Spiritmaster fear, why is this overpowered ability in the game?
#42
Posted 29 September 2009 - 02:06 PM
calle said:
So we are not allowed to have legitimate complaints about game mechanics? Any complaints at all is met with "go back to wow" even though a lot of us probably played mmorpgs before the term was originaly coined.
I dont think anyone is suggesting a blanket nerf but the ability could use some tuning. The game is already extremely cc intensive and often you just get totally overwhelmed by cc before you know what hit you. Sometimes escape is possible with the help of some pots but ones that fear lands its game over for sure. Totally overkill.
You got your flying pets. Next you will probably get pet scaling. After that you will want more personal damage and you will still think fear is balanced.
We have flying pets? When did our pets start scaling? Why did you ignore the posts above about sorcs? Assuming you are right I expect every other CC to be "tuned" such as sin's abilities:
The Sin gets an array of stuns to control their opponnet.
The stuns are: Pain Rune (lv13) - damage, and a chance to stun the target
Counterattack (16) - damage and a chance to stun
Whirlwind Slash (lv25) damage and puts target in a spin
Binding Rune (lv25) - damage and puts target in OpenAriel State
Spiral Slash (lv40) - ~800dmg, 3 second stun
Throw Dagger (lv46) - ~370dmg, 2sec stun.
After all a good sin can kill me without me being able to do anything back and that is not fair.
This post has been edited by jwinston2: 29 September 2009 - 02:11 PM
#43
Posted 29 September 2009 - 02:09 PM
calle said:
So we are not allowed to have legitimate complaints about game mechanics? Any complaints at all is met with "go back to wow" even though a lot of us probably played mmorpgs before the term was originaly coined.
I dont think anyone is suggesting a blanket nerf but the ability could use some tuning. The game is already extremely cc intensive and often you just get totally overwhelmed by cc before you know what hit you. Sometimes escape is possible with the help of some pots but ones that fear lands its game over for sure. Totally overkill.
You got your flying pets. Next you will probably get pet scaling. After that you will want more personal damage and you will still think fear is balanced.
And as predicted, all the no talent a-clowns are crying because they died in pvp, asking for nerfs for classes that they have no clue about.
If your complaints were legitimate they wouldn't be a problem, however you're asking to completely gimp SM's in pvp. Sure, that'll be great for you, not so much for the people playing the class. No, our pets can't fly. There are rumors about flying pets in 1.6, but the last official word we got was "we're working on it, no timetable". Our pets do not scale, we have zero burst dps capability. I don't know how many pvp games you've played, but burst dps and cc are always king. All we have is cc and you want to take it away. Easymode much?
#46
Posted 29 September 2009 - 02:45 PM
calle said:
So we are not allowed to have legitimate complaints about game mechanics? Any complaints at all is met with "go back to wow" even though a lot of us probably played mmorpgs before the term was originaly coined.
I dont think anyone is suggesting a blanket nerf but the ability could use some tuning. The game is already extremely cc intensive and often you just get totally overwhelmed by cc before you know what hit you. Sometimes escape is possible with the help of some pots but ones that fear lands its game over for sure. Totally overkill.
You got your flying pets. Next you will probably get pet scaling. After that you will want more personal damage and you will still think fear is balanced.
I have yet to see flying pets implemented. And there has been no mention of pets scaling at any point.
Are you going to make any valid arguements or are you just going to cry and speculate and make an *** out of yourself?
#49
Posted 29 September 2009 - 02:51 PM
Phish said:
Sweeeeeeet.
#51
Posted 29 September 2009 - 02:57 PM
#52
Posted 29 September 2009 - 03:00 PM
calle said:
So we are not allowed to have legitimate complaints about game mechanics? Any complaints at all is met with "go back to wow" even though a lot of us probably played mmorpgs before the term was originaly coined.
I dont think anyone is suggesting a blanket nerf but the ability could use some tuning. The game is already extremely cc intensive and often you just get totally overwhelmed by cc before you know what hit you. Sometimes escape is possible with the help of some pots but ones that fear lands its game over for sure. Totally overkill.
You got your flying pets. Next you will probably get pet scaling. After that you will want more personal damage and you will still think fear is balanced.
Glads shouldn't be able to sprint away while flying.
Assassins need hide II removed. It's gay.
Sorcs tree needs to break after 2 seconds
Rangers shouldn't be a DPS class
Clerics instant heal should be on a 2min cooldown
Chanters auras should be halved
Templars have too much HP and need it to be the same as sins/rangers
Fear is fine.
My changes are perfect. Go fuck yourself if you don't like them.
#53
Posted 29 September 2009 - 03:02 PM
daays said:
Assassins need hide II removed. It's gay.
Sorcs tree needs to break after 2 seconds
Rangers shouldn't be a DPS class
Clerics instant heal should be on a 2min cooldown
Chanters auras should be halved
Templars have too much HP and need it to be the same as sins/rangers
My changes are perfect. Go fuck yourself if you don't like them.
haha fking owned that wow kid
#54
Posted 29 September 2009 - 03:03 PM
being justified by the players of that class.
How can that possibly be justifiable? It isn't, but these spiritmasters will find a away. they do not want to stop being OP.
#56
Posted 29 September 2009 - 03:05 PM
daays said:
Assassins need hide II removed. It's gay.
Sorcs tree needs to break after 2 seconds
Rangers shouldn't be a DPS class
Clerics instant heal should be on a 2min cooldown
Chanters auras should be halved
Templars have too much HP and need it to be the same as sins/rangers
Fear is fine.
My changes are perfect. Go fuck yourself if you don't like them.
I think I love you.
#57
Posted 29 September 2009 - 03:13 PM
#58
Posted 29 September 2009 - 03:55 PM
...
...........
SERIOUSLY!?!?
An ability that has a 7 second duration in PVP and has a 30 second cooldown, has managed to keep you feared for the entire fight? What were you in a 2 v 17 fight or something? Get real!
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