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#1 User is offline   FeyraN Icon

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Posted 13 November 2006 - 01:38 PM

Who else has played? ;o
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#2 User is offline   Darkofire Icon

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Posted 13 November 2006 - 01:42 PM

I have, tried the free trial, one massive grind fest and only high lvls could pvp and even then it wasnt that good.Oh one good thing was the low lvl armor and weps looked better then some of the WoW lvl 60 stuf :P
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#3 User is offline   FeyraN Icon

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Posted 13 November 2006 - 01:44 PM

what do people have against grinding... Grinding = good. What's the point of an MMORPG where u hit max level. Hitting max level takes away a huge part of the game which is character improvement. Almost everyone I know play mmorpgs for PvP and character improvement. To make your character better than everyone elses and then show it off through PvP. All you can do after hitting max level is just getting gear, which is gayer than grinding in the first place.

I really hope Aion has a good Korean grind to it.
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#4 User is offline   Darkofire Icon

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Posted 13 November 2006 - 01:53 PM

I got nothing against grinding but it still lacked in pvp and another thing i love about mmorpgs, customization.
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#5 User is offline   Andarel Icon

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Posted 13 November 2006 - 02:34 PM

FeyraN said:

what do people have against grinding... Grinding = good. What's the point of an MMORPG where u hit max level. Hitting max level takes away a huge part of the game which is character improvement. Almost everyone I know play mmorpgs for PvP and character improvement. To make your character better than everyone elses and then show it off through PvP. All you can do after hitting max level is just getting gear, which is gayer than grinding in the first place.

I really hope Aion has a good Korean grind to it.


Someone please correct me if I'm wrong, but I believe everyone's big complaint with grinding is the fact that it's tedious. Whether soloing or partying, here is the breakdown:

The Grind said:

Kill Monster>Get XP/Loot>Kill Monster>Get XP/Loot>Pee/Get Soda>Kill Monster>Get XP/Loot>Move to bigger Monster>Kill Monster>Get XP/Loot>Get Aggro>Die>Run back>Kill Monster>Get XP/Loot...


This starts out as too much of a good thing, then degrades to way too much of a mediocre thing, and eventually devolves into diabolically too much of a bad thing. Character advancement is spiffy, but why can't it be done by exploration, innovation, and quests? Why is one required to spend huge amounts of time murdering the local fauna to advance?

I play FFXI, I have no qualms with working for my advancement, but sometimes it'd be nice to have some options when I don't feel like spending hours killing the same shit. I for one hope that, especially with the dynamic server development in Aion, the players pushing the envelope storyline-wise will see some advancement payoffs no matter what angle they're taking.
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#6 User is offline   FeyraN Icon

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Posted 13 November 2006 - 04:14 PM

I really have nothing against grinding at all. You just get a consistent group together and play some music talk on vent and just grind away for hours and it'll only seem like minutes. I really hate quests unless they are grind quest with mobs that give efficient exp anyways because that's just bonus exp. Other than that quests are just boring as hell you spend most of the time running around, and you can't expect them to give you a decent amount of exp from exploration. Grinding will be the most efficient way to level especially with an efficient group. So I do hope they have a decent grind and a high level cap that they raise with every update.

I mean sure you may think its tedious, but why play an mmorpg if you can't grind. That is what an mmorpg is. They should rather rename mmorpgs to massively multiplayer online watch bars fill up. Especially in a PvP mmorpg like this most people will just grind, kill people, grind, kill more people, grind more, and kill more people.
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#7 User is offline   Shiyu Icon

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Posted 13 November 2006 - 04:17 PM

I played Rfonline beta. Codemaster ruined it. There was almost absolutely no story, or lore that drives the game, just fight in the core wars, and thats pretty much it.
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#8 User is offline   FeyraN Icon

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Posted 13 November 2006 - 04:20 PM

Codemaster did ruin it, but i don't read story, quest, or lore anyways. I just killed people, the only problem was there wasn't any higher level place than Ether for the longest time. Grinding the same mob starting at 30 and making your way towards 45 was just a bit slow. I heard they tripled the exp rate and its very easy now especially with a low level cap like 50. What server did you play on btw?
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#9 User is offline   Andarel Icon

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Posted 13 November 2006 - 04:24 PM

FeyraN said:

I really have nothing against grinding at all. You just get a consistent group together and play some music talk on vent and just grind away for hours and it'll only seem like minutes. I really hate quests unless they are grind quest with mobs that give efficient exp anyways because that's just bonus exp. Other than that quests are just boring as hell you spend most of the time running around, and you can't expect them to give you a decent amount of exp from exploration. Grinding will be the most efficient way to level especially with an efficient group. So I do hope they have a decent grind and a high level cap that they raise with every update.

I mean sure you may think its tedious, but why play an mmorpg if you can't grind. That is what an mmorpg is. They should rather rename mmorpgs to massively multiplayer online watch bars fill up. Especially in a PvP mmorpg like this most people will just grind, kill people, grind, kill more people, grind more, and kill more people.


I envy you, sir(madam?). People who can enjoy hours upon hours of grinding are rare indeed. I think I'm going to concede this one to a difference in taste then and quit hijacking this thread, but I encourage you to rethink your dismissal of xp for exploration. Like it or not, it's a viable concept. Earth and Beyond did it quite well in its day.
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#10 User is offline   FeyraN Icon

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Posted 13 November 2006 - 04:34 PM

Grinding itself isn't enjoyable, what's enjoyable is the fact that you know your consistently making your character better. You're watching bars fill up and that's what's enjoyable. Exploration seems like just free exp everyone gets, and higher levels get to pull further away at random spikes. I don't see the point of it really
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#11 User is offline   Darkofire Icon

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Posted 14 November 2006 - 03:15 AM

I cant grind mobs for more then half an hour unless im grinding with someone else :)
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#12 User is offline   shulei Icon

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Posted 14 November 2006 - 03:30 AM

FeyraN said:

I mean sure you may think its tedious, but why play an mmorpg if you can't grind. That is what an mmorpg is. They should rather rename mmorpgs to massively multiplayer online watch bars fill up. Especially in a PvP mmorpg like this most people will just grind, kill people, grind, kill more people, grind more, and kill more people.


MMO content should fully utilize the fact that you have thousands of people, probably from all over the world, interacting together. Sieges, clan wars, defending forts against NPC enemies etc. Otherwise it seems to me you could just as well play FFXII to grind and then Counterstrike to PVP?
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#13 User is offline   Respeed Icon

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Posted 14 November 2006 - 04:15 AM

man i was so dissapointed in this game, it seemd like it had such great potential.... *sigh* well they cant ALL be winners
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#14 User is offline   FeyraN Icon

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Posted 14 November 2006 - 05:09 AM

shulei said:

MMO content should fully utilize the fact that you have thousands of people, probably from all over the world, interacting together. Sieges, clan wars, defending forts against NPC enemies etc. Otherwise it seems to me you could just as well play FFXII to grind and then Counterstrike to PVP?


Yes, Castle sieges, clan wars, are pvp content that add different pvp styles and more variety of pvp which makes it fun, but it's not counter-strike since counter-strike characters are all the same you're not significantly pulling away from grinding. People can't get lucky and kill you in an mmorpg. The grind is to pull ahead and then you PvP for forts or what not to control territory and dominate the server. It's not a 5v5 shutter flash bannana, smoke right side, flash over, nade action box, flash back halls, 2 check back halls rest clear site, type thing. What you control stays with you, the round doesn't reset.

There's a completely different kind of teamwork from a mmorpg compared to counter-strike. Counter-strike is a mind game, while mmorpgs are more micro management and people playing their jobs correctly.
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#15 User is offline   Koji Icon

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Posted 14 November 2006 - 07:15 AM

Recently bought it for £10 (Would have been £5 but they couldn't find the discs...tools) :confused:

Anyway...of what i've played....it's rather poor, wish i hadn't of bought it now. I even got friends to buy it so we could have a game...now they hate me. Lame!
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#16 User is offline   Darkofire Icon

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Posted 14 November 2006 - 12:37 PM

Heh and it looked so good, well im just happy i only played for the 30 day free trial :D
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#17 User is offline   FallenSpirit Icon

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Posted 14 November 2006 - 12:43 PM

I have the game and man they could have made something good with it but nahhh Code master dont have it , no story line that could spice up the game play and mostly a Potion Spamming game ,wich i find realy annoying when your grindding or even more during pvp.
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#18 User is offline   Darkofire Icon

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Posted 14 November 2006 - 12:48 PM

Outta interest did the same happen to Archlord? Another game by codemasters that looked like it had potential.
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#19 User is offline   Koji Icon

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Posted 14 November 2006 - 05:41 PM

I never played Archlord, but i heard bad things.
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#20 User is offline   Yakuzan Icon

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Posted 14 November 2006 - 06:44 PM

Darkofire said:

Outta interest did the same happen to Archlord? Another game by codemasters that looked like it had potential.


I don't think it had potential but it could've been better. I believe some people are totally in, others dislike it.
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