Not sure! Cleric/Chanter! Help!
#1
Posted 28 September 2009 - 08:08 PM
2.) How many mantras can you have going at once? There are also a bunch of other buffs I see later, how do I know if they stack or not?
3.) Do mantras effect alliance groups (24 man) or only your own group?
4.) Do my AoE heals effect alliance or only people in my group around me?
5.) How is mana efficiency while grinding 1-30+? Can I just melee a mob down, heal, then pull another with no downtime?
6.) What do clerics get besides more healing that chantras dont get?
#2
Posted 28 September 2009 - 08:32 PM
2- You can have 3 mantras. If it doesnt have the same prefix or word IE Promise of wind doesnt stack with Promise of earth, than it usually stacks. Altho im not sure if this really helped you or not. ahha.
3- Im pretty sure its only your own group
4- Not unless it says alliance or so, Some may effect all people in the persons party but i cant recall any that say that.
5- Theyre is almost no downtime bettween mobs as a chanter, you'll get downtime after about 10 mins of grinding once you expell your mana bar, unless you have pots or odelle powder.
6- Look on the database. Im not a cleric.
Good luck, if your looking to main heal go Cleric, if your looking to be a jack of all trades but not do anyone superb, go chanter. Altho Chanters do have the best heals over time.
#3
Posted 29 September 2009 - 09:31 AM
Only addition is Clerics get a self-rez that can be usefull in recovering from a wipe.
But in the end you should chose a class based on the play style you enjoy. Chanter has all the bases covered and melee's up close.. a very dynamic char that can fit in almost anywhere but isn't an efficient healer. While a Cleric is always in the back row keeping everyone alive and may toss in some damage along with wiping some nasty debuffs.
If you weren't interested in a priest what would be your 1st choice between a gladiator/assasin or ranger/sorcerer? If you perfer distance go Cleric, if you like to be toe-to-toe go Chanter.
#5
Posted 30 September 2009 - 01:14 AM
cleric = main healer..
chanter = support dps, support heals, buffs.
chanters do not dominate in any 1 field as mentioned... they are a very well balanced support class and are very useful in any raiding group for their support and buffs they provide.
However clerics are just as equally demanded due to their bigger healing capacity.. both have strengths and weaknesses.
#6
Posted 06 October 2009 - 02:19 PM
Viper-Inc said:
This. Chanters look like very interesting and useful hybrids, they also look like they have a higher learning curve than some of the pure classes.
I ruled out Chanter because I have never liked melee in any form (even my WoW paladin, with insane ret gear, wasn't fun for me), but every time I see a Chanter in-game I have a "what if?" moment. Definitely making one my first alt.
Edit: In addition to the self-rez, clerics can dispel debuffs. (But count on being cc'd up the butt by any non-retarded pvp group of the other faction, unless you have another cleric around to dispel you. :)
(former Disc Priest, Holy Paladin, Resto Shaman, Resto Druid)
#7
Posted 07 October 2009 - 01:38 AM
Best advice i can give you is to think what you like to do in a MMORPG. As a priest in general you will be in high demand as every 30-40 sec you will see someone shouting in World Chat asking for a Cleric/Chanter to join them. Also my friends adviced me to check Youtube for videos of skills etc so you could try to check too and see if you can make up your mind.
#8
Posted 07 October 2009 - 09:29 AM
One thing that's cool about chanters is that unlike most hybrid classes, chanters don't have to focus in one tree at the expense of others. A chanter can change from off-healer to off-tank in a snap, although it'll never be as good at either as the main classes.
As I've said before, play a chanter if you want a class that cares about situational awareness and supporting others-- they're actually more similar to a tank in that regard than a healer. Play a cleric if you want a tough caster class and enjoy group healing in other games.
#10
Posted 07 October 2009 - 07:12 PM
Crenshinabon said:
If you like to heal, roll a cleric. If you like to melee, roll a chanter. It's as simple as that really. No, chanter is not a viable way to main heal for most group content past 25. No, a chanter's roll is not an "off-healer" or "buffer" though those are things you do bring with you. No, clerics are not DPS. Yes, clerics solo just fine.
I want to smash someone in the face every time they ask this stupid question in Cleric chat.
#12
Posted 23 October 2009 - 02:59 PM
They are very desired. Cleric is healbot in parties. The end.
#13
Posted 07 November 2009 - 02:16 AM
Isomer said:
2.) How many mantras can you have going at once? There are also a bunch of other buffs I see later, how do I know if they stack or not?
3.) Do mantras effect alliance groups (24 man) or only your own group?
4.) Do my AoE heals effect alliance or only people in my group around me?
5.) How is mana efficiency while grinding 1-30+? Can I just melee a mob down, heal, then pull another with no downtime?
6.) What do clerics get besides more healing that chantras dont get?
1.)melee
2.)3
3.)group
4.)group
5.)use Mana Treatment if need
6.)dispell and -50% healing debuff
#14
Posted 09 November 2009 - 03:33 PM
Crenshinabon said:
Wrong.
Cleric = heals
Chanter = buffs
Obviously that's not all clerics or chanters do, but it's closer to the truth than your oversimplification.
This "jack of all trades, master of none" thing is wrong. We are masters of buffs and support.
#15
Posted 09 November 2009 - 09:28 PM
Isomer said:
1. Melee, you can choose to equip staff or mace+shield
Isomer said:
As others have mentioned, you can stack up to 3 mantras.
As for other buffs, everything stack with each others except for Promise of Earth (does not stack with Hallowed Strike speed debuff)
Isomer said:
Isomer said:
Isomer said:
Isomer said:
A lot...
Ranged magical attacks, DoTs, Root, Festering Wound (-50% healing debuff for opponent), Blessed Shield (absorb all damage + twice healing effect) , Dispel
#16
Posted 11 November 2009 - 08:18 AM
TroglodyteJB said:
That's not actually true; until level 42, one attack chain requires melee, and we're given a mace and shield, not an orb or a spellbook. Clerics are melee fighters, casters, and healers.
Chanters are, of course, much more melee-oriented. But Clerics were designed to be able to fight hard up close with a melee weapon; they stand in the back in groups not because they are squishy but because it's much more convenient not to be interrupted or to have to heal yourself instead of the others.
Solo or duo, you can usually wade right into combat and wail on stuff, since your time won't be taken up by healing a full party of people.
#17
Posted 12 March 2010 - 11:05 AM
Melee: we do medium damage but we apply the best debuff in the game that make a hugh diffrent for the group.
Heals: our heals is strong to make a diffrent and as far I know we can go as main healer on most contest but of course with much more hard work some contest we are not viable as main healer. In realaty you will never go as main healer.
Play style: you will be in the front to do damage only time you not their is when you need to off heal or rez. About the rez most of the time Cleric doing that too...but in my opinon it is better that we do the rez then the cleric can concentrate on healing other in the goup.
So you need to keep one eye on the group so you know when to swift over to heal or rez.
#18
Posted 15 March 2010 - 04:50 PM
Takanori, on 12 March 2010 - 11:05 AM, said:
Melee: we do medium damage but we apply the best debuff in the game that make a hugh diffrent for the group.
Heals: our heals is strong to make a diffrent and as far I know we can go as main healer on most contest but of course with much more hard work some contest we are not viable as main healer. In realaty you will never go as main healer.
Play style: you will be in the front to do damage only time you not their is when you need to off heal or rez. About the rez most of the time Cleric doing that too...but in my opinon it is better that we do the rez then the cleric can concentrate on healing other in the goup.
So you need to keep one eye on the group so you know when to swift over to heal or rez.
Only debuff worth mentioning in PvE is Hallowed Strike though, IB + the rest give a negligible p.def decrease (I think around -300 p.def in total at 50), you want a good debuff class, then you get an SM.
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