Tanking question
#3
Posted 17 October 2009 - 07:05 AM
Fellshadow said:
If your glad is tanking then you should try to have at least Cleric/Chanter duo cause they take quiet a bit more damage. . .
"Who the hell do you think I am?"
#4
Posted 17 October 2009 - 07:13 AM
#6
Posted 26 October 2009 - 10:54 AM
Vear Heart said:
I would very much like to know why you think Templars takes less damage?
They have the same defence, the same hp, and Gladiators get more parry and block becuase they have defensive stance and improved stamina.
There is nothing to stop a Gladiator putting on a shield if they wanted so.
For skills well Templars have a block buff for 30 seconds Gladiators get the parry buff for 30 seconds, with a blue or green shield the block buff is worse.
Templars get a 50% hp buff, Gladiators get a 20% hp buff but it also gives them 20% defence and 150 parry and block.
Templars get a 2k heal every 3 min, Gladiators get a 300 heal over time every 6 seconds for 1m every 10 min.
What makes temps better tanks is not the ammount of damage they take its the fact that they can if they wish take stigmas to take damage for other players IE bodygaurd and to buff the HP of there group and to AoE taunt.
#8
Posted 31 October 2009 - 04:33 AM
#9
Posted 31 October 2009 - 05:51 AM
Gravel01 said:
I think you missed a few skills in your comparison there Gravel,
first off, glads putting on a shield don't get half as much from it as a temp (see reactives and block bonuses below).
In addition to the 50% heal on empyrean armor it increases your natural healing, and you take less damage from players. temps get 30% more health, while glads get parry and block (which is subjective to your opponents accuracy, extra health is not.) On the plus side for glads, theirs is useable twice as much.
In addition to their 2k heal, temps get a 100% heal as well. sure its on a 30m ticker, but its there. oh ya, and temps get a HoT too bro...not as big, but it's there. And don't forget a stigma that hits for a ton, and heals back 50% of the damage done. Imagine that with a nice big crit off of a greatsword.
they also get more shield defense buffs, which give them a stellar high block rating...this naturally gives them a much higher natural damage reduction then Glads have, even with their uber parry skillz. (edit: glads do get a few levels of this, just later and not as many)
3x as many taunts...one of them is an AoE taunt.
and many of the defensive skills glads get temps get far earlier, including UD (glads @ 37, temps @ 34). Btw, temps get another one of those as well, at an even earlier level then UD (steel wall). 2 for one in favor of temps.
One of a temps DP skills blocks all attacks for 15 sec, period...also hits like a truck for the skill level as well. Damage and perma-block for 15 sec. not a higher block rating mind you (which can be overcome by accuracy), but 100% block chance.
And can't forget the ability to pull groups of mobs to you...although glads get bows its not quite the same. oh ya, temps get ranged taunts too.
can't forget the damage reflection either, on all mobs in your area. Don't forget all the stuns and damage skills they get from reactives too. which occur far more for them then glads, due to passive block boosts (that glads don't get). Temps don't have a defensive stance because thay already get it in passives.
Don't get me wrong, my mains a glad, but in all honesty as both classes level, they're skills and abilities start to deviate off into the areas they really are good in. While the Temps getting all these defensive skills, the glad is getting chain after chain of serious damage... i love how fast my glad takes things down, especially when she gets a crit :D but I'm not going to say that she had as many defensive skills as a temp. A quick browse (or more detailed browse if you miss it the first time) of the skill lists will show that.
This post has been edited by Kulthoen: 31 October 2009 - 06:40 AM
#11
Posted 02 November 2009 - 04:29 AM
Clearing Steel Rake is 15% faster for me if I tank and take one extra damage profession, then taking Templar there just to waste one spot, same with Elite area grinds.
Templars are useful only for World raid bosses or some bad *** thing that spawn a lot of ads, notin else !
#12
Posted 05 November 2009 - 02:47 AM
Unddu said:
Honestly, why take a glad to an instance? Why?!
I never do if i can help it.
Makes sense...just looking at the passives, Temp gets 2 more levels of HP boost then glad does (and most of them earlier too). If you take into account most temps will socket for HP/def/block, and they will easily pass glads by quite a bit.
This post has been edited by Kulthoen: 05 November 2009 - 02:49 AM
#13
Posted 05 November 2009 - 11:18 AM
Multiple mob pulls get difficult because you are usually CCing one target which means it will take a while for the Glad to pull aggro from that mob once DPS switches to it.
That being said, good Gladiators can tank almost everything in game. However your group make up will be more restrictive.
#14
Posted 07 November 2009 - 12:02 AM
why take a glad? man, seems a pretty ignorant statement, unless your asking why bring a glad to TANK. If thats the case, then Temps do tank better, but Glads CAN tank. I roll cleric and glad, (temp's lower right now), and i've healed groups with glads as well as temps tanking. It can be done, and if you can do it, glads outdamage temps by a ton. and they'res almost no worries about group aggro, though you do have to map out your pulls more carefully when your using CC.
Even if they're not tanking, they can dish out extrememly high DPS numbers, and outlasts any other DPS class in straight-up DPS. A glad never runs out of mana, and can continue to push out high dps long after the sorc had to sit down for a breather cause hes dry.
and while there seems to be quite a large amount of negativity towards they're AoE (i think they far too often become a scapegoat for sorcs/hunters who have issues with targetting correctly). if they can use it at the proper times, it's a huge DPS burst.
#15
Posted 13 November 2009 - 11:04 AM
Kulthoen said:
why take a glad? man, seems a pretty ignorant statement, unless your asking why bring a glad to TANK. If thats the case, then Temps do tank better, but Glads CAN tank. I roll cleric and glad, (temp's lower right now), and i've healed groups with glads as well as temps tanking. It can be done, and if you can do it, glads outdamage temps by a ton. and they'res almost no worries about group aggro, though you do have to map out your pulls more carefully when your using CC.
Even if they're not tanking, they can dish out extrememly high DPS numbers, and outlasts any other DPS class in straight-up DPS. A glad never runs out of mana, and can continue to push out high dps long after the sorc had to sit down for a breather cause hes dry.
and while there seems to be quite a large amount of negativity towards they're AoE (i think they far too often become a scapegoat for sorcs/hunters who have issues with targetting correctly). if they can use it at the proper times, it's a huge DPS burst.
Its not about how much Damage you can deal, its about how much dsmage you can take >.>
#17
Posted 30 November 2009 - 07:04 AM
Gravel01 said:
They have the same defence, the same hp, and Gladiators get more parry and block becuase they have defensive stance and improved stamina.
There is nothing to stop a Gladiator putting on a shield if they wanted so.
For skills well Templars have a block buff for 30 seconds Gladiators get the parry buff for 30 seconds, with a blue or green shield the block buff is worse.
Templars get a 50% hp buff, Gladiators get a 20% hp buff but it also gives them 20% defence and 150 parry and block.
Templars get a 2k heal every 3 min, Gladiators get a 300 heal over time every 6 seconds for 1m every 10 min.
What makes temps better tanks is not the ammount of damage they take its the fact that they can if they wish take stigmas to take damage for other players IE bodygaurd and to buff the HP of there group and to AoE taunt.
your forgetting skills like:
Iron Skin
Rage
Taunt
Provoking Severe blow
And ofc stigma's like:
Inescapable Judgment
Provoking Roar
Incite Rage
Prayer of Resilience
Prayer of Victory
All the stuff that are good for tanking and neccesary if you want to do it good. What Skills does a Glad have to help with tanking? Can a Glad get a sleept mob to run to him after sleep is ended instead of the healer? Does a glad has any "OH SHI-"buttons?
Btw you gladiators realise that the only reason you "tank" because theres a Cleric behind your back Spamming Heal whilst you just LOLDPS on the mob to keep aggro, but this is not realy Tanking...
#18
Posted 30 November 2009 - 08:40 AM
Wiggletphyre said:
Iron Skin
Rage
Taunt
Provoking Severe blow
And ofc stigma's like:
Inescapable Judgment
Provoking Roar
Incite Rage
Prayer of Resilience
Prayer of Victory
All the stuff that are good for tanking and neccesary if you want to do it good. What Skills does a Glad have to help with tanking? Can a Glad get a sleept mob to run to him after sleep is ended instead of the healer? Does a glad has any "OH SHI-"buttons?
Btw you gladiators realise that the only reason you "tank" because theres a Cleric behind your back Spamming Heal whilst you just LOLDPS on the mob to keep aggro, but this is not realy Tanking...
Ehm... The only reason templars tank is also because there is a Cleric behind our back spamming heal or am I missing out on some sick templar healing skills?
I'd take a glad over a temp to DP and I AM a temp....
#19
Posted 02 December 2009 - 03:17 AM
Wiggletphyre said:
If they use Provoke whenever it's available on the slept mob, then yes. Afterall you won't need to use it on the target you're tanking with the damage output Gladiator's have.
#20
Posted 03 December 2009 - 02:10 AM
Do you tank with Sword and Shield or with Parry and 2H Weaps?
Don't know about the mitigation of parry, because I need Blocks to proc my shield skills. But yeah, a temp has more skills to manage situations gone wrong. Just to mention Iron Skin, Emp Armor, Body Guard. But also, I get pretty much overhealt on every single mob/2 mob packs of my level.
A good glad is a substitute for a average to failing temp, but yeah. It's kind of what CC a spirit master is compared to a sorc.
@ Unddu
Empyrean Armor heals for 25% and pushes max HP for 50%
Iron Skin halves your damage.
3k DP skill completely fills our life.
2k DP skill blocks every melee attack for 15 seconds (Elyos, Asmodean get some PvP sort of DP thingie blocking and reflecting half)
As for Stigmas:
Bodyguard makes you take complete damage of a target within 10m for 30 seconds.
Prayer of Resilience heals for 2k every 2 minutes.
Prayer of Victory buffs HP for every partymembers for 1k HP (that's right, my squishy 3,5k HP Sorcs!)
Shield of Faith blocks every attack for 30 secs (even magic) and only a 30 s CD.
several enmity Stigmas
a melee range mass fear
Rest are great DPS stigmas (if the instance is very low for example)
Sick enough? And you know, you are the tank, not the healer/tank. But oh well, you don't need us. Period. Hf in DP with your glad tank :)
When you have 7-8k HP on a boss while we have 13k HP and still capable of cutting the damage with Iron Skin or Shield of Faith. Just the fact, that there is not much to do for the awesome mitigation a temp gets (except PvP), doesn't mean, a glad is better overall.
Show me a glad tanking and aggroing 3-4 mobs while having np in HP and a Cleric, which isn't almost dying of heartattacks every second pull :P
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