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Suggestion Cycle 5 (Nominations) Rate Topic: -----

#1 User is offline   [PhiberOpticks] Icon

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Posted 13 May 2008 - 08:00 PM

Alright, I delayed it by less than a week. But if there's decreased activity, I'm delaying it more. Anyways, here we are with another session of suggestions. You know the format. Refer to suggestions in bold and be clear about what features you nominate. A feature/suggestion requires 2 nominations from others to be put on the list. After a list of 10 has been accumulated, we will go to the voting part of the cycle.

I would like to start by suggesting Active NPCs / Ambient Crowd Noise, PvPvE Journal, Character Profiler, and Bounty System.

Quote

Ambient Crowd Noises
When you go to major cities, it doesn't really sound as crowded as it may look. This could be influenced by the number of PCs and/or NPCs, but based on population density in areas, there could be a subtle amount of ambient crowd noise. Just one more step towards full immersion.

Those of us who are or will dole out hella money for a sound system might enjoy it a bit more. Alongside the Active NPCs suggestion, it just takes this game a whole 'nother step further.

Active NPCs takes it up a notch by not simply scripting paths, but making NPCs have "lives". They would walk out of PC-inaccessible houses, of which there would be a door open/close animation. They would proceed to walk to places like the Inn or Tavern for a bite to eat, having conversations with some people on the way to, and while being in these places. Then, they could venture to the market to buy things, etc. There could be scripted NPCs for the daytime, which would be normal. Then, at night, there could be seedy people who might talk about darker things and engage in conspicuous activities.


[QUOTE=Character Profiler]Your character informations are stored on the official homepage in an XML-file (or whatever), where internet sites can get this data to create up-to-date profiler. Then you can use them as signatures, etc.

Another thing that would be good is if you could export your profile to places like Facebook, phpBB (provided that someone makes a phpBB mod), or any other website.[/QUOTE]

[QUOTE=PvP/PvE Journal]Players would have the ability to see all PvP related statistics in the game. You could see how many times you've been killed, who killed you, how many kills you've made, and who you've killed, etc. The data would probably have more specific information as well. Such as statistics for certain PvP scenarios.

Not only that but there would be another half to this journal that would display PvE-related statistics, such as how many attempts have been made in certain raid instances, how many times you finished, how many times you wiped, as well as how many mobs you've killed, average exp. earned, the list goes on and on.
[/QUOTE]

Bounty System said:

You will have the ability to assign bounties upon people of the enemy faction. That way, you can make gankers pay for their transgressions. But it also costs you cash. You could use cash or unbound items as rewards, which would be give to people who have accepted the bounty from a bounty board of some sort. Then, the bounty will automatically be collected, once the bounty quest has been turned in.

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#2 User is offline   RenegadeAngel Icon

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Posted 13 May 2008 - 08:22 PM

I wanna nominate Active NPCs / Ambient Crowd Noises.

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#3 User is offline   Anuxinamoon Icon

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Posted 13 May 2008 - 08:58 PM

I wanna nominate Dynamic Monster Spawns. This will influence how many monsters spawn in an area depending on the amount of people in that area. More people = more mobs.

The bounty system sounds good too! <3
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#4 User is offline   [PhiberOpticks] Icon

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Posted 13 May 2008 - 09:04 PM

Oooohhhh. Dynamic Monster Spawns would solve a lot of problems. But it would possibly amplify the lag issue for some people.
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#5 User is offline   Zanny Icon

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Posted 13 May 2008 - 09:17 PM

Areas are vast, a dynamic spawn system would not necessarilly increase the density of mobs, just the frequency of their respawning or the distance between spawn points.

I wanna assure you its the PCs that will tax the PC more than anything with input and animation functions. NPCs should be easier to render and recognize, especially with duplicates, and having more mobs doesnt mean more people, it just means people finish their quest / search for an item quicker and leave sooner.

Quickly wanna throw a token loot system back into the fray -

When you kill a boss, it drops a token exchangable with an element in the enviorment that can grant you ANY item on that bosses "loot table" (a 24 man raid boss would drop 12 items, for example, 3 tokens would drop and you could use them to obtain 1 from groups of 4 items from his loot table) and the boss, as well as variable trash mobs and some difficult small group content instance mobs, could drop a cumulative token (or reverence score, a fill-able bar?) which counts up from 0, when you get high enough you can exchange "reverence" or a stack of said tokens from difficult encounters (maybe taking a castle in the abyss could also award one or two) you will be granted a powerful item from your faction (aka, faction specific gear maybe).

Thats a little in depth, but you get the idea again.

This post has been edited by Zanny: 13 May 2008 - 09:29 PM

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#6 User is offline   [PhiberOpticks] Icon

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Posted 13 May 2008 - 09:26 PM

I was talking more in the sense that they would spawn in greater quantity. Not that more people would go to a mob dense place.
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#7 User is offline   Zanny Icon

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Posted 13 May 2008 - 09:37 PM

As long as the game is given enough world enviorment for mob spawning locations it could work nicely, as long as the ground cluster density isnt absurd (like 5 yard spawns at peek player levels) it shouldnt lag you alot because you wouldnt be rendering more than 3 - 4 mobs (players) on screen at once, and you definately handle more in an instance.
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#8 User is offline   Malboro Icon

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Posted 13 May 2008 - 09:41 PM

I like them all =P
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#9 User is offline   Synn Icon

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Posted 13 May 2008 - 09:46 PM

Character Profiler
I'd make some mods :)
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#10 User is offline   Shu Icon

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Posted 13 May 2008 - 10:15 PM

May I nominate "variable quest endings", instead of just being success/failure, certain actions may lead to a single quest playing out differently from someone else's experience with the quest.
:dizzy:
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#11 User is offline   xgalwyn Icon

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Posted 13 May 2008 - 10:31 PM

I do like the Active NPCS, Crowd Ambient, and the Bounty Systems. I like the bounty system a lot, theres no telling how many times on other MMOs I want everyone to go after one single person, just because he stole my cookie... I love my cookies!
But having the NPCs do stuff would be nice, and a city should sound louder.
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#12 User is offline   Kitten Icon

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Posted 13 May 2008 - 10:58 PM

Anuxinamoon said:

I wanna nominate Dynamic Monster Spawns. This will influence how many monsters spawn in an area depending on the amount of people in that area. More people = more mobs.

This already exists in some games, it may exist is Aion, unless I'm unaware of some information.. >_<

Shu said:

May I nominate "variable quest endings", instead of just being success/failure, certain actions may lead to a single quest playing out differently from someone else's experience with the quest.


I really like Shus idea, it would make the dreadful quests where you save villages, or NPCs, less silly.(Lets face it, you don't actually save them..)

<3 This thread so far! ^_^

As for the original, I'm torn between the PvE / PvP Journal and The Bounty System. As an advent PvPer I think the bounty system would add a lot more aspects to PKing, and the Journal would be nice so you wouldn't have to mod....
Hmm...... I guess I'm gonna stick with The Bounty System. ^_^<3

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#13 User is offline   lyankyj Icon

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Posted 14 May 2008 - 12:17 AM

Shu said:

May I nominate "variable quest endings", instead of just being success/failure, certain actions may lead to a single quest playing out differently from someone else's experience with the quest.


Already in the game:)

Search for Jamie's translation about a 9-pages long quest, helping an old man and a nymph, if i remember correctly there you could choose which ending you want (take him her clothes or not)
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I approve all the other ones so far:)

This post has been edited by lyankyj: 14 May 2008 - 12:35 AM

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#14 User is offline   PSeven Icon

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Posted 14 May 2008 - 02:40 AM

Bounty system and the PvP journal are awesome ideas i vote for them they are coool it would be nice if they out them in the other three are not so important they are just in not so important use for the game ...
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#15 User is offline   Zanion Icon

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Posted 14 May 2008 - 03:03 AM

i nominate the Active NPCs / Ambient Crowd Noise and PvPvE Journal
looking for greek players in order to create a greek legion.Άν είσαι έλληνας και ενδιαφέρεσαι για το Aion στείλε μύνημα.
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#16 User is offline   flyboyx26 Icon

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Posted 14 May 2008 - 03:07 AM

I nominate Active NPCs and Ambient Crowd Noise. I'd definitely enjoy the deeper immersion.

This post has been edited by flyboyx26: 14 May 2008 - 03:38 PM

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#17 User is offline   Haubix Icon

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Posted 14 May 2008 - 04:24 AM

Bounty System, Character Profiler and PvPvE Journal would be my suggestions ;)
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#18 User is offline   Garvan Icon

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Posted 14 May 2008 - 04:30 AM

lyankyj said:

Already in the game:)

Search for Jamie's translation about a 9-pages long quest, helping an old man and a nymph, if i remember correctly there you could choose which ending you want (take him her clothes or not)
--
I approve all the other ones so far:)


Hope it gets a little better than that. A clean do this or do that option isn't all that different from Success / failure seen in other MMORPG's. If it was something like choose this ending and you'll get this reward and this follow-up quest, choose the other ending, different reward and no follow-up (or different follow-up) I'll be all over that stuff.
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#19 User is offline   Howling Icon

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Posted 14 May 2008 - 05:51 AM

0 Stat Clothing, like actual clothing items instead of armours - for wandering round town and showing off or whatever.. Would add a nice RP element imho.. =)
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#20 User is offline   Midgarsormr Icon

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Posted 14 May 2008 - 06:00 AM

Nominating Multiple Legions again (Aion's guild/linkshell system). So that you aren't restricted to one at a time.
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