Character Stats, XP, DP (Origin: Gerbator&Team, July 2009)
#22
Posted 01 September 2009 - 11:06 PM
The crit rate chart is interesting.
Up to 440 crit rate, every 10 crit rate = 1% chance to crit.
After 440 the value of increasing crit rate seems to be greatly diminished.
I suppose if you get to 440 crit it may be better to start stacking other stats after that.
Up to 440 crit rate, every 10 crit rate = 1% chance to crit.
After 440 the value of increasing crit rate seems to be greatly diminished.
I suppose if you get to 440 crit it may be better to start stacking other stats after that.
#23
Posted 01 September 2009 - 11:59 PM
Goliathon said:
The crit rate chart is interesting.
Up to 440 crit rate, every 10 crit rate = 1% chance to crit.
After 440 the value of increasing crit rate seems to be greatly diminished.
I suppose if you get to 440 crit it may be better to start stacking other stats after that.
Up to 440 crit rate, every 10 crit rate = 1% chance to crit.
After 440 the value of increasing crit rate seems to be greatly diminished.
I suppose if you get to 440 crit it may be better to start stacking other stats after that.
You got it. That seems to be the common wisdom at this point, though there is plenty of evidence that Phys Attack will provide more dps than Phys Crit. No reason not to get Phys Crit to 400 at least and up to the soft cap of 440 if you have the manastones and gear. After that, there should be plenty of room to stack Phys Attack or mix it up however you prefer.
#24
Posted 02 September 2009 - 04:38 AM
Hi there !
First, thanks for the translation, and thinks for notifying me about it ! ;)
As you may have guessed, I am the author of these posts (with great contribution from Zeross39 and Endy in data collection). I don't intend to interfere with Seismograf's work, and writing in a "correct" English is for me a fairly time consuming activity, so I won't be talkative here. But I'll keep an eye on this thread, and I look forward to your feedback :)
First, thanks for the translation, and thinks for notifying me about it ! ;)
As you may have guessed, I am the author of these posts (with great contribution from Zeross39 and Endy in data collection). I don't intend to interfere with Seismograf's work, and writing in a "correct" English is for me a fairly time consuming activity, so I won't be talkative here. But I'll keep an eye on this thread, and I look forward to your feedback :)
#26
Posted 02 September 2009 - 04:50 AM
great info, thanks!
#27
Posted 02 September 2009 - 05:40 AM
gerbator said:
hi there !
First, thanks for the translation, and thinks for notifying me about it ! ;)
as you may have guessed, i am the author of these posts (with great contribution from zeross39 and endy in data collection). I don't intend to interfere with seismograf's work, and writing in a "correct" english is for me a fairly time consuming activity, so i won't be talkative here. But i'll keep an eye on this thread, and i look forward to your feedback :)
First, thanks for the translation, and thinks for notifying me about it ! ;)
as you may have guessed, i am the author of these posts (with great contribution from zeross39 and endy in data collection). I don't intend to interfere with seismograf's work, and writing in a "correct" english is for me a fairly time consuming activity, so i won't be talkative here. But i'll keep an eye on this thread, and i look forward to your feedback :)
First of all, thank you very much Gerbator! With your team's impressive work you will help more than one. All your future work is certain to be observed by a benevolent eagle eye from the community. It is a pleasure to have you on our forums.
#31
Posted 02 September 2009 - 08:53 AM
So I know this is probably something I could (and will, eventually) work out on my own, I'm curious - has anyone drawn any conclusions about some of the generally more efficient grinding parties? Based onparty size, the level difference influencing XP, and the likelihood of killing elites as opposed to normal mobs in a party?
I know that this is a lot of variables to work with; quite possibly more than are feasible to draw a reasonable conclusion, but just wondering if anyone's thought about it at all.
I know that this is a lot of variables to work with; quite possibly more than are feasible to draw a reasonable conclusion, but just wondering if anyone's thought about it at all.
#32
Posted 02 September 2009 - 10:16 AM
Yeah, that's on my to do list. Now that we have these formulas and lists of mob HP and XP that should go a long way towards helping figure that out
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This forum's favorite fallacy: Argumentum Ad Hominem: an argument that attacks the person who holds a view or advances an argument to invalidate his view, rather than commenting on the view or responding to the argument.
This forum's favorite fallacy: Argumentum Ad Hominem: an argument that attacks the person who holds a view or advances an argument to invalidate his view, rather than commenting on the view or responding to the argument.
#33
Posted 02 September 2009 - 10:49 AM
Thanks on the post and translation!:thumbsup:
~ Legion - Xen of Onslaught ~
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Website In Creation. JR
Kyzer 29 Rang 346 Kills - Evron 31 Sorc 370 Kills
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Website In Creation. JR
Kyzer 29 Rang 346 Kills - Evron 31 Sorc 370 Kills
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