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Spiritmaster fear, why is this overpowered ability in the game? Rate Topic: -----

#21 User is offline   TwilightAngel 

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Posted 29 September 2009 - 11:53 AM

TwilightAngel said:

Wait arnt there fear rings out there that counter acts SM fear?



well that skill been nerfed so has fear with the anti-fear rings, the thing you have to QQ about is our water summons crash that force a player out of flight mode and sends them falling to there deaths


Just love how people cry about something and dont read up on classes or there skills as I stated above, SM Fear is nerf from the Fear rings (thats if you get one) and Wing Root been nerf to


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#22 User is offline   Daeena 

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Posted 29 September 2009 - 12:07 PM

:flames:

calle said:

This ability is over the top. Many other games have had similar abilities with mechanics just like this one and none of them stayed that way very long. I know no SM's will agree but thats no surprise.
If anything this ability will be bad for them in the long run. People will start getting more resist gear etc and fear will be liable to fail a lot leaving the sm in a bad position in many fights. I think it would be better to change fear and give them some compensation in an other area so they wont be reliant on it.


Except the game has been out in other countries for over a year and it hasn't been nerfed yet. Korean developers are surprisingly immune to most unfounded QQs about PVP, thankfully.


*fears everyone in this thread*
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#23 User is offline   Selketh 

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Posted 29 September 2009 - 12:23 PM

Just focus fire the sm down first and problem solved.
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#24 User is offline   Ninja Nugget 

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Posted 29 September 2009 - 12:49 PM

Sinister100 said:

Right so now you're screwed or your group is screwed without a certain class (cleric) and even then, so what if you have a cleric, the spiritmaster will just use fear on the cleric, then you're screwed anyway. So you need 2 clerics to have any of countering it.

So I guess that unless you have minimum 2 clerics with you, someone will be screwed if the opponent has a spiritmaster, which in small pvp is devistating.


Wow. First you don't group _anything_ without a cleric. Ever. Second fear has a CD, if he is fearing your cleric you should be destroying him. Third the game is balanced around groups.

I heard enough of this whiny **** in WoW, SMs are not warlocks. They don't have the DD or dare I say, the damage in general, of one the higher up you go. By your name I'm assuming your a sin, as am I, hi.

Stab faster, and stab the right target.
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#25 User is offline   Demorak 

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Posted 29 September 2009 - 12:52 PM

What exactly is it you are doing while your PVP partner/s are being feared?
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#26 User is offline   Daeena 

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Posted 29 September 2009 - 12:54 PM

Demorak said:

What exactly is it you are doing while your PVP partner/s are being feared?


Typing up a complaint about the fear/skill on aion source.
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#27 User is offline   Annie 

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Posted 29 September 2009 - 12:58 PM

Should they remove Sleep and Curse of Roots aswell?
Boredom is boring
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#28 User is offline   sunshark 

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Posted 29 September 2009 - 12:58 PM

Sinister100 said:

Am I correct in my belief that there is no potion to cure spiritmaster fear? small scale PvP is completely unbalanced when 1 person is unable to do anything for most or all of the fight. It's also very boring and off putting for the player. They can even kill you while it's active on you and have you dead or almost dead before you can control your character again.

This ability should be curable by a potion, or removed from the game. No player should have the power to make another player completely helpless while still being able to kill the helpless player without the effect breaking.


You should have rolled scissor, instead of rock. QQ more pidgeon.

-Its not like each side doesnt have access to the spiritmaster class.
-Its not like SM's dont pay for the ability by having subpar damage, and no burst.
-Its not like you cant stack magic resist to resist the ability.
-its like you cant group up with two clerics to dispell any damage they would do, and to also dispell fears.
-its not like you cant /assist train the SM

-its not like you couldnt L2P :cry::sigh::cry:
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#29 User is offline   Cocowoushi 

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Posted 29 September 2009 - 01:00 PM

I also think SMs shouldn't be able able to remove buffs for damage, because it rapes the face of Chanters.

OH WAIT EVERYTHING RAPES CHANTERS.
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#30 User is offline   Dhalgrath 

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Posted 29 September 2009 - 01:05 PM

Don't chanters buff the entire group... or do you run around self-buffing only?
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#31 User is offline   TooShot 

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Posted 29 September 2009 - 01:09 PM

Not gonna lie Sorcs are alot worse. Battle starts

Sleep
*runs back 25m*
*Casts nuke*
there goes 3/4 of your hp, oh you woke up? *Tree*
*Casts Nuke* you die-oh wait you used an hp pot when you woke up and have a sliver of health left?
OMG YUR GONNA HIT MEH IM SO SQUISHY, LOL jk I have stoneskin up, nub. Now i'll just warp 20m back
*Root*, wait a minute why should I root you when my sleep is already off cooldown, lol *Casts Sleep*
LOL *Casts Nuke* oh whats this your buddies are coming to help you? OH NO BUT IM JUST A LONE SQUISHY SORC
LOLNO *Casts Aoe sleep cloud* *Casts Aoe nuke*, oh look 4/5 died in one shot.
*repeats cycle*.

I'm not QQing i'm just saying Sorcs are FAR worse than SM. Why do you think so many play Sorc? Because its an easy class. inb4 Sorc flames.
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#32 User is offline   Uvirith 

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Posted 29 September 2009 - 01:10 PM

Oh come on, get used to Crowd Control. Its a major part of Group-PvP. Besides, the few seconds of CC in modern MMOs is really nothing. In DaoC if you get Mezzed properly you were out of combat for 40 and more seconds!

So stop whining!
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#33 User is offline   ghostfish 

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Posted 29 September 2009 - 01:26 PM

when Spiritmaster pets scale with gear then we can talk about our CC.


dont 1v1 PvP.
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#34 User is offline   Sinister100 

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Posted 29 September 2009 - 01:27 PM

Demorak said:

What exactly is it you are doing while your PVP partner/s are being feared?


Fighting against 3 people by myself including the spiritmaster, since fearing the cleric reduced our 2v3 to a 1v3 I stand little chance of beating equalish level and geared players.
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#35 User is offline   Finnalie 

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Posted 29 September 2009 - 01:28 PM

TwilightAngel said:

Wait arnt there fear rings out there that counter acts SM fear?



well that skill been nerfed so has fear with the anti-fear rings, the thing you have to QQ about is our water summons crash that force a player out of flight mode and sends them falling to there deaths


Just love how people cry about something and dont read up on classes or there skills as I stated above, SM Fear is nerf from the Fear rings (thats if you get one) and Wing Root been nerf to


There are NO FEAR RINGS. Quit perpetuating rumors spread by the doom loving Babe and Capslock. They were in the system for internal testing and are not accessible for players.

Magic Resistance still effects fear resist rates, but thats why at end game SMs stack HP + Magic Acc, to live and CC. As other said, we trade our DPS for our CC. You can't get both sets of stigmas. You either go for silence, body root, fear shriek, etc or you go for the DPS moves.

Also the Sorcerer CC spells add a ton of elemental resistance, and with the add 40% damage reduction to players their tree + sleep spells are even worse unless combo'd with Delayed Blast to break it and unleash a Hellfire on you. What you SHOULD complain about is their ridiculous air shackle. PS Spiritmasters have no spells relating to air shackle, to put them in, take them out, or do damage while they are =[.
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#36 User is offline   Sinister100 

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Posted 29 September 2009 - 01:30 PM

Annie said:

Should they remove Sleep and Curse of Roots aswell?


Those are completely different, if you take any damage the effect is removed. With fear you can be killed before you even get a chance to control your character atall in the fight.
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#37 User is offline   Annie 

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Posted 29 September 2009 - 01:48 PM

Sinister100 said:

Those are completely different, if you take any damage the effect is removed. With fear you can be killed before you even get a chance to control your character atall in the fight.


Well, a Sorcerer can cast hell fire on you, take half of your hp, tree you, and then do some of his other overpowered spells and kill you.

I dont see that much of difference, just that Sorcerer needs to be a little more skilled.

I'm not saying SM arent skilled, just that a good Sorcerer will have the target without doing nothing, which can be the same as fear
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#38 User is offline   Divinedark 

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Posted 29 September 2009 - 01:54 PM

Jeez... Go back to WoW with this crap. Learn to deal with the opposition. If you are by yourself or in a duo, and you get met with a 3 looking for trouble and your partner gets cc'd, just take your lumps. You're out numbered and jumped. It happens. Get some more folks and come back and beat the hell out of em. That's what you're supposed to do in this game. It's fun. Enjoy it.
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#39 User is offline   calle 

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Posted 29 September 2009 - 01:59 PM

As predicted all spirit masters think its perfectly balanced and working as intended and any arugments are met with the standard "lawl go back to wow kids" which was getting old back when wow was new.

So we are not allowed to have legitimate complaints about game mechanics? Any complaints at all is met with "go back to wow" even though a lot of us probably played mmorpgs before the term was originaly coined.

I dont think anyone is suggesting a blanket nerf but the ability could use some tuning. The game is already extremely cc intensive and often you just get totally overwhelmed by cc before you know what hit you. Sometimes escape is possible with the help of some pots but ones that fear lands its game over for sure. Totally overkill.

You got your flying pets. Next you will probably get pet scaling. After that you will want more personal damage and you will still think fear is balanced.
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#40 User is offline   Daeena 

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Posted 29 September 2009 - 02:03 PM

calle said:

As predicted all spirit masters think its perfectly balanced and working as intended and any arugments are met with the standard "lawl go back to wow kids" which was getting old back when wow was new.

So we are not allowed to have legitimate complaints about game mechanics? Any complaints at all is met with "go back to wow" even though a lot of us probably played mmorpgs before the term was originaly coined.

I dont think anyone is suggesting a blanket nerf but the ability could use some tuning. The game is already extremely cc intensive and often you just get totally overwhelmed by cc before you know what hit you. Sometimes escape is possible with the help of some pots but ones that fear lands its game over for sure. Totally overkill.

You got your flying pets. Next you will probably get pet scaling. After that you will want more personal damage and you will still think fear is balanced.



Actually what people are saying is that this game is based on class balances and counter balances and spiritmasters are meant to excel at CC due to their decreased damage scaling and they are easily countered by someone wiith a modicum of skill or the knowledge that hunting and PVPing is always safer in parties.

WoW very much became less about which class could do which skill and perfect their PVP CC techniques for maximum sustainability and became more about which class could faceroll across the keyboard and do more damage in the fastest amount of time thanks to the general homogenization of skills. That is what players here are trying to prevent and why they're suggesting that if you want classes without flavor or unique capabilities you should go back to the game that did away with them a long time ago.

ETA: And for the record I still play and enjoy WoW but even I can admit that PVP has been LOL for fucking ever now.
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