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[Patch Notes] v1.5 Update - Shadow of the Balaur Rate Topic: -----

#21 User is offline   vasil 

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Posted 04 July 2009 - 12:47 AM

lol that patch is becoming bigger and bigger :)
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#22 User is offline   AbaddonX 

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Posted 04 July 2009 - 12:47 AM

The dungeons seem realy fun,expecialy that you might not get the same outcome each time you go threw,making them less repeatable,gaaahh cant wait,gief Aion naw! or a time machine!
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#23 User is offline   Orzmella 

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Posted 04 July 2009 - 12:57 AM

Great stuff coming up.
ORZ - The One and Only.
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#24 User is offline   Jamison0071 

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Posted 04 July 2009 - 01:32 AM

Thanks very much for the translation, Aion is looking even more awesome :)
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#25 User is offline   kang 

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Posted 04 July 2009 - 01:38 AM

Good job guys. thanks for your efforts guys.
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#26 User is offline   Yumi 

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Posted 04 July 2009 - 01:56 AM

Will "Heroic" be better or worse than "Unique"?
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#27 User is offline   Vissarion 

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Posted 04 July 2009 - 01:57 AM

really good job, thx !!
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#28 User is offline   XxpeddyxX 

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Posted 04 July 2009 - 02:05 AM

Woooooooot clerics are even more op!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! **** yeah I just love dying faster.
Kyoou, 50 Ranger. Retired.
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#29 User is offline   Ryuzaki 

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Posted 04 July 2009 - 02:17 AM

Nice translations.
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#30 User is offline   Clockwork* 

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Posted 04 July 2009 - 03:11 AM

I'm choking to death during my attempts to eat this patch note, which is probably both a good & a bad thing... I really must say that it's a great looking patch though, so many meals so little time.

This post has been edited by Clockwork*: 04 July 2009 - 03:15 AM

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#31 User is offline   armitage 

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Posted 04 July 2009 - 04:36 AM

Thanks for the info. Lots of decent changes and the addition of instances is always good.
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#32 User is offline   Popov 

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Posted 04 July 2009 - 05:37 AM

XxpeddyxX said:

Woooooooot clerics are even more op!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! **** yeah I just love dying faster.


I guess you missed the bit that stated "pvp damage to players is being reduced" ......but yeah with bigger heals, reduced damage and spell haste it's gonna make Clerics even more OP.
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#33 User is offline   Fleiva 

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Posted 04 July 2009 - 05:37 AM

Clerics were not OP in 1.2
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#34 User is offline   RomaFireheart 

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Posted 04 July 2009 - 06:03 AM

I like these changes, well most of them. The class changes are worrying me a bit though to be honest. Why buff up the powers of classes that are already solid? Clerics with stronger heals, sorcerers with more utility and damage same with gladiators and assassins now getting a mini-blind, yet SMs get...mana reduction and another snare? o.O
I hope whomever they have working on the classes has a long-term plan in their mind and not just a week-by-week notepad.
I think my favorite part of these notes were the pics of the pirate ship instance, those shougos look great :)
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#35 User is offline   Fallen87 

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Posted 04 July 2009 - 06:22 AM

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I foresee this First new hair (Cloud Hair) being one of the most overused hairstyles yet.
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#36 User is offline   Kyuxiora 

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Posted 04 July 2009 - 06:28 AM

Mmmm can't wait to play retail.
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#37 User is offline   Blog Monster 

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Posted 04 July 2009 - 06:56 AM

bit said:

This game just keeps getting better doesn't it?


Would you like it to get worse?

Fallen87 said:

Posted Image

I foresee this First new hair (Cloud Hair) being one of the most overused hairstyles yet.


Naw bro! It's gonna be green midgets with affroz dominating your screen!
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#38 User is offline   Jack 

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Posted 04 July 2009 - 07:07 AM

Now who isnt gunna try and make Afro Samurai, or NinjaNinja!? Common now. :)
Osred: Lord of Moustaches, Duke of Beards, Fashion Master of Mystical Awakening.

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#39 User is offline   Halocrap 

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Posted 04 July 2009 - 07:21 AM

I'm digging all these new patches. And they're all free!:love:

The best things in life really ARE free.
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#40 User is offline   buglepong 

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Posted 04 July 2009 - 07:24 AM

Halocrap said:

The best things in life really ARE free.


Haha. Well no, you will be paying a sub and buying the game, won't you?
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