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Damage calculation Rate Topic: -----

#1 User is offline   Mythical1 

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Posted 17 August 2009 - 12:15 PM

So ive searched and can't find anything.

Is there any info out there?
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#2 User is offline   Had 

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Posted 17 August 2009 - 12:35 PM

Seeing as the game isn't even released yet, not to mention damage is being reduced in 1.5.
I would just wait until a little while after the game comes out and even wait till you have hit the abyss to worry about min/maxing.
Just use your common sense and choose the best stats for the way you play.
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#3 User is offline   Rosalie 

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Posted 17 August 2009 - 12:36 PM

what do you mean damage calculation?
about what?
be more specific
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#4 User is offline   Hedd 

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Posted 17 August 2009 - 11:00 PM

He's probably looking for the damage formula for calculating an estimated damage range of a spell, skill or weapon.
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#5 User is offline   Mythical1 

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Posted 18 August 2009 - 04:29 AM

Hedd said:

He's probably looking for the damage formula for calculating an estimated damage range of a spell, skill or weapon.


Yep for example:
From GW Damage calculation - Guild Wars Wiki (GWW)
From WAR Warhammer Online – Melee Combat Mechanics Disquette’s Weblog

What I want to know at the moment is the effect of physical defence, but how everything else is worked out too would also be very useful.
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#6 User is offline   MadMaxx 

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Posted 19 August 2009 - 08:13 AM

I'm hunting for this also... there doesn't seem to be enough metrics available (no combat logging) to formulate how physical defense effects net damage taken.
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#7 User is offline   Disquette 

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Posted 24 August 2009 - 11:02 AM

Well hullo there ;-)

Mythical1 said:



Unfortunately, I didn't become interested in Aion until recently, so I didn't do any closed betas and thus don't have an article up like I did for Warhammer.

That having been said, depending on how the Open Beta goes, and depending whether or not someone else tests/analyzes/posts it all, I might do the same thing for Aion.

The nice thing about the WAR beta was that I had a high level toon to use to do some of those calculations, which was important. I'm not familiar enough with Aion to even know how much time I'm going to need before being able to put together an article. Again, assuming someone doesn't do that way before me.

I don't know what the NDAs are like, but with WAR, we weren't allowed to post anything until release, which is what I did (article was ready ahead of time). So, perhaps there are people that have already figured all of this stuff out and are just waiting for NDAs to lift before posting it.
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#8 User is offline   SeismoGraf 

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Posted 24 August 2009 - 12:16 PM

I afford to refer you to my first post Weapon type DPS comparison on that subject. Because fighting is central in Aion and you can't win a fight without doing damage, your question almost has to be a natural starting point for mechanic analysis.

This post has been edited by SeismoGraf: 24 August 2009 - 12:18 PM
Reason for edit: wrong link anchor

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#9 User is offline   Zerth 

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Posted 14 September 2009 - 12:03 PM

SeismoGraf said:

I afford to refer you to my first post Weapon type DPS comparison on that subject. Because fighting is central in Aion and you can't win a fight without doing damage, your question almost has to be a natural starting point for mechanic analysis.


Damage calculation depends on more then just attack mate. The whole mitigation part is missing so you only have part a formula. That doesn't do you any good if you want to test it. Unless ofcourse you know a mob with 0 (Physical Defence, Block, Parry, Evasion).

This post has been edited by Zerth: 14 September 2009 - 02:32 PM

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#10 User is offline   Imira 

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Posted 14 September 2009 - 12:22 PM

Zerth said:

Damage calculation depends on more then just attack mate. The whole mitigation part is missing so you only have part a formula. That doesn't do you any good if you want to test it. Unless ofcourse you now a mob with 0 (Physical Defence, Block, Parry, Evasion).


http://www.aionsourc...-max-dps-5.html

We're still working on figuring things out, so its not completed yet. But its as far as we've come.

Damage = [(Average_Damage + Attack_Power) * (Damage_Penalty + Bonus_Damage) ((1-Crit%)+(Critmod*Crit%))] - ((Defense * Defense_Bonus)/10)


Crit% = Base% + (PhysCrit/10)

Eva% = 1-(Eva_Rate - Accuracy) / 1000 | If Eva% is not between 1 and 0.7, then round it to either 1 or 0.7, whichever is closest.
Par% = 1-(Par_Rate - Accuracy) / 1000 | If Par% is not between 1 and 0.6, then round it to either 1 or 0.6, whichever is closest.
Block% = 1-(Block_Rate - Accuracy) / 1000 | If Block% is not between 1 and 0.5, then round it to either 1 or 0.5, whichever is closest.

Acc% = Eva% * (Par%*(1+Reduction%) * (Block%*(1+Average_Reduction%))

DPS = (Damage * Acc%) / Delay

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#11 User is offline   Zerth 

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Posted 14 September 2009 - 02:31 PM

Imira said:

http://www.aionsourc...-max-dps-5.html


Acc% = Eva% * (Par%*(1+Reduction%) * (Block%*(1+Average_Reduction%))

DPS = (Damage * Acc%) / Delay


Edit: Just figured out that Reduction% is still unknown right?

This post has been edited by Zerth: 14 September 2009 - 02:46 PM

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#12 User is offline   Old Skratch 

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Posted 14 September 2009 - 02:33 PM

gonna suck bad if they reduce templar damage.
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#13 User is offline   airtonix 

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Posted 14 September 2009 - 02:41 PM

Old Skratch said:

gonna suck bad if you guys can't put up with my QQ.


I agree. we should hang him now, be done with the peasant by gods!
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#14 User is offline   Imira 

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Posted 14 September 2009 - 03:17 PM

Zerth said:

Edit: Just figured out that Reduction% is still unknown right?


Yes, as of right now, Parry's damage mitigation is unknown. There's a thread with someone investigating it in the analysis section.
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