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Spiritmaster fear, why is this overpowered ability in the game? Rate Topic: -----

#41 User is offline   Onslaught411 

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Posted 29 September 2009 - 02:06 PM

Give us something special if u want our fears <3.

I'll take the ability to 1 shot people. They can still pot rite?
Trample the weak... hurdle the dead.
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#42 User is offline   jwinston2 

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Posted 29 September 2009 - 02:06 PM

calle said:

As predicted all spirit masters think its perfectly balanced and working as intended and any arugments are met with the standard "lawl go back to wow kids" which was getting old back when wow was new.

So we are not allowed to have legitimate complaints about game mechanics? Any complaints at all is met with "go back to wow" even though a lot of us probably played mmorpgs before the term was originaly coined.

I dont think anyone is suggesting a blanket nerf but the ability could use some tuning. The game is already extremely cc intensive and often you just get totally overwhelmed by cc before you know what hit you. Sometimes escape is possible with the help of some pots but ones that fear lands its game over for sure. Totally overkill.

You got your flying pets. Next you will probably get pet scaling. After that you will want more personal damage and you will still think fear is balanced.


We have flying pets? When did our pets start scaling? Why did you ignore the posts above about sorcs? Assuming you are right I expect every other CC to be "tuned" such as sin's abilities:

The Sin gets an array of stuns to control their opponnet.

The stuns are: Pain Rune (lv13) - damage, and a chance to stun the target

Counterattack (16) - damage and a chance to stun

Whirlwind Slash (lv25) damage and puts target in a spin

Binding Rune (lv25) - damage and puts target in OpenAriel State

Spiral Slash (lv40) - ~800dmg, 3 second stun

Throw Dagger (lv46) - ~370dmg, 2sec stun.

After all a good sin can kill me without me being able to do anything back and that is not fair.

This post has been edited by jwinston2: 29 September 2009 - 02:11 PM

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#43 User is offline   Vember 

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Posted 29 September 2009 - 02:09 PM

calle said:

As predicted all spirit masters think its perfectly balanced and working as intended and any arugments are met with the standard "lawl go back to wow kids" which was getting old back when wow was new.

So we are not allowed to have legitimate complaints about game mechanics? Any complaints at all is met with "go back to wow" even though a lot of us probably played mmorpgs before the term was originaly coined.

I dont think anyone is suggesting a blanket nerf but the ability could use some tuning. The game is already extremely cc intensive and often you just get totally overwhelmed by cc before you know what hit you. Sometimes escape is possible with the help of some pots but ones that fear lands its game over for sure. Totally overkill.

You got your flying pets. Next you will probably get pet scaling. After that you will want more personal damage and you will still think fear is balanced.


And as predicted, all the no talent a-clowns are crying because they died in pvp, asking for nerfs for classes that they have no clue about.

If your complaints were legitimate they wouldn't be a problem, however you're asking to completely gimp SM's in pvp. Sure, that'll be great for you, not so much for the people playing the class. No, our pets can't fly. There are rumors about flying pets in 1.6, but the last official word we got was "we're working on it, no timetable". Our pets do not scale, we have zero burst dps capability. I don't know how many pvp games you've played, but burst dps and cc are always king. All we have is cc and you want to take it away. Easymode much?
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#44 User is offline   Proxylei 

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Posted 29 September 2009 - 02:14 PM

I haven't lost to a sm yet after I got to lvl 34 as a cleric, just need to have enough hp to survive fear rest is quick remove the dots and use my instacast dots & fast heal spells..
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#45 User is offline   Phish 

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Posted 29 September 2009 - 02:36 PM

Probably because fear is awesome and fun. QQ moaaaaaar, sorcerer.

Am I correct to believe there is no self-cure potion for burst DPS gank?

This post has been edited by Phish: 29 September 2009 - 02:39 PM

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#46 User is offline   Raddec 

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Posted 29 September 2009 - 02:45 PM

calle said:

As predicted all spirit masters think its perfectly balanced and working as intended and any arugments are met with the standard "lawl go back to wow kids" which was getting old back when wow was new.

So we are not allowed to have legitimate complaints about game mechanics? Any complaints at all is met with "go back to wow" even though a lot of us probably played mmorpgs before the term was originaly coined.

I dont think anyone is suggesting a blanket nerf but the ability could use some tuning. The game is already extremely cc intensive and often you just get totally overwhelmed by cc before you know what hit you. Sometimes escape is possible with the help of some pots but ones that fear lands its game over for sure. Totally overkill.

You got your flying pets. Next you will probably get pet scaling. After that you will want more personal damage and you will still think fear is balanced.


I have yet to see flying pets implemented. And there has been no mention of pets scaling at any point.

Are you going to make any valid arguements or are you just going to cry and speculate and make an *** out of yourself?
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#47 User is offline   Fyrste 

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Posted 29 September 2009 - 02:47 PM

What all does the SM Fear do? I only got a loose description by looking at the spellbook.
"I've built an automatic butchery machine. It's not so much a machine as a long shaft. And it doesn't so much butcher as make animals explode. " -DF
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#48 User is offline   Phish 

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Posted 29 September 2009 - 02:48 PM

Fyrste said:

What all does the SM Fear do? I only got a loose description by looking at the spellbook.


Make you run around like a chicken while we pound on you with legendary DPS.:kiss:
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#49 User is offline   Fyrste 

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Posted 29 September 2009 - 02:51 PM

Phish said:

Make you run around like a chicken while we pound on you with legendary DPS.:kiss:


Sweeeeeeet.
"I've built an automatic butchery machine. It's not so much a machine as a long shaft. And it doesn't so much butcher as make animals explode. " -DF
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#50 User is offline   Phish 

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Posted 29 September 2009 - 02:54 PM

Fyrste said:

Sweeeeeeet.


Yeah it pretty much makes us unstoppable at every aspect of the game. We got Maxim's "MMO Class of 2009".
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#51 User is offline   Fyrste 

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Posted 29 September 2009 - 02:57 PM

Sounds fancy. This somehow reminds me of WoW when people bitched about Fear in a 1v1 situation. MMO is now Street Fighter!
"I've built an automatic butchery machine. It's not so much a machine as a long shaft. And it doesn't so much butcher as make animals explode. " -DF
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#52 User is offline   daays 

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Posted 29 September 2009 - 03:00 PM

calle said:

As predicted all spirit masters think its perfectly balanced and working as intended and any arugments are met with the standard "lawl go back to wow kids" which was getting old back when wow was new.

So we are not allowed to have legitimate complaints about game mechanics? Any complaints at all is met with "go back to wow" even though a lot of us probably played mmorpgs before the term was originaly coined.

I dont think anyone is suggesting a blanket nerf but the ability could use some tuning. The game is already extremely cc intensive and often you just get totally overwhelmed by cc before you know what hit you. Sometimes escape is possible with the help of some pots but ones that fear lands its game over for sure. Totally overkill.

You got your flying pets. Next you will probably get pet scaling. After that you will want more personal damage and you will still think fear is balanced.


Glads shouldn't be able to sprint away while flying.

Assassins need hide II removed. It's gay.

Sorcs tree needs to break after 2 seconds

Rangers shouldn't be a DPS class

Clerics instant heal should be on a 2min cooldown

Chanters auras should be halved

Templars have too much HP and need it to be the same as sins/rangers

Fear is fine.

My changes are perfect. Go fuck yourself if you don't like them.
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#53 User is offline   khali 

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Posted 29 September 2009 - 03:02 PM

daays said:

Glads shouldn't be able to sprint away while flying.

Assassins need hide II removed. It's gay.

Sorcs tree needs to break after 2 seconds

Rangers shouldn't be a DPS class

Clerics instant heal should be on a 2min cooldown

Chanters auras should be halved

Templars have too much HP and need it to be the same as sins/rangers

My changes are perfect. Go fuck yourself if you don't like them.


haha fking owned that wow kid
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#54 User is offline   topkerrigun 

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Posted 29 September 2009 - 03:03 PM

I have seen all this before. An overpowered ability (in this case to fear the opposite player for the entire fight)
being justified by the players of that class.
How can that possibly be justifiable? It isn't, but these spiritmasters will find a away. they do not want to stop being OP.
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#55 User is offline   Mungyun 

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Posted 29 September 2009 - 03:05 PM

Greendawg said:

So it begins..


Dont think so because NCSoft doesnt normally bend to players qq like some other games do but its too early to tell so i could be wrong
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#56 User is offline   Fyrste 

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Posted 29 September 2009 - 03:05 PM

daays said:

Glads shouldn't be able to sprint away while flying.

Assassins need hide II removed. It's gay.

Sorcs tree needs to break after 2 seconds

Rangers shouldn't be a DPS class

Clerics instant heal should be on a 2min cooldown

Chanters auras should be halved

Templars have too much HP and need it to be the same as sins/rangers

Fear is fine.

My changes are perfect. Go fuck yourself if you don't like them.


I think I love you.
"I've built an automatic butchery machine. It's not so much a machine as a long shaft. And it doesn't so much butcher as make animals explode. " -DF
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#57 User is offline   Atavus 

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Posted 29 September 2009 - 03:13 PM

The good thing here is that NCWest will have no control over class balance. The Korean devs are in charge of this aspect of the game and they are notoriously impervious to QQ about balance issues, so whine all you want, it isn't going to make a single iota of a difference to anyone who matters.
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#58 User is offline   Syngd 

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Posted 29 September 2009 - 03:55 PM

"Feared the entire fight"

...

...........

SERIOUSLY!?!?

An ability that has a 7 second duration in PVP and has a 30 second cooldown, has managed to keep you feared for the entire fight? What were you in a 2 v 17 fight or something? Get real!

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#59 User is offline   Tworak 

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Posted 29 September 2009 - 04:02 PM

fear makes it pretty easy to kill multiple people, though. A Spiritmaster is like 1.5 peoples.

:hmm:
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#60 User is offline   Hisae 

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Posted 29 September 2009 - 04:05 PM

Tworak said:

fear makes it pretty easy to kill multiple people, though. A Spiritmaster is like 0.5 peoples.

:hmm:


fixed for accuracy without fear available.
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