Who actually enjoys grinding?
#1
Posted 15 November 2007 - 05:30 PM
It helps seperate the "noobs" from the people who are serious about the game. It also makes you feel like you really earn't the strength of your lvl 50 character. Would be no where near as fun if you could lvl incredibly quickly :( What do you think?
#3
Posted 15 November 2007 - 05:38 PM
#5
Posted 15 November 2007 - 05:42 PM
Ronald said:
I have no grasp of this concept. You can be serious about a game and also feel like ripping your hair out because leveling just takes too darn long. However I do like mob grinding when I just want to chill and relax, for me a repetitive action that grants me a level is fun when I don't really want to think or do anything hard. But most of the time I want to be doing something interesting and somewhat challenging, I don't qualify endless mob grinding as interesting. :D
#6
Posted 15 November 2007 - 05:55 PM
Cynthe said:
What I ment was I don't want to be plaing against some noob 13 year old world of warcraft player at the same level as me. The games I enjoy the most are games like uo with a mature community, it is so hard to filter through the 13 year old immature gamers on games such as wow. It is not as though I physically enjoy the grinding, but enjoy that obtaining the max lvl is not easily obtainable more so when I actually reach the max level. I just wish there was a way to seperate the mature community from the immature community.
#8
Posted 15 November 2007 - 06:01 PM
Cynthe said:
As Cynthe says: grinding can be nice when you're just chilling and relaxing, alt-tabbing to chat/browse some forums and kill some mobs meanwhile. I do this quite often alongside the actual questing. It's not something bad; but there shouldn't be too much of it.
#9
Posted 15 November 2007 - 06:02 PM
i kinda lost interest in aion since i decided its dumb to pay 15 bucks a month for a game so im gonna patiently wait for guild wars 2.
though i might buy at least 1 month subscription for this game.
#11
Posted 15 November 2007 - 06:16 PM
After a day at work, getting home and doing something mindless but advancing you is relaxing. Well, until you loose the 5% exp that you just spent and hour getting :p
#12
Posted 15 November 2007 - 06:22 PM
sonicwhip said:
i kinda lost interest in aion since i decided its dumb to pay 15 bucks a month for a game so im gonna patiently wait for guild wars 2.
though i might buy at least 1 month subscription for this game.
Why are you still here then? Cheap monkey, the more you pay monthly for a game the more it ensures the quality is good!
I had enough grinding on FFXI, I don't think I'll be doing that again anytime soon.
#13
Posted 15 November 2007 - 06:39 PM
Edit: I'm even currently listening to FFXI's battle music -.-.
God of Deceitful Smiles.
It shall be engraved upon your soul!... Divine Assault!... Nibelung Valesti!!!
#16
Posted 15 November 2007 - 08:12 PM
The purpose of grinding to max level is to teach you how to play your class so when you reach the end-game content you will be a productive member of the raid. FFXI's system of grinding with a group was most effective because it taught you how to play a singular role as you leveled. Unfortunately, it took far too long to get max level. Once you were about level 40 (about 1/5 of the way to 75 by raw xp) you knew how to play your class and the rest of the way to end-game was a long. . . repetitive. . . crab-killing festival of suck.
WoW had a good timeframe to get to max level. But because it pretty much forced you to grind alone (since the fastest xp is solo and instancing just gets you items that will be obsolete in a week) it was way boring and taught you nothing about how to play your role before endgame.
Hopefully Aion makes you grind in groups for about 1 summer's worth of time. That way you learn how to cooperate, and NCsoft doesn't insult my intelligence with a long learning period.
#17
Posted 15 November 2007 - 08:28 PM
chaosdruid said:
The purpose of grinding to max level is to teach you how to play your class so when you reach the end-game content you will be a productive member of the raid. FFXI's system of grinding with a group was most effective because it taught you how to play a singular role as you leveled. Unfortunately, it took far too long to get max level. Once you were about level 40 (about 1/5 of the way to 75 by raw xp) you knew how to play your class and the rest of the way to end-game was a long. . . repetitive. . . crab-killing festival of suck.
WoW had a good timeframe to get to max level. But because it pretty much forced you to grind alone (since the fastest xp is solo and instancing just gets you items that will be obsolete in a week) it was way boring and taught you nothing about how to play your role before endgame.
Hopefully Aion makes you grind in groups for about 1 summer's worth of time. That way you learn how to cooperate, and NCsoft doesn't insult my intelligence with a long learning period.
If it takes you a summer to learn a role then I don't think NCSoft has to insult anything to get the point across ;p.
Games can make grinding much more interesting, but they don't do it. I'm sorry, killing the same god damned monster until your max level isn't a game, it's a chore. That's why I didn't get into FFXI. I could tolerate L2's grind only because I knew that pvp was at the end of the tunnel. If a player can go from 1-60 in WoW and still be ridiculously inept, then there isn't much anyone can do.
#18
Posted 15 November 2007 - 09:23 PM
I Hate grinding in WoW tohugh because If I simply grind mobs, I feel compelled to do quests (and rightly so, seeing as I wouldn't get any decent money or gear if I didn't).
Either way I'm happy, but I enjoy grinding for some weird reason
#19
Posted 15 November 2007 - 09:50 PM
#20
Posted 15 November 2007 - 10:06 PM
Just as endless grind would be no fun. Neither would having everything handed to you instantly. The fun comes in the balance. There has to be plenty to do and plenty of ways to do it. You have to have a sense you are making some headway, and their has to be a measurable payoff at the end (L2's 60% crafts and long, unenjoyable, and often unrewarding quests ftl). Most people don't mind working for a reward. But when the work is incredibly hard, or incredibly long, most people will have a hard time finding the "fun".
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