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[Translation] 1.5 Skill Updates Rate Topic: -----

#1 User is offline   Thats Too Bad 

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Posted 05 August 2009 - 01:23 PM

1.5 Patch just went on retail. I'll just highlight the changes from the original test server patch plans then talk about the skill updates.

PS: AIONARMORY HAS v1.5 NUMBERS (still missing some skills), DO NOT GET CONFUSED


- Lots of instances have their reentry times changed.
- Cast speed bonus added to some unique items, now no longer exclusive on the super-rare hero weapons.
- Can master two crafts.
- Toggle helmet show/hide in preview item.
- Number of Chat Tabs available increased from 6 to 7, also added separate language chat channels (English, Jibberish)
- Rifts show level limits
- Added a key option to select nearest dead body
- Game now highlights skills, recipes, stigmas, and emotes you've already obtained in Red.
- You are now notified if your arrow or power shards fall below 100 amount.
- New costume here obtainable in Theobomos and Brusthonin.
Posted Image
- And a bunch of other stuff.


Now for the final skill adjustments...

Gladiator:
Attack and Defense Preparations now effective in PvP
Combat Preparation now includes +magical accuracy bonus and has increased attack bonus in PvP.
Increased damage of Castle Gate Destruction (Gladiator/Templar)
Focused Block (not in AionArmory) now only negates half of the damage received, increased the number of parry from 5 to 12.

Templar:
Elyos Templars' Punishment of Empyrean Lord (the normal skill, the stigma, the ancient stigma versions) stuns for 2 seconds, and with recharge of 2 minutes.
Increased chance for Stunning Strike to hit.
Decreased the effectiveness of Seal of Protection which decreases damage received from PC.
Decreased the PC reduction on Armor of Empyrean Lord

Ranger:
Fixed the problem where Focused Evasion did not evade Assassins' Ambush
Attack Arrow's recharge decreased to 12 seconds.
Rupture Arrow's recharge decreased to 24 seconds.

See-through Eye added to ranger's skill line (detects enemies in Advanced Hide mode)

Assassin:
Fixed the problem where Focused Evasion did not evade Assassins' Ambush

Spiritmaster:
HP increased for Earth, Tempest, and Magna spirits.
Decreased attack for Earth spirits.
Wing Root now has less flight time reduction on cast (40% to 20%), but increased DOT flight time reduction. (4% to 6%)
If a player falls to ground after Fear effect fades, that player no longer receives drop damage.
Decreased mana consumption of Dispel Magic, Disenchantment Burst, and basic elemental summonings.

Sorcerer:
Increased Effectiveness of Boost Magical Attack passive skills, and Added a 3rd version.
Curse of Weakness duration increased from 8 seconds to 1 minute, and increased the effect of Curse of Weakness II
Lumiel, Zikel, and Vaizel's Wisdoms recharge decreased from 1 minute to 30 seconds.

Fixed the bug where Ice Sheet III's effect did not appear.
Fixed the bug where under certain conditions you could move under the stun effect of Barrier of Severance.

Cleric:
Game now notifies you if your Dispel and Cure Mind do not remove your conditions due to their low level.
Increased heal from Radiant Cure skills.

Chanter:
Penetrating Lock and Strike Lock skills recharge increased from 10 to 12.
Increased chance for Spell of Trap and Healing Conduit to hit.
Rage Spell's cast time debuff reduced to 50%
Spell of Trap's recharge decreased from 5 minutes to 45 seconds.
Fixed the bug where silence condition prevented Chanters from using Tremor.
Fixed the bug where Asmodian Chanters' Strike Lock did not display the stun effect (still stunned, just didnt show).


Other skill-related changes:
Fixed the bug that allowed healing to party members on other channels.
Fixed the bug where your auto attack canceled if you moved while using skills.
Fixed the bug where Focused skills (Evasion, Block, Parry) deactivated the counter attack skills active.
Fixed the bug that made your target window still follow targets that went into Hide.
Renamed the CC that prevented skill usage from Restraint to Lock down.

This post has been edited by Thats Too Bad: 06 August 2009 - 04:42 PM

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#2 User is offline   Mujen 

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Posted 05 August 2009 - 01:25 PM

Sweet news keep it up
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#3 User is offline   sinasdf 

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Posted 05 August 2009 - 01:27 PM

Woot power rangers :D
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#4 User is offline   Gabriel 

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Posted 05 August 2009 - 01:27 PM

niiiiiccceeee ;)
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#5 User is offline   AngelicLayer 

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Posted 05 August 2009 - 01:28 PM

Well done again on translation :)
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#6 User is offline   Lyandra 

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Posted 05 August 2009 - 01:30 PM

ty so much, and wow is that costume pretty! :D
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#7 User is offline   Chalky 

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Posted 05 August 2009 - 01:31 PM

For those of you familiar with high level PvP, how do you think these changes will affect balance? I notice that Assassin gets basically nothing, I assume the intention is to let the others catch up with it's PvP prowess.
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#8 User is offline   Faliandra 

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Posted 05 August 2009 - 01:31 PM

wow, nice changes :) good job
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#9 User is offline   Chob 

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Posted 05 August 2009 - 01:32 PM

TTB is a beast
nice patch btw
sorcerer up ++
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#10 User is offline   Therapist 

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Posted 05 August 2009 - 01:32 PM

Thanks for translation. One thing though. Are you sure about this line:

Quote

Rupture Arrow's recharge decreased to 24 seconds.


Rupture Arrow is already 24 seconds in 1.0, and I saw in some other 1.5 related news that it was going down to 18 seconds.
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#11 User is offline   Anjeru 

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Posted 05 August 2009 - 01:32 PM

Bro thanks alot.
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#12 User is offline   ProjectGalaxy 

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Posted 05 August 2009 - 01:33 PM

SM nerfed again.
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#13 User is offline   Babe 

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Posted 05 August 2009 - 01:34 PM

Spiritmasters got shafted in this patch.
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#14 User is offline   Haubix 

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Posted 05 August 2009 - 01:34 PM

Thank you :)
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#15 User is offline   Valador 

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Posted 05 August 2009 - 01:38 PM

Have no clue why they nerfed Templars damage reduction... Isnt the whole point of a tank to take damage? I dont think I ever heard people cry about their defense but rather their DPS.
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#16 User is offline   Thats Too Bad 

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Posted 05 August 2009 - 01:38 PM

Therapist said:

Rupture Arrow is already 24 seconds in 1.0, and I saw in some other 1.5 related news that it was going down to 18 seconds.


It was 18 and 32 in 1.0 to 1.2. I assume ur looking at AionArmory which got a shipment of info on 1.5

Chalky said:

For those of you familiar with high level PvP, how do you think these changes will affect balance? I notice that Assassin gets basically nothing, I assume the intention is to let the others catch up with it's PvP prowess.


Gladiators are less fluffy, Elyos Templars are a bit less of Steamrollers, Rangers pew pew More, Spiritmasters are still deadly with their Wing Restraint Combo (if you know over what surface to use it... or no surface :suave:) Sorcerers kill on sight, Clerics still get rolled and Chanters are more annoying.
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#17 User is offline   NeosinneR 

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Posted 05 August 2009 - 01:38 PM

Quote

Sorcerer:
Increased Effectiveness of Boost Magical Attack passive skills, and Added a 3rd version.
Curse of Weakness duration increased from 8 seconds to 1 minute, and increased the effect of Curse of Weakness II
Lumiel, Zikel, and Vaizel's Wisdoms recharge decreased from 1 minute to 30 seconds.


Oh yaaaaaaaaaa!

also..

Quote

Ranger:

Attack Arrow's recharge decreased to 12 seconds.
Rupture Arrow's recharge decreased to 24 seconds.
See-through Eye added to ranger's skill line (detects enemies in Advanced Hide mode)


Fixed the problem where Focused Evasion did not evade Assassins' Ambush

oh ya.. rangers also got boosted. This is awesome. Thanks for posting!

Posted Image
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#18 User is offline   Therapist 

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Posted 05 August 2009 - 01:41 PM

Thats Too Bad said:

It was 18 and 32 in 1.0 to 1.2. I assume ur looking at AionArmory which got a shipment of info on 1.5


Ah ok, you got me.
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#19 User is offline   NeosinneR 

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Posted 05 August 2009 - 01:43 PM

Thats Too Bad said:

Fixed the bug where your auto attack canceled if you moved while using skills.


I'm guessing this is the ranger AA bug. I knew they'd get it fixed before we get it! Lmao rangers gonna own now.... i'm considering ranger as my alt now XD

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#20 User is offline   justamemory 

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Posted 05 August 2009 - 01:50 PM

om nom nom nom nom.
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