The Perfect MMO Combat System
#22
Posted 18 July 2009 - 06:54 PM
i've still got some ideas and a lot more things i want to write about... hopefully i'll get some free time this week.
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added a bunch of new stuff about crafting, mounts, Crowd Control, and Stealth... enjoy!
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added some stuff on resurrection, consumables, and mini-games
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added some more detail on classes and how their skills are determined... also some info about mob targetting, outdoor bosses, and little more crafting info.
This post has been edited by logandilts: 20 July 2009 - 08:49 PM
Reason for edit: Automerged Double-Post.
#24
Posted 22 July 2009 - 10:01 PM
The masses want to be able to hop in, hop out. They don't want to feel like they have to read a novel on how to simply use their combat skills, otherwise they'll be helpless.
Crazy in depth though. Nice effort.
Love the feel of that C9 video, but I really think if you weren't able to customize your own keybinds that'd be pretty disgusting to have to deal with.
Oh and this totally is in the wrong section.
Ever since you learned the name of the Fatal Fool~~
<--~-_-~-Assassin FAQ-~-_-~-->
#25
Posted 22 July 2009 - 11:09 PM
theres also tutorials and learning curves to get newbies acquainted with the game... you design for the end-game.. then scale back and add things in one at a time as the game progresses so you don't make people feel overwhelmed... just because the end-game seems complex doesn't mean anything, players will have hundreds of hours to master everything you've thrown at them before they reach the end-game.
i'm sure C9 will let you customize the keybindings... i can't imagine them making such a badass looking game and then overlooking something as simple as customizable keybindings...
#29
Posted 30 July 2009 - 11:38 AM
inex said:
everyone has their idea of the perfect balanced game.
your not special
LOL, who said that he thinks he is sepcial, he just worte out his heart.(his opinion)
So please, read before leave such comments.
Sorry for OFF.
Let me write that in my "Things I dont give a nyerk about" - Book
Part of the "Honestly, wtf are you talking about?" club.
#31
Posted 30 July 2009 - 12:49 PM
#32
Posted 30 July 2009 - 02:15 PM
This post has been edited by AnbuAlchemist: 30 July 2009 - 03:11 PM
Dalicia said:
#35
Posted 08 August 2009 - 06:45 PM
[SIGPIC][/SIGPIC]
#39
Posted 09 August 2009 - 11:24 AM
if you only read the first little bit, it could definitely sound like Oblivion, but if you read further (a lot further actually lol), it becomes clear that it's not. i've actually never even played oblivion, but i've heard a lot about it.
i've always wanted to play Monster Hunter, i've read a lot about it, and watched a lot of videos of it, but i just can't go back to a single-player RPG after so many years playing MMOs.... i just can't do it, it's like there's something missing... i just don't feel any motivation to play an SRPG, and lose interest after a couple hours... i really wish i could force myself to play it, it seems like an awesome game that i'd really enjoy, but i've tried SRPGs and just can't seem to get into them anymore :(
my MMO experience is FFXI, WoW, and WAR... so this game is based a lot on the good parts from each of those games, combined with quite a few of my own original ideas.
i think i'm almost ready to start organizing and making things easier to read... hopefully that'll help.
- ← Physical skill damage and Two weapon fighting.
- Mechanical Analysis & Tools
- Skill Chain Mechanics →
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