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NCsofts's server specs... Rate Topic: -----

#1 User is offline   AionFiver Icon

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Posted 06 October 2009 - 02:57 AM

Was wondering if anyone knew the inside scoops on the type of servers they run in their server cluster at AT&T. Also maybe know how the server allocate users i.e. each zone on its own server or is it asmodae on one abyss on another? I ask this because I myself getting alot of video lag on peak times of the day even when im in an area of a zone with little textures.

I'm thinking they might have exceeded what their servers can really handle when they made the announcements to increase server level caps. If anyone has any info that would be great or if a dev can give us some insight on this matter it would be even better. Thanks!

This post has been edited by AionFiver: 06 October 2009 - 03:00 AM

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#2 User is offline   Motig Icon

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Posted 06 October 2009 - 02:59 AM

I think you've exceeded the limit of knowledge you can get from these forums.
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#3 User is offline   Lisker Icon

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Posted 06 October 2009 - 02:59 AM

I don't know about the other servers, but this is spatolos:

Posted Image

On a serious note though:

I think it's just a case of bad management and planning. They seveeeerly underestimated the run on this game from the get go. The prestart even had queues that should have told them enough to get their **** together in a week. And instead of just upping the caps and adding one server, they should have considered upgrading the existing servers too to accomodate the huge amount of players present on them.

But all that sounds a lot easier then it really is, and at the end of the day you cannot make everyone happy, but you can sure as hell try.

This post has been edited by Lisker: 06 October 2009 - 03:04 AM

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#4 User is offline   AionFiver Icon

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Posted 06 October 2009 - 04:17 AM

Motig said:

I think you've exceeded the limit of knowledge you can get from these forums.


Given the fact that nobody seems to be viewing this topic, I think you might be right lol. Oh well :(
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#5 User is offline   Dante Icon

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Posted 06 October 2009 - 04:20 AM

Video Lag (FPS) wouldn't be a server-side issue....

Time to get a new GPU?
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#6 User is offline   AionFiver Icon

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Posted 06 October 2009 - 04:24 AM

Umm I think my HD 4870 1gb card can handle a 5 yr old engine, and yes video LAG does refer to the server not being able to sync your FPS to what the server can push out. I have multiple FPS servers that I manage and I know for a fact that if the server cant pump out the fps in witch each client is demanding it will result in FPS LAG.

My pc specs just in case your wondering...

Phenom II quad 3.5 ghz
4gb ram OCZ
ASUS delux mobo
HD 4870 1gb
win7 x64
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#7 User is offline   Nizaris Icon

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Posted 06 October 2009 - 05:23 AM

AionFiver said:

Umm I think my HD 4870 1gb card can handle a 5 yr old engine, and yes video LAG does refer to the server not being able to sync your FPS to what the server can push out. I have multiple FPS servers that I manage and I know for a fact that if the server cant pump out the fps in witch each client is demanding it will result in FPS LAG.


the server isn't pushing out any frames at all. What are u even talking about rofl.

This post has been edited by Nizaris: 06 October 2009 - 05:56 AM

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#8 User is offline   airtonix Icon

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Posted 06 October 2009 - 05:33 AM

AionFiver said:

Was wondering if anyone knew the inside scoops on the type of servers they run in their server cluster at AT&T. Also maybe know how the server allocate users i.e. each zone on its own server or is it asmodae on one abyss on another? I ask this because I myself getting alot of video lag on peak times of the day even when im in an area of a zone with little textures.

I'm thinking they might have exceeded what their servers can really handle when they made the announcements to increase server level caps. If anyone has any info that would be great or if a dev can give us some insight on this matter it would be even better. Thanks!


Why are you asking about the servers (not your computer) and then start talking about Video Problems (your computer).

the two are totally unrelated entities.

anything that happens or the lack thereof on the server has nothing to do with your subpar video renderer.
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#9 User is offline   Jerokane Icon

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Posted 06 October 2009 - 05:35 AM

An MMO server isn't just a single machine. Not even a single super machine.

You got login/authentication servers, zone servers, game and account database servers, chat servers, webservers, patch servers.

All those servers together make up one single MMO shard (aka game server). Some servers, like login servers, web servers, patch servers and account database servers are shared across the board by all MMO shards.

Here is a nice link, in wich MMO technology is more or less explained:
Anatomy of an MMORPG

Jer
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#10 User is offline   alvhienda Icon

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Posted 06 October 2009 - 05:46 AM

good article worth reading.
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#11 User is offline   Bondmystic Icon

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Posted 06 October 2009 - 06:04 AM

I believe (please correct me if I'm wrong) that AionFiver was referring to the rate at which the servers can calculate the changes to the game world. 'FPS on the server' meaning times the game world is recalculated per second, rather than frame renders per second. I personally wouldn't be as worried about that as the network latency between the server and client for an MMO, as usually this is far greater than the delay between game world calculations and a lot harder to get rid of.

I too would like to know more about implementations though, I'm rather curious about those sorts of things actually. I sometimes wonder about such things as database implementations, multiple servers supporting a game world, etc. If anyone from NCSoft (or any other game company) reads this I'm willing to sign an NDA if you're willing to share information/code with me. ;) :p (I know, I know, probably not going to happen ... worth a shot though)

Also thanks for the link Jerokane, that's a rather nice article.
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#12 User is offline   Leonne Icon

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Posted 06 October 2009 - 10:48 AM

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Still here because it's fun to watch failboats sinking.
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#13 User is offline   chupy Icon

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Posted 06 October 2009 - 10:53 AM

Jerokane said:

Here is a nice link, in wich MMO technology is more or less explained:
Anatomy of an MMORPG

Jer


"How many computers does an MMORPG require? In 2006, Vivendi reported in SEC disclosures that it maintained over 1,900 servers for WoW."

*want to see them*
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#14 User is offline   Tworak Icon

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Posted 06 October 2009 - 10:55 AM

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Am I too late?
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#15 User is offline   Fahros Icon

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Posted 06 October 2009 - 11:45 AM

Tworak said:

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Am I too late?


I didn't know you were around here.

Edit: Also, yes.
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#16 User is offline   Tase Icon

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Posted 06 October 2009 - 11:58 AM

AionFiver said:

yes video LAG does refer to the server not being able to sync your FPS to what the server can push out. I have multiple FPS servers that I manage and I know for a fact that if the server cant pump out the fps in witch each client is demanding it will result in FPS LAG.



WAIT RIGHT THERE! HE IS NOT JOKING!

Posted Image

All the server sends is data, your clients deals with that data. It(client) handles all the video aspects of the game, from textures to characters. For example, if you get DCed, you may still be in the game an not notice it, and depending on the circumstances and the client, you may be able to walk around, but you will get no location updates and other updates, this happening on a short term scale is called rubber banding:

Server: Hey where are you?
Client: I'm right here?
Servers: Thats right, let me send your pos to everyone.
S: Hey where are you?
C:...
S: Hey where are you?
C:...
S: Hey where are you?
C: I'm 10 miles away from the last coords.
S: Fuck no, thats impossible/you failed to answer fast enough, reverting to last received coordinates
C: Hey how come my coords are different from the server's coords ? Correcting...


The server simply tells you stuff, it doesn't draw a picture.
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#17 User is offline   AionFiver Icon

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Posted 06 October 2009 - 12:14 PM

oi vei....nevermind. Just nevermind.
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#18 User is offline   Fyuryus Icon

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Posted 06 October 2009 - 12:19 PM

airtonix said:

Why are you asking about the servers (not your computer) and then start talking about Video Problems (your computer).

the two are totally unrelated entities.

anything that happens or the lack thereof on the server has nothing to do with your subpar video renderer.


Yes, but a lot of the problem in Aion is definitely server-side. I have an i7 system with dual GTX285's (read: uber-power) and I experience lag, unresponsive skill execution, and even freeze-frame action frequently, especially in groups and in crowded areas.

It's not game-breaking for me (yet), but I can certainly see it becoming a big issue down the road in a raid or pvp situation where every split-second counts.
"A vote for bacon is a vote for the future!" - flarecde
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#19 User is offline   Tworak Icon

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Posted 06 October 2009 - 12:21 PM

Fahros said:

I didn't know you were around here.

Edit: Also, yes.


dude DREAM MACHINE.
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#20 User is offline   Sirius92 Icon

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Posted 06 October 2009 - 12:25 PM

I'm getting lag (not low FPS!) just in few zones like Lava Cave and I really don't get why...
Many of them are so inured, so hopelessly dependent on the system that they will fight to protect it. Those ones are who we fight against.

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