I would like to start by suggesting Active NPCs / Ambient Crowd Noise, PvPvE Journal, Character Profiler, and Bounty System.
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When you go to major cities, it doesn't really sound as crowded as it may look. This could be influenced by the number of PCs and/or NPCs, but based on population density in areas, there could be a subtle amount of ambient crowd noise. Just one more step towards full immersion.
Those of us who are or will dole out hella money for a sound system might enjoy it a bit more. Alongside the Active NPCs suggestion, it just takes this game a whole 'nother step further.
Active NPCs takes it up a notch by not simply scripting paths, but making NPCs have "lives". They would walk out of PC-inaccessible houses, of which there would be a door open/close animation. They would proceed to walk to places like the Inn or Tavern for a bite to eat, having conversations with some people on the way to, and while being in these places. Then, they could venture to the market to buy things, etc. There could be scripted NPCs for the daytime, which would be normal. Then, at night, there could be seedy people who might talk about darker things and engage in conspicuous activities.
[QUOTE=Character Profiler]Your character informations are stored on the official homepage in an XML-file (or whatever), where internet sites can get this data to create up-to-date profiler. Then you can use them as signatures, etc.
Another thing that would be good is if you could export your profile to places like Facebook, phpBB (provided that someone makes a phpBB mod), or any other website.[/QUOTE]
[QUOTE=PvP/PvE Journal]Players would have the ability to see all PvP related statistics in the game. You could see how many times you've been killed, who killed you, how many kills you've made, and who you've killed, etc. The data would probably have more specific information as well. Such as statistics for certain PvP scenarios.
Not only that but there would be another half to this journal that would display PvE-related statistics, such as how many attempts have been made in certain raid instances, how many times you finished, how many times you wiped, as well as how many mobs you've killed, average exp. earned, the list goes on and on.
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Bounty System said:

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