Healers are OTT
#3
Posted 08 October 2009 - 09:23 PM
Purple said:
mad deeps?
i've got nothin =(
#4
Posted 08 October 2009 - 09:24 PM
Purple said:
This guy was not exactly a good player, Did not pot snare, did not fly to catch up nothing really.
Practicaly stood there healing healing and when a snare got resisted he'd try run after me then.
The exact same thing happend to me about 4 days ago with another chanter, i put that down to the 5 level gap but seeing the exact same thing with a guy only one level above is pathetic.
30min battles are not fun when either side gets no leeway- if that guy knew what to do with his class it would not surprise me if i fell flat on my face under no time at all :)
Team Game? healers are OTT in there too, exact same thing, spam the healing spell.
The Gank Fairy
#5
Posted 08 October 2009 - 09:54 PM
BRD75, DRG75 ~Retired~
World Of Warcraft:
Warlock 80, Death Knight 80 ~Retired~
#6
Posted 08 October 2009 - 09:57 PM
Bad 1v1- but can last half an hour by spamming a single skill.
The Gank Fairy
#7
Posted 08 October 2009 - 09:58 PM
Versus chanter, burst/sleep/silence/burst, and if that's not enough run away, because you don't have knockbacks like glads or stuns like sins or fear like SM.. As a ranger, your easy targets are sins (free AP?), sorcs and glads, not chanters. And don't go put OOP or OTT posts just because you can't win a fight against a same lvl player of whatever class (and actually, as far a class balance is concerned, at 42+ I think the well played chanters will have an edge on you 1vs 1, not just stalemates, just deal with it.. if you want to have it somewhat easy against chanters, play a SM or a sorc. SM is like "I'm designed to deal with healers (even clerics) and make them have nightmares").
This post has been edited by Baast: 08 October 2009 - 10:01 PM
#9
Posted 08 October 2009 - 11:12 PM
#11
Posted 08 October 2009 - 11:29 PM
Phinyx said:
Yea i know. Don't know what to think.
This is 30-40 range (for me) and i guess its not end game.
All i am saying if it turns out much the same with good end game gear levels... people will whine alot more than they do now. Me included! :P
It would be much easier if heals did scale with gear, then they would not be so damm big for low levels right now and not to mention healers would have more of a reason to get new gear.
The Gank Fairy
#12
Posted 09 October 2009 - 12:04 AM
William G. McAdoo
#13
Posted 09 October 2009 - 12:21 AM
Kaedan94 said:
This is mostly my main points- 30 min 1v1 fights suck.
The Gank Fairy
#17
Posted 09 October 2009 - 12:48 AM
Reavan said:
And more damage for them is good.
damage > endless easy heal spam.
What the hell are you talking about?
Clerics and Chanters are HEALERS! Their job is not to do damage. Their job is to work with a group of people to take out the other faction/NPCs. Of course, when they are by themselves, they rely on their healing ability to survive prolonged fights. And how do you not understand that the game is focused around group PvP? No one can take a fortress by themselves. Very few people travel alone in the Abyss unless they know it well enough to avoid conflict (except maybe Sins who can hide and take people out with burst damage).
This isn't like other PvP games where they design classes around 1vs1 PvP.
William G. McAdoo
#19
Posted 09 October 2009 - 02:25 AM
Some sort of 'agree with me or don't post in the first place' scenario.
Sadly I decided to break both those rules.
Misfyre said:
#20
Posted 09 October 2009 - 03:02 AM
Toddski said:
Some sort of 'agree with me or don't post in the first place' scenario.
Sadly I decided to break both those rules.
If you have some good reasons to add that why healing around the 30-40 bracket is ''okey'' then go ahead!
But please don't come and say-
''ITS A GROUPS GAME MJATE BALLACE IS NOT NEEDED :DD''
Or
''healers should not damage''
Both of these statements are stupid so you will be replied in kind. :suave:
The Gank Fairy
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