Accuracy Should Increase Damage Too
#1
Posted 05 August 2009 - 07:35 AM
...besides it just makes sense to me that the more accurate our strikes are, the more damage they will do to a person...from a lore point of view.
#5
Posted 05 August 2009 - 10:46 AM
airtonix said:
Ummm sure, of course it is. But it is more than that. If I shoot someone in the arm, I hit them, I didn't miss. So therefore according to your definition, that is where accuracy ends. I don't agree. Because there is a huge difference between if I shoot an arrow and hit you in the arm...which you may or may not live from; and if I put the arrow between your eyes...you try to puzzle out what will more than likely happen then. That is what accuracy is about.
#6
Posted 06 August 2009 - 08:04 AM
#7
Posted 06 August 2009 - 10:54 AM
I can live with Accuracy as it stands now, I just think that for Scouts, it should have more of a benefit -- I personally do not like Crit being the only attribute that any melee, even Templars are looking for. I like diversity, and if Accuracy, which could very easily offer more than just hit % and make sense, did so, then people's builds would be more diverse than: +Crit till you max and then +Attk.
#8
Posted 06 August 2009 - 11:09 AM
I understand what you're wanting, but we may have to live with how it's implemented. Especially, this late in the development cycle.
The only thing I can see some players taking over +crit, would be any +speed enhancements. Those may be coming now that they've introduced the stat with v1.5. Well, besides possibly +HP. Some melee players prefer +HP for survivability than anything else. So, there's your diversity. :P
#9
Posted 06 August 2009 - 11:18 AM
#10
Posted 06 August 2009 - 05:48 PM
Faet said:
Unfortunately this MMO doesn't go into that detail with attacks. I believe theres another MMO out there that actually combines FPS elements to it, you could try that one.
Accuracy in MMOs have always been about hit/missing, and I don't see why it will be any different in Aion. Yeah, accuracy can be a very useless stat since it only helps against classes with high evasion (i.e. rangers + assassins). Even if they added some attack damage...it would have to be substantially less than those attack only manastones.
#11
Posted 07 August 2009 - 05:28 AM
Faet said:
There's a simple answer: critical hits. If I put an arrow on your head or through your heart, I've made a critical hit on you. Accuracy is simply whether or not I land a hit on you. It doesn't matter where, as long as it hits. It hurts more to get hit on the head than on your arms right?
#12
Posted 07 August 2009 - 10:18 AM
Sinkro said:
You are kinda missing the point. If I shoot you in the head, versus your arm, it probably won't hurt more because you'll probably be dead, but if you survived it, yea, I would have to agree that it would hurt more. However, I CAN'T put an arrow in your head versus a hit to your body without Accuracy (or luck). So in order to score a nice, damaging, hit (on purpose), I have to have Accuracy.
As to why even though this isn't done in other MMO's (although a perfect example of what I am talking about is how AGI affects Rogues and Druids in WoW different from the way it affects everyone else)? I say, "Why not?" Why not implement something new, fresh, and different, that makes sense.
Anyhow, it's not a big deal, the stats will probably stay as they are, and that's fine. I was just throwing out an idea.
This post has been edited by Faet: 07 August 2009 - 10:21 AM
#13
Posted 07 August 2009 - 03:34 PM
#14
Posted 07 August 2009 - 03:37 PM
Vanitus said:
Yea i was about to say that.
To me accuracy means hitting the soft parts of a foe, so crits :sparkles:
#16
Posted 07 August 2009 - 10:26 PM
HoundDawg said:
Yes yes accuracy is for hitting, cept how about when you do hit and dont crit? Im talking about increasing accuracy so that when you do hit, there is an even better chance to crit rather than just dealing plain dmg. At least thats what I get from reading up on accuracy from Aion powerwiki.
This post has been edited by Vanitus: 07 August 2009 - 10:28 PM
#17
Posted 08 August 2009 - 07:31 AM
Faet said:
As to why even though this isn't done in other MMO's (although a perfect example of what I am talking about is how AGI affects Rogues and Druids in WoW different from the way it affects everyone else)? I say, "Why not?" Why not implement something new, fresh, and different, that makes sense.
Anyhow, it's not a big deal, the stats will probably stay as they are, and that's fine. I was just throwing out an idea.
Let's not get into that whole "you're missing the point." I read what you said very clearly. I am disagreeing with you. We are talking about a game though right? So hitting someone in the head in a game shouldn't instagib them. So yes, it hurts more to hit someone in the head or heart or liver rather than some place like an arm or leg or thigh. What I am trying to tell you is that the whole concept of "accuracy should do more damage" is in what we call crits.
#18
Posted 09 August 2009 - 07:11 PM
Vanitus said:
Says hit AND crit.
So what are we fighting about again?
EDIT: Oh right, the wish of accuracy to also boost attack power. Excuse me while I go stand in a corner.
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#19
Posted 10 August 2009 - 09:21 PM
sinasdf said:
For every 200 parry/block/evade over there attackers accuracy they get a +10% chance to proc. For every 200 accuracy u get +1% chance to crit. Lame bonus, but its free i guess.
Exfrost said:
Judged misspelling his name since 2008
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