I just wanted to post somewhat of a compilation of everyone's hard work.
Note: I am by no means attempting to take credit for other's hard work, just taking what I gathered from the sources listed here:
http://www.aionsourc...ompilation.html
http://www.aionsourc...uly-2009-a.html
http://www.aionsourc...es-max-dps.html
http://www.aionsourc...at-effects.html
http://www.aionsourc...re-base-hp.html
http://www.aionsourc...mitigation.html
http://www.aionsourc...agic-boost.html
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Please let me know if I missed something and I will correct it.
Hit Points:
Base HP @ level = round ( x * (level - 1)^2 + y (level -1) + z )
Or Level 50 expected base HP:
Gladiator - 5922hp
Templar - 6013hp
Cleric - 4222hp
Chanter - n/a
Assassin - 4719hp
Ranger - 3220hp
Spiritmaster - 3567hp
Sorcerer - 2855hp
Mana Points
Power
Health
(1) Agility = +3.1 evade, +3.1 block, and +3.1 parry.
(1) Accuracy = +2 weapon accuracy. This is used to overcome a player's/NPC's evade, parry, and block. See evade, parry, and block below for additional information.
NOTE: Formula for base weapon accuracy = (character accuracy * 2) - 10 + 8 * player level.
Knowledge
Will
Attack - See physical defense.
(10) Physical Defense = -1 point of damage taken from physical attacks.
Damage taken = ([Attacker's Physical Attack] * (1 - (([Defender's Level - Attacker's Level]) * 0.1 -if(value>0.19,0.2,value))) - ([Defender's Physical Defense * 0.1))
(+10) Evasion = +1% chance to evade. Maximum of 30%. Evasion is the first line of defense, avoiding all physical damage.
+10 is [player's evade]-[attacker's accuracy], if this results in a negative value, the player will have no chance to evade.
(+10) Parry = +1% chance to parry. Maximum of 40%. Parry is the second line of defense, deflecting approximately 40% of the attack's physical damage(?).
+10 is [player's parry]-[attacker's accuracy], if this results in a negative value, the player will have no chance to parry.
(+10) Block = +1% chance to block. Maximum of 50%. Block is the third and final line of defense, blocking approximately [shield block value]+[player's passive block skill] of the attack's physical damage(?).
+10 is [player's block]-[attacker's accuracy], if this results in a negative value, the player will have no chance to block.
NOTE: Formula for base evade, parry, and block = round(agilty*3.1 - 248.5 + 12.4 * player level).
Magic Accuracy - See magical resistance.
(+10) Magical Resistance = +1% chance to resist.
([Defender's Level - Attacker's Level]*100-if(value>199,200,value)+[Defender's Magic Resistance]-[Attacker's Magic Accuracy]/1000 = Percent chance of resist (in percent form). If this is a negative value, the defending player will have no chance of resisting. I think it's safe to assume if the attacker is higher level, the defender's level will be applied as a negative value.
Example: Level of Defender
+2 or less | bonus = none
+3 | bonus = 100
+4 | bonus = 200
(10) Fire Resistance = -1% damage from fire based magic attacks.
(10) Wind Resistance = -1% damage from wind based magic attacks.
(10) Water Resistance = -1% damage from water based magic attacks.
(10) Earth Resistance = -1% damage from earth based magic attacks.
(10) Crit Rate = +1% crit up to 440, +0.5% crit from 440 to 600, +0.2% crit from 600-649.
Attack Speed
Speed
(12) Magic Boost = +1% damage to spell abilities.
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This post has been edited by Kahekili: 16 September 2009 - 05:29 PM

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