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Stats Explained Compilation Rate Topic: -----

#1 User is offline   Kahekili Icon

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Posted 15 September 2009 - 10:10 PM

Hopefully this isn't a redundant thread.

I just wanted to post somewhat of a compilation of everyone's hard work.

Note: I am by no means attempting to take credit for other's hard work, just taking what I gathered from the sources listed here:

http://www.aionsourc...ompilation.html
http://www.aionsourc...uly-2009-a.html
http://www.aionsourc...es-max-dps.html
http://www.aionsourc...at-effects.html
http://www.aionsourc...re-base-hp.html
http://www.aionsourc...mitigation.html
http://www.aionsourc...agic-boost.html


-----------------------------------------

Please let me know if I missed something and I will correct it.

Hit Points:
Base HP @ level = round ( x * (level - 1)^2 + y (level -1) + z )
Or Level 50 expected base HP:
Gladiator - 5922hp
Templar - 6013hp
Cleric - 4222hp
Chanter - n/a
Assassin - 4719hp
Ranger - 3220hp
Spiritmaster - 3567hp
Sorcerer - 2855hp


Mana Points

Power

Health

(1) Agility = +3.1 evade, +3.1 block, and +3.1 parry.

(1) Accuracy = +2 weapon accuracy. This is used to overcome a player's/NPC's evade, parry, and block. See evade, parry, and block below for additional information.

NOTE: Formula for base weapon accuracy = (character accuracy * 2) - 10 + 8 * player level.

Knowledge

Will

Attack - See physical defense.

(10) Physical Defense = -1 point of damage taken from physical attacks.
Damage taken = ([Attacker's Physical Attack] * (1 - (([Defender's Level - Attacker's Level]) * 0.1 -if(value>0.19,0.2,value))) - ([Defender's Physical Defense * 0.1))

(+10) Evasion = +1% chance to evade. Maximum of 30%. Evasion is the first line of defense, avoiding all physical damage.
+10 is [player's evade]-[attacker's accuracy], if this results in a negative value, the player will have no chance to evade.

(+10) Parry = +1% chance to parry. Maximum of 40%. Parry is the second line of defense, deflecting approximately 40% of the attack's physical damage(?).
+10 is [player's parry]-[attacker's accuracy], if this results in a negative value, the player will have no chance to parry.

(+10) Block = +1% chance to block. Maximum of 50%. Block is the third and final line of defense, blocking approximately [shield block value]+[player's passive block skill] of the attack's physical damage(?).
+10 is [player's block]-[attacker's accuracy], if this results in a negative value, the player will have no chance to block.

NOTE: Formula for base evade, parry, and block = round(agilty*3.1 - 248.5 + 12.4 * player level).

Magic Accuracy - See magical resistance.

(+10) Magical Resistance = +1% chance to resist.
([Defender's Level - Attacker's Level]*100-if(value>199,200,value)+[Defender's Magic Resistance]-[Attacker's Magic Accuracy]/1000 = Percent chance of resist (in percent form). If this is a negative value, the defending player will have no chance of resisting. I think it's safe to assume if the attacker is higher level, the defender's level will be applied as a negative value.
Example: Level of Defender
+2 or less | bonus = none
+3 | bonus = 100
+4 | bonus = 200


(10) Fire Resistance = -1% damage from fire based magic attacks.

(10) Wind Resistance = -1% damage from wind based magic attacks.

(10) Water Resistance = -1% damage from water based magic attacks.

(10) Earth Resistance = -1% damage from earth based magic attacks.


(10) Crit Rate = +1% crit up to 440, +0.5% crit from 440 to 600, +0.2% crit from 600-649.

Attack Speed

Speed

(12) Magic Boost = +1% damage to spell abilities.

-----------------------------------------

This post has been edited by Kahekili: 16 September 2009 - 05:29 PM

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#2 User is offline   Ziv Icon

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Posted 15 September 2009 - 11:36 PM

Some sources say it's 1 Magic Boost = +.08% damage, others say it's 1Magic Boost = +.08333% damage. I haven't heard anyone comment on which one is correct.

Also, you might wanna include the Base Eva/block/parry formula from http://www.aionsourc...at-effects.html.

This post has been edited by Ziv: 15 September 2009 - 11:38 PM

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#3 User is offline   Pubare Icon

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Posted 16 September 2009 - 12:31 AM

I was wondering if anyone had information regarding a few additional mechanics which will allow me to come up with an optimization spreadsheet for the various physical dps classes and for templars.
(healers don't really need to be optimized in this sense and magic users stack MB lolwut :) )

Anyways I'm looking for.
Crit Dmg, Parry Mitigation, Block Mitigation

(I will assume stat allocation to be proportional to the ratios in equivalent level mana-stones because this seems logical)

My lagrangians a ready a rearing to go, I just need numbarz!
As long as there is math I will always be overpowered.
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#4 User is offline   Exxe Icon

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Posted 17 September 2009 - 06:45 AM

(10) Physical Defense = -1 point of damage taken from physical attacks.
Damage taken = ([Attacker's Physical Attack] * (1 - (([Defender's Level - Attacker's Level]) * 0.1 -if(value>0.19,0.2,value))) - ([Defender's Physical Defense * 0.1))


Are you sure physical defense dont work on taking less dameg in% rather than fix number?
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#5 User is offline   Kahekili Icon

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Posted 17 September 2009 - 08:12 AM

Exxe said:

Are you sure physical defense dont work on taking less dameg in% rather than fix number?


According to the source (http://www.aionsourc...uly-2009-a.html) there's a percent reduction / increase per level difference, but apparently the damage reduction for attack vs defense is in hard numbers, not a percentage. There is also apparently a 60% damage handicap for PvP encounters.
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#6 User is offline   Daenerys_Targaryen Icon

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Posted 17 September 2009 - 09:40 AM

Thanks for the info! This will give me some good numbers to crunch today at lunch =P
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#7 User is offline   bretreck Icon

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Posted 17 September 2009 - 01:41 PM

Excellent compilation. I like to consider myself a "spade" as in I like to find out how things work in games and I was having a hard time finding what each stat actually did. I'm still confused about what exactly concentration does all I know is it reduces spell interruption or something. I guess it will all have to wait to be found out until the actual retail release.
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#8 User is offline   Stygian Icon

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Posted 18 September 2009 - 02:59 AM

Great post, definitely answers alot of questions for me. It's surprising how basic this all seems after playing FFXI for 5 years.
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#9 User is offline   Leiah Icon

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Posted 22 September 2009 - 12:13 PM

Very nice write up. Thank you for putting this together.
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#10 User is offline   Galani Icon

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Posted 23 September 2009 - 09:02 AM

I vote for this thread to be a Sticky!
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#11 User is offline   Ziv Icon

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Posted 24 September 2009 - 02:54 PM

Elemental resistances got changed according to the Korean test server patch notes, so that info will need to be retested once the patch goes live.
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#12 User is offline   Drekor Icon

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Posted 27 September 2009 - 03:04 PM

Just want to clarify something on the passive defense formulas. Say for instance I have 802 block and my attacker has 790 accuracy giving me +12 block this would result in 1.2% chance to block correct?
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#13 User is offline   Smaug Icon

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Posted 27 September 2009 - 03:15 PM

Nice compilation, thanks for writing this up.
@Galani - second that
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#14 User is offline   Nekonome Icon

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Posted 28 September 2009 - 03:44 AM

How does this:

Kahekili said:

(10) Physical Defense = -1 point of damage taken from physical attacks.
Damage taken = ([Attacker's Physical Attack] * (1 - (([Defender's Level - Attacker's Level]) * 0.1 -if(value>0.19,0.2,value))) - ([Defender's Physical Defense * 0.1))


stack with 2.2 from http://www.aionsourc...uly-2009-a.html?
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#15 User is offline   Kahekili Icon

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Posted 28 September 2009 - 01:40 PM

Sorry, I haven't really been paying attention to the forums, been leveling :D


[quote=Drekor]
Just want to clarify something on the passive defense formulas. Say for instance I have 802 block and my attacker has 790 accuracy giving me +12 block this would result in 1.2% chance to block correct?[/quote]

That's correct

Nekonome said:

How does this:


stack with 2.2 from http://www.aionsourc...uly-2009-a.html?


It matches... I modified it to a formula that works for me in excel... I'm not a math wiz, but basically it's this:

B1 = Level of attacker
B2 = Attacker's attack
B3 = Defenders defense
B4 = Level of defender

B5 =(b4-b1)*0.1
B6 =B5-IF(b5>0.19,0.2,b5)
B7 =(B2-(B3*0.1))*(1-B6)

B5 & B6 are pre-calculations to get the final result.

Where B7 = the estimated damage inflicted... Here's some examples:

level 25
attack 500
defense 900
level 25
first calc 0
second calc 0
Damage 410

level 25
attack 500
defense 900
level 29
first calc 0.4
second calc 0.2
Damage 310

FYI, the formula isn't perfect, but you get the picture :)

This post has been edited by Kahekili: 05 October 2009 - 07:42 AM

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#16 User is offline   Anike Icon

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Posted 02 October 2009 - 02:31 AM

Hello there.

I want to ask you to explain how P.Atk that displayed at Stats window have effect on my skills damage?
For example: I have X Patk and I did Y dmg to my target by using skill. How Y (skill dmg) will increased if X will be boosted to X+20?

And one more thing I still do not fully understand whether the increased skills damage by using Physical Attack Manastones?

If I understand correctly:
Weapon enchantment increases skills damage;
P.Atk Manastones increases skills damage;
Buffs which increases P.Atk (like Aion Armory Spell or Aion Armory Spell) doesn't have effect on skills damage (unlike Aion Armory Spell)

Right?
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#17 User is offline   Muradi Icon

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Posted 02 October 2009 - 07:15 PM

assuming that ppl don't usually stack accuracy, and reading the fact that max evasion rate is 30%, the ideal evasion should be 300 points more than the base accuracy of the class with the max accuracy.

Then comes the question about how movement bonuses effect the maximum percentages, ex: sideway movement give 300 points of evasion bonus. Lets say my evasion = accuracy of the opponent, I move sideways, do I cap my evasion rate at that point? Could sideways movement bypass the cap? If it cannot, then what is the purpose of stacking evasion while you can already cap it by moving sideways...

Same issue with parry and block. If my block/parry = accuracy of the opponent + 500 , and the cap for block and parry is say 50%, does moving backwards have any additional bonus?

The main purpose of the argument is, what is the purpose of stacking parry, block or evasion if you have the defensive stat as high as the max base accuracy of the classes, and you can cap the defensive stat through movement.
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#18 User is offline   Anike Icon

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Posted 05 October 2009 - 03:39 AM

UP for my questions ^^
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#19 User is offline   Kahekili Icon

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Posted 05 October 2009 - 07:19 AM

I haven't found any answers to your questions, yet. =/

But in my own opinion, without any evidence, I would think any increase to your attack is going to affect your damage on your abilities.

This post has been edited by Kahekili: 05 October 2009 - 07:47 AM

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#20 User is offline   Asmosis Icon

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Posted 06 October 2009 - 04:43 AM

Bumping a useful thread since i want to find an answer missing in it (that could do with being added if known).

What are the exact benefits of the Knowledge stat?
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