with the proccing i dont see a reason why it wont perma own u ;x
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