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Open Beta Boosted with New Patch! Rate Topic: -----

#1 User is offline   Knite Icon

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Posted 12 September 2009 - 03:23 PM

Good news, folks. The Western version of Aion is now COMPLETELY IN SYNC with the Korean version! And the world thought it would never happen!

Open beta has also been extended a little bit to test out the new patch, so I think we owe the NC West team a collective THANK YOU for treating this game right!

Thanks guys! ;)
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From www.AionOnline.com


We are closing to the end of open beta and are with that putting a busy week of testing, bug hunting and insistent server improvements behind us. We have come a long way since day one and very happy to see all the positive things you have to say about Aion, but we are still at a point where can do a lot to improve connectivity performance and make the game a better and smoother experience for everyone.

The frosting on this beta's cake will manifest itself through a dazzling new patch starting distribution on Saturday 9/12/2009 at 5 p.m. CST/11 p.m. BST (more). We want to make up for the lost playtime not only by the long list of improvements that are shipped, but also by adding an additional 6 hours to the end of open beta. Open beta will end on Monday 9/14/2009 at 2 a.m. CST/8 a.m. BST (more)

It will take us a while to implement all the tasty updates, but if Aion is with us, Atreia will once again thrive with players and life two mere hours later. For European players who prefer to leave night watch to our owl friends in the animal kingdom, this is an excellent chance to leave your launcher on over night to make sure Aion gets patched up and ready for Sunday! The patch is about 630MB big so you might want to consider doing this.

Aion 1.5.0.5 Patch Notes

We hope you are looking forward to seeing all these improvements as much as we do, and wish you will enjoy the 6 hour extension of open beta. Keep posting the same good feedback in our beta forums as you have done so far, and follow us closely on Twitter (@aion_ayase, @aion_xaen, @aion_amboss, @aion_liv). Our mission to communicate everything Aion and to keep you updated continues.

Fly safely.


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Open Beta Notes

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Login and server select lag should be resolved. This is one of the major reasons for pushing this update to ensure it is resolved for live.

1. The mouse will now turn the character (not the camera) when holding down both mouse buttons.
2. Territory specific files are now in place to prepare for multiple languages. Please ensure your launcher is set to the correct territory under settings.
3. Updated support and errors links throughout the game.
4. Servers are now labeled appropriately for their region or language.
5. Our language filter is now fully operational. ******in's can now freely talk about their cl***

Skill

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1. Bow Attacks 10%, Critical Hit +100 have been added to the Ranger's "Speed of the Wind" skill.
2. The duration time of the Sorcerer's "Sleeping Storm" skill has been changed from 10 seconds to 20 seconds and it increases all elemental defense.
3. Sorcerer's "Sleeping Storm" skill cast time has been changed from 2 seconds to 1 second, the cool-time has been changed from 2 minutes to 3 minutes as well.
4. It has been changed to be affected by the cast speed when using Sorcerer's "Kaisinel's Wrath" and "Lumiel's Wrath" skills.
5. Spiritmaster's "Enmity Swap" skill's cool-time has been changed from 2 minutes to 1 minute.
6. Spiritmaster's "Spirit Recovery" skill's cool-time has been changed from 10 minutes to 3 minutes.
7. Spiritmaster's "Summon Energy of Cyclone" The energy number appeared when using the skill has been changed from 3 to 4, the Accuracy has been increased.
8. Spiritmaster's "Armor Spirit": 1000 of Magical Accuracy, Accuracy have been added to the "Armor of Strengthening" skill.
09. Spiritmaster's "Spirit Ruinous Offensive" skill's cool-time has been changed from 1 minute 30 seconds to 1 minute.
10. The attribute and damage application method of Spiritmaster's "Ignite Aether" and "Disenchant" skills have been changed.
- The basic damages happened when Boost Magic Skill and Weakening Magic are deleted from the target has been decreased, but the damage will increase according to the Magic
Boosting Power.
- It has been changed that, According to the defense attribute of the target, damage increases or decreases.
- Current skill tool time explanation is shown before the change, so please do not get confused.
11. Cleric's "Grace of Empyrean Lord" skill's cool-time has been changed from 5 minutes to 3 minute.
12. Cleric's "Earth's Wrath" skill damage has been strengthened.
13. Cleric's "Summon Noble Energy" skill's damage has been strengthened.
14. Cleric's "Ripple of Purification" skill effect range has been changed from 10 meters to 20 meters.
15. 400 of Magic Resistance decrease has been added to the Cleric's "Chain of Suffering" skill effect.
16. Chanter's "Rage Spell" skill effect has been changed from its Recovery Skill Cast Time 50% increase to 20% increase.
17. Chanter's "Blessing of Wind" skill duration time has been changed from 20 seconds to 30 seconds, additional damage has been strengthened.
18. Chanter's "Mountain Crash" skill damage has been strengthened, skill accuracy has been increased.
- Due to the current tool tip error, the damage in the explanation has been lower than the actual damage, so please do not get confused.
19. New Skill: "Elemental Defense Increase I" for Sorcerer and Spiritmaster. (from purchasable Skill Book.)
20. New Skill: "Contract of Resistance I" skill available for Spiritmaster. (from purchasable Skill Book.)
21. Spiritmaster commands can now be used continuously. Effect now properly applies to Spiritmaster characters. Conflicting effects with "Spirit Detonation Claw" resolved.
22. Certain objects not immediately destroyed by "Disenchant" and "Ignite Aether" (Spiritmaster) skills has been addressed.
23. Skill book prices for Sorcerer and Spiritmaster decreased by 20%.
24. "Mountain Crash" (Chanter) skill changed to a long-range skill.
25. Clerics' summon and resurrection skills now work properly when in the air or on slopes.
26. Forced transformation type skills, (such as the Sorcerer and Spiritmaster "Sleep" and "Fear") are now not affected by the cast time
a. Sorcerer (Sleep, Tranquilizing Cloud, Sleeping Storm, Curse of Roots)
b. Spiritmaster (Fear, Fear Shriek, Curse of Fire, Curse of Water)

Combat

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1. Abnormal character death while flying/gliding has been addressed.
Instanced Dungeon

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Contested Lands - Dredgion

1. When entry is unavailable, the entry request button will not show.
2. Some monsters can now detect Advanced Hiding.
3. Characters that leave the area by abnormal means (logging out, disconnected) now do not have reentry time applied.

Quest

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1. [Elyos/Asmodian][Sanctum/Pandaemonium] Quests not properly available in cities now obtainable to eligible PCs.
2. [Elyos/Asmodian] It has been changed that the quest to acquired the entry item of Instance Dungeon's Poeta of Darkness, "Time Activation Stone," will be allowed to acquire
only 1 of them regardless of areas.
3. [Asmodian][Brusthonin] During the "Captain's Hat" quest, when one glides to Black Perl ship, the character will be affected by the turbulence.
4. [Elyos/Asmodian][Steel Rake Ship] The Big Barrel object required for the "[Group] A Promise to a Customer, [Group] Request of a Wine Lover" quests, will appear only in the liquor storage.
5. [Elyos] [Group] [Judishtira's Bioweapon] "Balaur Bio Weapon" now creates properly.
6. [Asmodian][Beluslan] Now possible to obtain quest from NPC Lapion after "late" item delivery.

Item

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1. Names of some items have been changed.
2. If a weapon item has a non-static statistic, an explanation such as "Increases when attacking" has been added to the tool tip.
3. Dookiron's Orb and other problem items now display properly when equipped.
4. Abnormally located collection items have been addressed.
5. [Elyos/Asmodian] Instanced Dungeon: Dark Poeta entry item Time Activation Stone has been changed - It can be stored in your personal warehouse, but not in an account warehouse.
6. New crafting designs added to Elyos/Asmodian. Design: Surkana Warhammer
7. The Magical Boosting Power number increased when enhancing an Orb, Spellbook, Mace, or Staff with the Enchantment Stone once has been changed from 10 to 20.
8. Appearance Modification: Leather/Chain/Plate items can now be altered into "Gentlewoman's Dress" and "Princess's Dress."
9. "Dookiron's Brooch" and other problem items now display properly when equipped.
10. Item use while teleporting to another zone no longer makes an item inoperable
11. "Shrewd Jewel" now properly displays the item's effect.
12. Abnormally located collection items have been addressed.

Statistics of some items have been changed

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New items available when defeating boss monsters in the Fire Temple (Instanced Dungeon):

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1. Sanctum's map image direction has been changed so the city's entrance is located at the lower end
World

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1. Topographic error in the Draupnir Cave (Instanced Dungeon) has been corrected.
2. Topography errors in some Instanced Dungeons have been addressed.
a. certain areas of the Fire Temple.
b. Contested Lands - Dredgion.
c. parts of Ancient City Roah.
3. Characters can now move more freely in Verteron Fortress.
4. Topography errors on the path from the old relic of Eltnen area to Manduri Forest have been corrected.
NPC

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1. Corrected typos in Quest and NPC dialogues.
Known Issues

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1. Legions names that are above 16 characters are cut off once you log out and back in.
2. Quest: Defeat the Eastern Garrison: Garrison patrols are not dropping the proper insignia.
3. Quest: Intention of Lord Marchutan: You only need to resurrect 20 comrades not 500.
4. UI: Some quests are cut off in the journal.
5. Cutscenes: Misc audio and text sync issues.
6. The Sanctum teleporter map is functioning but is inverted.
7. Dredgion Instance: Issues displaying proper map.
8. Headgear falls under the hairpin category at the Broker.
9. Some website links are pointing to non existing pages.

This post has been edited by Knite: 12 September 2009 - 05:10 PM

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#2 User is offline   reiserFS Icon

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Posted 12 September 2009 - 03:26 PM

PowerWiki's dead for me here.

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#3 User is offline   Senshi Icon

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Posted 12 September 2009 - 03:26 PM

patch notes linky doesn't work
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Yes I play a Female character because Cloth and Leather armor look way better on Female Characters
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#4 User is offline   Hekutoru Icon

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Posted 12 September 2009 - 03:26 PM

Patch notes page not working here :cry:
風 Swift as the wind
林 Quiet as the forest
火 Conquer like the fire
山 Steady as the mountain
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#5 User is offline   Amalasin Icon

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Posted 12 September 2009 - 03:28 PM

Aye Notes dead but it seems to be a problem at Aiononline ......................
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#6 User is offline   Grump85 Icon

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Posted 12 September 2009 - 03:29 PM

Niiice! The devs are really showing that they care about Aion. Thank you, tasty news.
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#7 User is offline   Knite Icon

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Posted 12 September 2009 - 03:29 PM

I've sent off a message to them about it :)
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#8 User is offline   Andromeda Icon

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Posted 12 September 2009 - 03:33 PM

THANKS NCSOFT !!! any patch is :love:good news to me.:kiss: At least they are trying hard to improve Aion for

release. Hope on the 20th and official launch everything runs well. I couldn't log in fpr 4 days during oben beta.. so

that was frustrating. All is good now.:skip:
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#9 User is offline   Thr33 Icon

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Posted 12 September 2009 - 03:34 PM

Knite said:

I've sent off a message to them about it :)


When NCSoft guys aren't around,we now know whom to bother ;)
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#10 User is offline   Timaeus Icon

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Posted 12 September 2009 - 03:35 PM

YAY new patch, unfortunately the notes are dead... probably from all of us trying.
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#11 User is offline   Yabco Icon

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Posted 12 September 2009 - 03:37 PM

powerwiki R.I.P ;]
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#12 User is offline   justamemory Icon

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Posted 12 September 2009 - 03:39 PM

tytytytytytytytytytytytyty.


















ty.
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#13 User is offline   Voramar Icon

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Posted 12 September 2009 - 03:40 PM

Wow man we are actually getting patched to match korean verison? SWEET! No more waiting 6 months for a patch after korea does like in L2 that sucked =(
[SIGPIC][/SIGPIC]
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#14 User is offline   Angel Chay Icon

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Posted 12 September 2009 - 03:45 PM

We will have the patch notes up here soon at the link provided in news announcement.

We really pushed hard to get this out for as much testing as possible this last weekend, hopefully it addresses some of the issues that we are having and helps us trouble shoot the new ones

posted by Xaen on forum
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#15 User is offline   Darkmaka Icon

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Posted 12 September 2009 - 03:45 PM

Can't see the patchnote :angry:

I want to know :jealous:
Or not...
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#16 User is offline   Prial Icon

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Posted 12 September 2009 - 03:46 PM

wonder what is in the content.
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#17 User is offline   Adaptation Icon

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Posted 12 September 2009 - 03:47 PM

QQ notes aren't loading.
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#18 User is offline   ChrisMun Icon

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Posted 12 September 2009 - 03:52 PM

Prial said:

wonder what is in the content.


For 630 MB? More content and more class balancing I do hope.
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#19 User is offline   wrajjt Icon

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Posted 12 September 2009 - 03:54 PM

ChrisMun said:

For 630 MB? More content and more class balancing I do hope.


Hardly. More likely it's performance-upgrades, bugfixes and other technical stuff.
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#20 User is offline   InDLegacy Icon

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Posted 12 September 2009 - 03:56 PM

wrajjt said:

Hardly. More likely it's performance-upgrades, bugfixes and other technical stuff.


630mb of technical stuff huh. I guess we're going full 3D with VR Visors
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