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#1 User is offline   Haradeas Icon

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Posted 30 August 2008 - 01:21 PM

I have heard in a interview that some instances are going to be shared. So that both sides could go into the same instance for a boss kill so you had to watch - and the boss - and the entrance.

It sounds very nice in theorie but it is absolutely horrible ingame

Age of Conan tryed this with 2 shared instances on at lvl 35 and one high +78 lvl ( I was a lvl 80 HoX )

result:

- lvl 70 came to the shared lvl 35 instance and killed everyone inside, nothing is so frustrating as lvl 35 playing your way trough the instance for an hour and then coming at the last boss only to be killed by a lvl 70 peep...

Basicly the same for lvl 80 instance, it was horrible, people keep camping at the entrance, everyone was killing everyone, no order totale chaos... so none did those instance every again and went deserted...

Dont get me wrong, I love a pvp server, just to get the risk being killed. But this is diff, you work your way in a instance for 1 - 2 hours with a party, doing tactics etc only to be wasted by another party just when you needed the last boss. Believe me nothing is so frustrating as that...

So I hope Aion will not do the same mistake
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#2 User is offline   Uhobi Icon

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Posted 30 August 2008 - 01:31 PM

i thought the whole point of instance is that only your party goes in so you don't have to worry about someone else getting there first and killing everything... a shared instance sounds like it would defeat the whole purpose.
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#3 User is offline   justamemory Icon

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Posted 30 August 2008 - 01:35 PM

sounds fun, but maybe they could put a level limit on it. Like say a group of level 35 go in...if it is to be shared then only a group of matching level range should be able to open pvp with the group? So, people level 30-40 or something, for example. But, then this may eliminate dungeon "run throughs" by ignoring extra help outside the level range. But, even then you could have multiple raid groups of same faction/level range come help and then what's to stop a raid group of similarly leveled players from opposite faction stomping them anyway lol

I still like the idea, but I self-defeated it :( I guess you'd just make it open dungeon rather than instance. But, that seems like it would open the floodgates for mass griefing =\

This post has been edited by justamemory: 30 August 2008 - 01:38 PM

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#4 User is offline   Haradeas Icon

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Posted 30 August 2008 - 01:38 PM

Uhobi said:

i thought the whole point of instance is that only your party goes in so you don't have to worry about someone else getting there first and killing everything... a shared instance sounds like it would defeat the whole purpose.


The thing is there will be shared instances. Some of the devs have said it themselves so it isn't the point of discussion if they are there but how they gonna make them work :)
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#5 User is offline   Shmak Icon

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Posted 30 August 2008 - 02:25 PM

Firstly, I don't think "shared instances" is the right expression regardless of who coined the term or who is using it. An instance is a duplicate. If someone from the opposite faction were to enter the instance, how would they know which instance you are in? If there are 5 groups doing separate instances, is the enemy going to just be thrown into one arbitrarily? The rules for this need to be fleshed out. Otherwise, its simply another zone. Remember Guk anyone? lol.

The respawn time is also a factor. If the instance takes an hour to complete, the dev's have to make the mobs respawn at the entrance in order to guard the progress of the first team. Otherwise the ganking would be so easy with the path clear and the other players tied up with their mobs.

Overall I think it is a stupid concept for standard 6 man groups of players. However, If they mean these instances will be raid content, this is another story. With 6 players, a party can be overwhelmed with an extra mob from a large pull. A couple players would easily be able to kill the whole group if they are already engaged. With a raid, there is a little more flexibility to take on more opponents. However the fact remains that the advantages of the gank party far outweigh those of the original team. With a calculated attack at the right time, the second group will almost always win, numbers being equal.

That is, if the goal of the second raid is to simply kill the first outright. If we have a raid scenario similar to the one I've mentioned here: http://www.aionsourc...encounters.html , then the primary goal of the second raid is to win the boss' items, not necessarily killing the first raid's players. The fact that the boss is already engaged is also a problem for raid #2, since raid #1 has established their aggro and raid positioning. In some cases, crushing raid #1 will also wipe raid #2 if aggro and positioning fail to be established with the remaining players. Raid #1 also has a head start on total damage to the boss, which raid #2 must catch up to and surpass in order to win (depending on the encounter rules). So, these factors may even things out a bit, but we'll never know unless its implemented this way.
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#6 User is offline   Chaos_Theory Icon

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Posted 30 August 2008 - 03:11 PM

Haradeas said:

snip


Easiest way to avoid this is the make a level cap so when a high level goes into the instance their level will drop to the level cap of the instanced and all armor and weapons will be removed. If a high level person wants to gank some lowbies while they raiding they would have to wear lowbie gear unless they wanna get raped while naked.

This applies to friends and foes.
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Aux said:

You could have had an identical impact by rolling your face across the keyboard for a minute, and then pressing the submit button.
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#7 User is offline   justamemory Icon

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Posted 30 August 2008 - 03:15 PM

Chaos_Theory said:

Easiest way to avoid this is the make a level cap so when a high level goes into the instance their level will drop to the level cap of the instanced and all armor and weapons will be removed. If a high level person wants to gank some lowbies while they raiding they would have to wear lowbie gear unless they wanna get raped while naked.

This applies to friends and foes.


iLike the sound of that.

reminds me of the level capped events in FFXI only with added pvp would be much cooler.

This post has been edited by justamemory: 30 August 2008 - 05:47 PM

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#8 User is offline   Zanion Icon

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Posted 30 August 2008 - 05:44 PM

Chaos_Theory said:

Easiest way to avoid this is the make a level cap so when a high level goes into the instance their level will drop to the level cap of the instanced and all armor and weapons will be removed. If a high level person wants to gank some lowbies while they raiding they would have to wear lowbie gear unless they wanna get raped while naked.

This applies to friends and foes.





i am another fan of this :D

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#9 User is offline   Aggelos Icon

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Posted 30 August 2008 - 06:08 PM

Well, in L2 you can rape newbies with a no-grade weapon and armor anyway.


Anyway, what's the "shared instances" thing? We're did you get it from?

I think instances will be more like the new L2 ones, you get access to a dungeon by conquering a fortress, or something like that. I don't think there will be a kind of raid boss instances or something, as devs have said a lot of times that most of the world will be persistent
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Posted 30 August 2008 - 09:05 PM

I'm finding the idea of a "shared instance" a bit of an oxymoron. If an area is to be instanced, then let it be instanced, completely. I understand the desire to have a fluidly open world, where you can meet up with your buddies and raid, but if a group is already facing a tough boss, then the introduction of an outside party can become frustrating.

I do realize that the abyss is arranged this way, but I'm a bit concerned that this can also be found in other areas of the world. I guess we just need to wait to see how the devs resolve this issue: whether there will be a drop in level for an opponent group entering the "instance" or whether only certain levels will be able to access certain areas. It would be nice to get some more information on this, etc. Just need to see
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#11 User is offline   Celebrity Icon

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Posted 30 August 2008 - 09:17 PM

If you tell me it sounds more like adungeon of free access from both sides than a "instance". Looks prettuy much as Antharas Lair in Lineage 2 (there are many more, but most players do know this) where you can play and gank anyone freely at anypoint, in lieage 2 you can find a point where usually people do something like a peace term and everyone stay in just pveing, except when some party come and there is no sport for it and it will kill people till get his spot.

But on a RvR world it will be like a guild war, you see the enemy you kill on sight, there is no term of peace...
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#12 User is offline   Calindor Icon

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Posted 30 August 2008 - 10:05 PM

They could easily implement a level restriction on the instance.

Uhobi said:

i thought the whole point of instance is that only your party goes in so you don't have to worry about someone else getting there first and killing everything... a shared instance sounds like it would defeat the whole purpose.


thats on carebear games

Celebrity said:

If you tell me it sounds more like adungeon of free access from both sides than a "instance". Looks prettuy much as Antharas Lair in Lineage 2 (there are many more, but most players do know this) where you can play and gank anyone freely at anypoint, in lieage 2 you can find a point where usually people do something like a peace term and everyone stay in just pveing, except when some party come and there is no sport for it and it will kill people till get his spot.

But on a RvR world it will be like a guild war, you see the enemy you kill on sight, there is no term of peace...



Yeah, its not instances, its dungeons...something like for example Tower of Insolence, Imperial Tomb, Catacombs/Necropolis', Lair of Antharas...all those lowbie ones...Hopefully its something a little more elaborate than random mobs with a radial agro range that you just kill like normal PvE grind.
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#13 User is offline   [PhiberOpticks] Icon

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Posted 30 August 2008 - 10:21 PM

I'm pretty sure that there aren't instances in Aion. Correct me if I'm wrong, but I believe the devs have emphasized that they want PvPvE to play a key role and want to keep you on your toes, even when raiding a boss. During a presentation, they provided an example, in which you would have to assign people to defend against enemy players during the raid.
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#14 User is offline   Zanaionic Icon

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Posted 30 August 2008 - 10:51 PM

i still think that All bosses and instances should have a Static Reset. I dont like the idea of having to Wait at an area for 4 hours just to kill a single boss....That does not sound fun to me and i dont have the time for that.

And all instanced raids should have a Static reset timer as well.
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#15 User is offline   Calindor Icon

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Posted 30 August 2008 - 10:54 PM

I would like a static + small window respawn timers on bosses...for example 7 days +/- 1 hour, just so people dont know the exact minute to rush in for PvP and stuff.
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#16 Guest_AionLuver_*

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Posted 30 August 2008 - 11:04 PM

Zanaionic said:

i still think that All bosses and instances should have a Static Reset. I dont like the idea of having to Wait at an area for 4 hours just to kill a single boss....That does not sound fun to me and i dont have the time for that.

And all instanced raids should have a Static reset timer as well.


Definitely agree with you, Zanaionic. The idea of camping places just to wait for a boss to respawn seems ridiculous to me. That someone else's schedule effects mine in that way gives that other person wayyy too much power over me and my plans and vice versa. I like the idea of instancing in places just so my group and I have a "fair" shot of wiping it out and not have to deal with waiting for things or force others to wait (yawn)
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#17 User is offline   vasil Icon

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Posted 30 August 2008 - 11:50 PM

AionLuver said:

Definitely agree with you, Zanaionic. The idea of camping places just to wait for a boss to respawn seems ridiculous to me. That someone else's schedule effects mine in that way gives that other person wayyy too much power over me and my plans and vice versa. I like the idea of instancing in places just so my group and I have a "fair" shot of wiping it out and not have to deal with waiting for things or force others to wait (yawn)


Actually its one of the greatest idea for any PVP-based MMO, cause it forces you to pvp if you want that uber pve rewards. All you ppl wishing to 'exp in peace' have clearly mistaken the game :)
i keep saying that, but go do a search for videos from boss fights in Lineage 2 and see for yourself, and stop comparing Aion to wow
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#18 Guest_AionLuver_*

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Posted 31 August 2008 - 12:08 AM

I don't really think I mentioned WOW anywhere in my post.


"Actually its one of the greatest idea for any PVP-based MMO, cause it forces you to pvp if you want that uber pve rewards. All you ppl wishing to 'exp in peace' have clearly mistaken the game"

This is one thing that does worry me about this game a bit, and I do realize that it's been part of the design of the game from the get-go. I'm concerned that there will be alot of pvp interaction, while someone is trying to follow the pve storyline. Again, realizing that the idea for the game was an open and persistent world that allows for real-time pvp interaction, I am expecting for rifts to appear and a bunch of alternative faction to come jumping through, but I do like some manner of organization. If you were fighting for an hour or two to complete a pve mission, only for that scenario to happen and you DIDN'T win that "uber pve reward," I'd imagine that you'd be a bit miffed, too, especially if you weren't able to move on in the storyline. Adenaline may be high, and you might have enjoyed the battle, but....yea, nothing to show for it.
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#19 User is offline   Calindor Icon

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Posted 31 August 2008 - 12:23 AM

vasil said:

Actually its one of the greatest idea for any PVP-based MMO, cause it forces you to pvp if you want that uber pve rewards. All you ppl wishing to 'exp in peace' have clearly mistaken the game :)
i keep saying that, but go do a search for videos from boss fights in Lineage 2 and see for yourself, and stop comparing Aion to wow


You couldnt be more wrong. The RB pvp's in L2 have nothing to do with the raid boss being in an 8 hour spawn window, all that means is you need to be ready through an 8 hour period to kill the boss. If ppl knew Antharas would spawn within an hour, they would still go and have the same pvp as if they knew it was within 5 hours. Long spawn windows are stupid and pointless...they just make you camp. If they wanted to RB to spawn at different times of the day they could just make the respawn time something like 5 days, 4 hours +/-1 hour, that way each time it spawned would be 4 hours later, and it would rotate through timezones.

This post has been edited by Calindor: 31 August 2008 - 04:20 PM

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#20 User is offline   Haradeas Icon

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Posted 31 August 2008 - 03:21 AM

vasil said:

Actually its one of the greatest idea for any PVP-based MMO, cause it forces you to pvp if you want that uber pve rewards. All you ppl wishing to 'exp in peace' have clearly mistaken the game :)
i keep saying that, but go do a search for videos from boss fights in Lineage 2 and see for yourself, and stop comparing Aion to wow


Like more have said: nobody mentioned WoW. AoC is after Lineage 2 the only one who has some shaired instancs, and like I said failed to make them worth while (as I mentioned in my first post). I am no fanboy, I am open for diff arguments and will watch some lineage movies to see how they solved it.

Like it or not, even nobody compared to WoW, comparing is only positive imo. How can you make something better if you dont compare ?

And you even defeated your own argument, pvping to get a pve reward is just strange and give a lot of frustration. Questing and pvp ok np, after you have been killed you can continue questing and pvp. But forget about continuing the raid after you have been killed ^^

It seems not many peeps believe me on shared instances so I will post later today with the interview of the devs
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