This is in Aion China, Values may differ in other versions
I did some test on my 38 sorcerer and I come with solid results about Magic Boosting and how it affects damage. I'll let you interpret the data as you wish.
Tooltip Damages of Tested Skills
Snare Chain: 444 Flame Fusion: 418 Flame Bolt: 584
Base Damage w/ 19 Magic Boost (Stupid passives)
Snare Chain: 428 Flame Fusion: 403 Flame Bolt: 566
Damage used for Testing w/ 59 Magic Boost
Snare Chain: 441 Flame Fusion: 417 Flame Bolt: 584
Damage w/ 1060 Magic Boost
Snare Chain: 794 Flame Fusion: 748 Flame Bolt: 1049
% Increase of 1001 Magic Boost
Snare Chain: 80.0453515% Flame Fusion: 79.3764988% Flame Bolt: 79.6232877%
Damage with 537 Magic Boost
Snare Chain: 609 Flame Fusion: 575 Flame Bolt: 806
% Increase of 478 Magic Boost
Snare Chain: 38.0952381% Flame Fusion: 37.8896882% Flame Bolt: 38.0136986%
10 Magic Boost increases damage by roughly .8% 100 Magic Boost increase damage by roughly 8% 500 Magic Boost increases damage by roughly 40%
so get me in details.
my level skill at 3 level ice damage wich has 105 attak rate with 28 magic boost hits 108.
my level skill at 3 level ice damage wich has 105 attak rate with 312 magic boost hits 134.
so it means?
From what you are saying, having an extra 284 magic boost increased that skills damage roughly 23%. This works perfectly with the data I had collected.
312-28 = 284/300 = .946666666 * 24 = 22.72 | 108 * 1.2272 = 132.5376(End damage)
Thanks for posting this!
I tested hellfire just now.
Damage w/ 19 M.Boost: 2107 Damage w/ 447 M.Boost: 2847 Damage w/ 1169 M.Boost: 4095
1169-19 = 1150/100 = 11.5 * 8 = 92 | 2107*1.92 = 4045.44 (Supposed Damage)
As you can see, the damage is fairly accurate. Can we now assume 10 M.Boost = .8% increase?
On the mobs being tested I think people are ignoring the mob resistance (similiar to mob mitigation i suppose). Meaning your spells aren't going to hit for full damage on a mob unless they have a resist debuff on them, or are susceptible to a certain type of spell.
If mobs being tested have roughly 20% magic mitigation that would make +1% seem like +0.8%, but would make more sense if it scaled the same way as melee stats do, which is +10=1%.
I'm level 38 I tested on the lvl 10 Practice Dummies in the Elyos starting zone. I doubt they have resistances.
Would be nice if u do a single test on a PC if the numbers are correct. Ask someone to duel you or in arena.
appreciate your work.
Read what I said above. I might do tests on PC's but idk.
My Weaken Spirit hits PvE mobs for ~1500. It hits all players I have dueled so far for 990-1000.
Resistance in people's gear nerfs our damage pretty badly while our armor hardly nerfs melee damage against us on the same degree.
40 Resistance is about -3% dmg I think, but don't take this as solid fact and I am not sure on pvp damage reduction, but there is definitely a reduction.
Shooting people at level 10 makes me do like 220 iso 350 and they don't really carry resistance gear
This is true I believe.