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Lingo:
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Aggro (Noun): That's the thing you have if the monster is attacking you. (Cleric: ''I pulled Aggro!!!' The monster is now attacking the Cleric, Templar: ''I got Aggro back'' The monster is attacking you again...)
Aggro (verb): When Aggroing stuff, getting the attention of monsters. (''I'll aggro them, while you heal me...'')
Hate (noun): The amount of hate the monsters has towards you move you on his Kill list. The person with the most Hate, has Aggro.
Threat: Same as Hate. Pick your poison.
Enmity: Same as Hate.
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Hate Mecanics, (or so it appears to be... correct me here if you find something that is erroneous)
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First of all, in order to generate mob hate, you must first be on that mob's Hate List. Each mob keeps a Hate list, or a record of every player that has done something the mob hates. There are several ways to get onto a mob's Hate List:
-Negatively affecting the mob. This includes damaging the mob through physical attacks, spells, or abilities, hindering or debuffing the mob through spells that decrease its performance, and "bothering" the mob by walking where it can see you. (aggroing it)
-Positively affecting someone the mob hates. This includes healing or buffing someone on the mob's hate list. It is important to note the effect of Hate Decay: the hate you generate decays, wears off, or decreases in intensity over time. Hate decays even more frequently as the mob hits you for damage as this allows the mob to release some of the hate you have built up.
Once you have made it onto the mob's Hate List and have been assigned a Hate Meter, you can begin to generate hate. It seems to be that there is 2 types of Hate:Spike Hate, and Gradual Hate.
Spike Hate: An instant high amount of Hate generated through Abilities such as: Provoke, Provoking Severe Blow, Provoking Shield Counter, etc.
Consistant Hate: Hate generated through damage dealt to the mob. (The more damage you deal, the more Hate you build)
Abilities such as Provoking Severe Blow, generate both type of Hate as one part is spike and the damage part of the ability generates Consistant Hate.
The reason to separate these 2 is because keeping aggro seems to be the result of both Hate scores, But they don't decay at the same rate.
If we see the Hate Threshold as a Big Cement block, the Consistant Hate is the force at which we are pushing it, while the Spike Hate is the kicking you do to make it slide further, then it stops sliding and stay still until you catch up to it and start pushing again. The decay would be like the slope angle of the hill on which you are trying to push the block to the top that makes the block slides backward if you stop pushing it.
It's quite easy to see, just blow all your threat moves back to back just once then continue to only auto attack. See how much time it takes for someone to pull aggro. Try again and use them spread all over your rotation, like open with provoking severe blow, use a dmg skill chain, provoke, use dazing sev blow and it's following chain, auto atack once or twice use your shield counter, then provoking shield counter, another dmg chain, then roar.. Don't use your enmity skill more than once for the test, even if cooldown came up. That way your Spike Hate is spread all over. Now see how much time it takes for someone to pull.
Guess what, takes longer for someone to pull off you in the 2nd case. Now why is that? Decay. If you used up all your Spike enmity at start, those decay rather fast. and you haven't yet built a lot of constant enmity to back it up. You Spike enmity fades and you are left with little enmity. In case 2 you Spike your enmity up so you remain on top, yet in between your spikes, you continue to build constant enmity.
Spike Hate is like a threat loan for when you need to pump that enmity NOW, but you'll have to pay it back with constant enmity (wich is a slower gain, but also a slower decay) at some point if you wish to remain on top because that spike hate boost will decay quite fast.
In other words, best way to boost your enmity is through doing more damage and spread your spike hate cooldown over time and targets.
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Hands-On, An example on how to handle a 3-way pull:
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IJ the one that has Ranged attacks (marked to kill first), and open up with Provoking severe blow. That should give you just enough enmity so dps can start right away.
Then, when the 2 others are in range, use Provoking Roar. That not only put the others on you, but bumps up your enmity on first target too ensuring you don't loose it.
Then you can afford to use Provoke on the one that just got slept.
Land a dmg skill chain on 1rst mob.
When Provoking Shield counter pops up, use it on the 2nd target not CC'd.
Keep DPS on the first one, with Provoking Sev Blows as they come. Provoke on the CC.. etc. 1st mob dead. Repeat on the 2nd one, minus the Provoking shield on the CC'd to not wake it, but keep using provoke on it.
The 1 shot AoE at the start you just did, just saved you TONS of trouble filling the gap to keep it on you while dps start and giving you that small window of breathing room to make sure the other 2 aren't running to your Cleric / Sorc.
This post has been edited by Lunae: 08 October 2009 - 08:30 AM

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