Guide: Avoiding Unwanted PvP in Aion
#21
Posted 01 September 2009 - 07:46 AM
Really though, the concept of the game is about the conflict between the races, it would be kind of sad to see players running for the hills whenever the enemy rift in.
#22
Posted 01 September 2009 - 07:47 AM
Charmille said:
The interesting thing was, even though they were up high on a mountain top, we could see their AFK store message glitching through the terrain as we panned the camera around. This gave away the fact that they were up there so we casually spent time working our way up the mountain, then tidied them up when we got there :D
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It felt so wrong killing AFK people. There were actually 5 in total and it took quite a while to kill some of them, I think they were higher level than we were. My boyfriend convinced me that they were just in our lands to kill us anyway so....I suppose that made it ok? It felt unsporting anyway.

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#24
Posted 01 September 2009 - 08:07 AM
Aion Bunny said:
The interesting thing was, even though they were up high on a mountain top, we could see their AFK store message glitching through the terrain as we panned the camera around. This gave away the fact that they were up there so we casually spent time working our way up the mountain, then tidied them up when we got there :D
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It felt so wrong killing AFK people. There were actually 5 in total and it took quite a while to kill some of them, I think they were higher level than we were. My boyfriend convinced me that they were just in our lands to kill us anyway so....I suppose that made it ok? It felt unsporting anyway.
Wrong? you mean hilariously fun, right?
He's totally right though, they were probably there to gank low levels.
#25
Posted 01 September 2009 - 08:11 AM
#26
Posted 01 September 2009 - 08:11 AM
This post has been edited by RambleOn: 01 September 2009 - 08:15 AM
#27
Posted 01 September 2009 - 08:28 AM
Aion Bunny said:
Heh, that's pretty funny and it's totally legit to kill them. Think about all the players you saved from getting ganked.
Oh, and regarding falling off of cliffs - don't do it if you have huge lag spikes and high latency. High latency and dropped packets can mean that you go splat. So I don't do that sort of thing a lot on the Chinese servers (I'm east coast NA), because you never know when the lag is going to hit.
:dazed:

Chalky said:
Curse Premium - the Bare Truth
Ayase said:
Knite said:
I sure hope so... otherwise i'll have to go grab a towel
#28
Posted 01 September 2009 - 08:47 AM
Xeliath said:
And most likely lost.... probably alt-tab to look at a map. They deserved to be counter-ganked.
#32
Posted 02 September 2009 - 11:30 AM
#35
Posted 31 August 2009 - 07:33 PM
This is posted by me due to it containing HTML code, only parsable by administrators.
Enjoy!

Avoiding Unwanted PvP in Aion
Written for the NA/EU release
Last Updated: 18 August 2009
Introduction:
I thought it might be helpful to put a guide of this nature up for those enthusiastic PvE players that are considering buying Aion but aren't so thrilled about the idea of being thrown into a PvPvE environment. At the very least, I hope this guide will explain to you the nature of PvP that you will encounter in Aion, when you should expect to encounter it, and how to "manage" your gaming to suit your own playstyle.
That said, this guide is not just directed at PvE players. In Aion there are times when we all need to concentrate on quests, or we are going solo, or we are just not in the mood for competitive game play. Rather than "not play Aion" to satisfy these moments, there are certainly other options available but they require some further thinking on your part. Being a PvPvE game, Aion is a colourful mixture of playstyles so I believe it is important to form a strategy early to allow greater flexibility and ultimately make the most of your game subscription ;)

How to Avoid Unwanted PvP in Aion:
1. Know Your Zone
First and foremost it is crucial for any player to understand the PvP risks within the area they are playing in. Knowing whether the enemy faction can enter the zone you are playing in, as well as where they can enter from, can play a huge part in your overall strategy. It is of particular importance for you to understand what level you will be when you are playing in the area, as well as what level the enemy faction may be when they infiltrate.
Firstly, the following areas within Atriea cannot be infiltrated by the enemy faction. They are completely separate and therefore can be considered entirely PvE zones where you will not encounter the enemy faction at all. You will notice though that the NPC enemy level only extends as high as 25, so there is only so much grinding you will be able to do to level up in these areas.
| Zone Name | Race | Your Quest Level | NPC Enemy Level |
|---|---|---|---|
| Ishalgen | Asmodian | 1-10 | 1-10 |
| Pandaemonium | Asmodian | 10-50 | None |
| Altguard | Asmodian | 10-20 | 10-20 |
| Brusthonin | Asmodian | 20-25 | 20-25 |
| Poeta | Elyos | 1-10 | 1-10 |
| Sanctum | Elyos | 10-50 | None |
| Verteron | Elyos | 10-20 | 10-20 |
| Theobomos | Elyos | 20-25 | 20-25 |
The following areas within Atriea can be infiltrated by the enemy faction. Infiltration is done by accessing various temporary rifts on the map, so it is crucial to study the maps for these zones and learn where the rift exit points are likely to be. A good overview of Rift access points is available -->here.
It is important to note that in these areas there is a large gap between the expected starting level you will be when you arrive in the zone (based on the quest requirements for the zone), compared to the level of players that may infiltrate via the rifts in that area.
Although the rifts are spread out across the map, the zones themselves are totally connected, so it is possible (for example) for a level 20 player in Morheim or Eltnen to find themselves under attack by groups of enemy players of level 45 that have made their way north from a higher level rift entrance. For this reason it is recommended to always be on your guard when playing in any of the PvPvE areas listed below.
| Zone Name | Race | Your Quest Level | NPC Enemy Level | Player Enemy Level |
|---|---|---|---|---|
| Morheim | Asmodian | 20-40 | 20-45 | 20-45 |
| Beluslan | Asmodian | 30-50 | 35-50+ | 30-50 |
| Eltnen | Elyos | 20-40 | 20-45 | 20-45 |
| Interdiktah | Elyos | 30-50 | 35-50+ | 30-50 |
| Abyss (incl Reshanta) | Both | 25-50 | 25-50+ | 25-50 |
2. Use Early Warning Chatlog Alerts
This is perhaps the most useful tip I have come across (passed on to me by Pepper during CB6). It is actually possible in Aion to setup an early warning chatlog that will alert you to the presence of the enemy when they are as much as two full radar ranges away from you. This gives you plenty of time to either run for cover, use your return skill, call for help, find allies to fight with, or simply log out of the game and come back later when the coast is clear.
Some people are put off by the possibility of enemy infiltration teams who can appear out of nowhere and kill you before you can react. Often by the time you see the enemy on your radar or screen, it is far too late to run for cover or shout for help. The early warning chatlog will help to greatly reduce this problem.
To setup the early warning chatlog, you will need to do the following within Aion:
- Select the "Combat" tab within your chat window.
- Right click on the name of the tab and select "Tab Options".
- Scroll down and expand the section called "Combat Options - Third Party"
- Tick all 5 of the options called "Enemy's Attack", "Enemy's Attack Skills", "Enemy's Buff Skills", "Enemy's Periodic Effects" and "Enemy's Defense".
- Click on the colour next to each of these 5 options and set it to a very bright colour (i.e. Bright Red).
- When you are finished changing the colours, click the "Change" button at the bottom.
- Lastly, left click and hold the "Combat" tab and drag it to somewhere visible at all times (i.e. I put mine directly above the main chat window).
Example Configuration:
Here are some pictures of a good Combat Tab configuration:

What it Looks Like:
With this configuration you will receive advanced warning when the enemy faction is approaching you (or when you are approaching them ;) ), often before they even know you are there. Below is an example of the things you will see pop up in your combat tab when it is configured in this way. Basically, if you see red text start popping up then you need to prepare for an attack by the enemy faction.

3. Use Kisks in Zones with Infiltration Access
If you know the area you are playing is subject to infiltration but you plan on questing there anyway, I highly recommend looking for a good location to store a kisk (temporary bind point) closer to where you will be questing so you can recover safely if you are killed unexpectedly. This is perhaps one of the most useful tricks you can use in your planning arsenal. The amount of safe locations for kisks are almost limitless so be prepared to spend some time exploring.
Kisks themselves aren't very expensive - the small ones only cost approximately 30,000 kinah and allow 6 people to bind to it. Here are just a few of the many types of kisk stones available:
Aion Armory Item
Aion Armory Item
Aion Armory Item
Aion Armory Item
Aion Armory Item
Aion Armory Item
The best kisk locations are those that allow you to either resurrect at an elevated location, those that you can only get to from a lot of complicated effort, or those where you can actually "glitch" your kisk inside another item so that it cannot be seen (i.e. a tree, mushroom, snowball, or bush).

If the Enemy finds your Kisk:
If you are unlucky enough to have your kisk found by the enemy, there are two things that could happen.
The enemy could decide to destroy your kisk, in which case you will receive a warning telling you that your kisk was destroyed. Be careful not to confuse this message with the one you get when your kisk has expired after 2 hours because they are identical messages. Always take note of the time when you plant a kisk so that you can work out whether the message you are receiving is because your kisk expired, or because the enemy discovered your hiding spot and destroyed it. If it is the second option then you will need to find a new hiding place in future.
On the other hand, the enemy could decide to "camp" your kisk, in which case they will wait for you to resurrect at your kisk point then kill you instantly, while you are still under soul sickness. Unfortunately, you will not know whether your kisk is being camped until you arrive, by which point it will be too late. The important thing to remember in this situation is that when you are bound to a kisk you always receive an "option" to resurrect at either your kisk point or your main bind point. You are not forced to resurrect over and over at your kisk at the mercy of the enemy. Therefore, if you find your kisk being camped, you can just select your main bind point to resurrect away from the situation.
The important thing to remember about a kisk is that it gives you some more "options" for resurrecting.
4. Learn the Zone Exit Points
Within each map there are what I refer to as "exit points" which allow you to travel to or from the next zone available to your race. These exit points are normally found at the end of a path that appears on the map as a dead end, however in most cases there is a portal gate providing access to the next zone. When you run through these exit points the enemy race are not able to follow you, which is useful to know if you are being chased.
A good example of a zone exit point is in Morheim (an Asmodian area) in the North-East most point of the map (see the red X in the map below). This exit point leads directly to Altguard, which is a PvE only zone. It is not possible for the enemy to be waiting for you on the other side, so if you are on the run then this is a good direction to head in ;)

Here is a picture of what the exit points themselves look like. The exit point pictured is the one in the South-West of Morheim, which leads directly to Beluslan when you walk through it:

Perhaps one of the more obvious, but still important, tactics is to carry a good supply of consumable items to give your character an edge when it comes to fleeing from an unfavourable PvP encounter. If you find yourself being approached by an unruly enemy mob while you are solo questing, perhaps the best tactic to avoid being fish-food is to put on some speed boosts and high tail it toward some allies.
Some consumables can be crafted, some can be gathered, some can be obtained from doing quests, while others can be purchased from NPC vendors. Here are just a few of the many, many types of consumable items available:
Aion Armory Item
Aion Armory Item
Aion Armory Item
Aion Armory Item
Aion Armory Item
Aion Armory Item
When Aion is finally released in the NA/EU territories, the PvP "Slayer System" will be implemented within the game to provide some minor penalties and rewards for PvP relating to player infiltration.
Perhaps the most useful part of the Slayer System is the "Curse/Judgement" effect that players will come under once they have killed a certain number of players of a lower level to themselves. Once under a Curse or Judgment, the location of the player will be revealed throughout the local map. Also, even if the enemy is under hiding skill, their title will be seen, making it easy to be spotted.
With this is mind, it will be important to watch the location of these "Slayers" on the local map while you are questing if you want to avoid getting pulled into a confrontation.
~~ The End ~~

Ayase said:
Tworak said:
Snoozle said:
#36
Posted 04 September 2009 - 03:03 AM
Good stuff :D

Ayase said:
Tworak said:
Snoozle said:
#37
Posted 04 September 2009 - 06:36 AM
Cynic said:
Good stuff :D
Cynic... a perfect example here on why you guys should have kept your wiki. Sure, the Aion website will has their PowerWiki, but with it closed to external contributors.. .it's not much of a wiki to the public. :(
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