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Material calculator Rate Topic: -----

#1 User is offline   FuriCuri Icon

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Posted 18 October 2009 - 09:24 AM

Just finished the first version of material calculator for crafting.
You all welcome to check it out: Aion recipe material calculator

If you find any bug or have a suggestion - you can write it directly from recipe calculator page (there is a link on the bottom of the page) or write it in this thread.

This post has been edited by FuriCuri: 25 November 2009 - 10:10 AM

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#2 User is offline   Motisa Icon

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Posted 18 October 2009 - 10:09 AM

Really great work! Very impressive!

Is there any way to add in the price of the NPC mats to calculate the cost to make the item?
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#3 User is offline   FuriCuri Icon

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Posted 18 October 2009 - 10:39 AM

Motisa said:

Really great work! Very impressive!

Is there any way to add in the price of the NPC mats to calculate the cost to make the item?


Yeah, I'm going to add estimated price for vendor mats.
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#4 User is offline   Vheissu Icon

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Posted 18 October 2009 - 10:57 AM

awsome work! here some suggestions:

filtering doesn't work, maybe i'm doing something wrong but i don't think so ;)
filter should be saved if you go to "select recipie" again.

more filter options, like in armory would be appreciated - sorting by crafting lvl (asc/desc), rarity, levelreq (charlvl and craftinglvl)

calculation for more than 1 item at once would be nice, e.g. if you want to craft a full set...

performance when loading recipe list really is bad, do you cache the items or are the queried every time from aionarmory?

the visual connection in the tree view could be improved, you can't tell instantly what mats are belonging to what item (large WS trees for example). i think a centered horizontal line as background-image of the table cell before the td with the class "itemIcon" would help a lot.
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#5 User is offline   FuriCuri Icon

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Posted 18 October 2009 - 11:36 AM

Vheissu said:

awsome work! here some suggestions:

filtering doesn't work, maybe i'm doing something wrong but i don't think so ;)
filter should be saved if you go to "select recipie" again.

more filter options, like in armory would be appreciated - sorting by crafting lvl (asc/desc), rarity, levelreq (charlvl and craftinglvl)

calculation for more than 1 item at once would be nice, e.g. if you want to craft a full set...

performance when loading recipe list really is bad, do you cache the items or are the queried every time from aionarmory?

the visual connection in the tree view could be improved, you can't tell instantly what mats are belonging to what item (large WS trees for example). i think a centered horizontal line as background-image of the table cell before the td with the class "itemIcon" would help a lot.


First - on which browser the filter didn't work for you?

About more filtering - yeah, I'm thinking about that too.

Performance - it depends on your browser. For example FireFox doing fine, while IE7 has big load times. I'll try to simplify list output by splitting it into the pages. This should fix ie perfomance issues too.

And I'll think something about tree visual appearance.
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#6 User is offline   Magentix Icon

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Posted 18 October 2009 - 11:47 AM

Nice work.

Big AJAX queries are a no-no though, you should look into selecting recipes with level ranges.
0-100, 100-200, etc. should reduce the load time A LOT already
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#7 User is offline   drewj1988 Icon

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Posted 18 October 2009 - 11:52 AM

Pretty neat good job :D
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#8 User is offline   Vheissu Icon

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Posted 18 October 2009 - 12:00 PM

FuriCuri said:

First - on which browser the filter didn't work for you?

About more filtering - yeah, I'm thinking about that too.

Performance - it depends on your browser. For example FireFox doing fine, while IE7 has big load times. I'll try to simplify list output by splitting it into the pages. This should fix ie perfomance issues too.

And I'll think something about tree visual appearance.


sorry forgot to mention my browser, and hell no! i'm not using IE ;)
filter seems to work fine now on both FF 3.5.3 and Safari 4 on OS X (just have my macbook over this weekend)
the loading of recipes list takes on both browsers ~20sec

during the coming week i'll check out the site on my windows machine..

Magentix said:

Nice work.

Big AJAX queries are a no-no though, you should look into selecting recipes with level ranges.
0-100, 100-200, etc. should reduce the load time A LOT already


yeah, OP suggested pagination, but i think it's a pain in the *** - regarding usability.
maybe you can add a dynamic loader: first 50 results will be displayed. when user scrolls to bottom of list (like in google reader) then the next 50? items will be loaded via ajax aso aso...

This post has been edited by Vheissu: 18 October 2009 - 12:04 PM

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#9 User is offline   Eric Danieros Icon

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Posted 18 October 2009 - 12:16 PM

OP I love you for making this. Really, nice job.
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#10 User is offline   Tika Icon

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Posted 18 October 2009 - 11:33 PM

wow major help, thanks a ton!
[SIGPIC][/SIGPIC]
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#11 User is offline   FuriCuri Icon

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Posted 19 October 2009 - 01:35 AM

Magentix said:

Nice work.

Big AJAX queries are a no-no though, you should look into selecting recipes with level ranges.
0-100, 100-200, etc. should reduce the load time A LOT already


Yeah, I know. Just had no time to write it all in the first version, so decided to release it as it is for other ppl to use.
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#12 User is offline   Viashivan Icon

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Posted 19 October 2009 - 03:20 AM

Really great Tool, Thanks!

- I would love the feature to set prices for mats in a option menu and display the total ammount in the material list on the left side.

would be really nice to tell my legion members how much Kinah the Material costs will be.

How can i select everything for 1 item that i can buy the total charcoal, acid etc? when im selecting more on the left sinde it does unselect others

This post has been edited by Viashivan: 19 October 2009 - 03:25 AM

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#13 User is offline   FuriCuri Icon

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Posted 19 October 2009 - 03:25 AM

Viashivan said:

Really great Tool, Thanks!

- I would love the feature to set prices for mats in a option menu and display the total ammount in the material list on the left side.

would be really nice to tell my legion members how much Kinah the Material costs will be.


I'm planning to implement approximate prices for vendor mats.
And maybe user-specified prices for other materials too (tho I still don't know if this will be useful).
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#14 User is offline   Viashivan Icon

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Posted 19 October 2009 - 03:27 AM

FuriCuri said:

I'm planning to implement approximate prices for vendor mats.
And maybe user-specified prices for other materials too (tho I still don't know if this will be useful).


It shure is usefull, sometimes legion members got some mats for there armor but you have to buy the rest from the broker.
additional the prices of mats change every day .. so i update my excel list right before i start crafting for my mates
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#15 User is offline   FuriCuri Icon

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Posted 19 October 2009 - 09:29 AM

  • Implemented new recipe list loading
  • Added recipe list pagination
  • Added recipe list sorting
  • Small UI modifications (tree lines, autoscroll, recipe list click on row, dialog buttons, etc.)
  • Added estimated prices for vendor materials
  • Added new configuration dialog
  • Added "price coefficient" parameter in configuration dialog (this coefficient is multiplied by original vendor price and it's depends on your server taxes and prices, so modify it for prices to match your server current vendor prices)


If you have some errors try Ctrl+F5 first (I've implemented some hard page caching).
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#16 User is offline   Vheissu Icon

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Posted 19 October 2009 - 10:32 AM

FuriCuri said:

  • Implemented new recipe list loading
  • Added recipe list pagination
  • Added recipe list sorting
  • Small UI modifications (tree lines, autoscroll, recipe list click on row, dialog buttons, etc.)
  • Added estimated prices for vendor materials
  • Added new configuration dialog
  • Added "price coefficient" parameter in configuration dialog (this coefficient is multiplied by original vendor price and it's depends on your server taxes and prices, so modify it for prices to match your server current vendor prices)


If you have some errors try Ctrl+F5 first (I've implemented some hard page caching).


very nice, nearly flawless ;)
last things to add (for now): the start page would needs an overhaul (header/better placement of select button, help text maybe) and the button where you can set the tax percentage needs to be titled or some kind of text/link.

again - great work man!

ps: this really deserves a sticky or place in aionarmory!
pps: what about putting a feature list and the changelog in seperate tabs on the home page (getting back to it by clicking on header), which will be replaced by the ingredients tree when a recipe is selected?

This post has been edited by Vheissu: 19 October 2009 - 10:51 AM

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#17 User is offline   FuriCuri Icon

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Posted 19 October 2009 - 11:28 AM

Vheissu said:

very nice, nearly flawless ;)
last things to add (for now): the start page would needs an overhaul (header/better placement of select button, help text maybe) and the button where you can set the tax percentage needs to be titled or some kind of text/link.

again - great work man!

ps: this really deserves a sticky or place in aionarmory!
pps: what about putting a feature list and the changelog in seperate tabs on the home page (getting back to it by clicking on header), which will be replaced by the ingredients tree when a recipe is selected?


Currently I'm thinking about changing result material list output... I need to put some controls for each material and it all needs to be simple and clear (as you can see I'm already running out of space there).

-------------------------

  • Added "needed amount" column for each item in recipe tree
  • Added "have amount" column for each item in recipe tree with ability to edit it (will not be stored in browser cookie)
  • Added "needed amount" column for each item in result materials list
  • Added "have amount" column for each item in result materials list with ability to edit it
  • Added ability to edit vendor items price (will automatically calculate and change price coefficient for all vendor prices)
  • Added ability to edit non vendor items price (will be stored in browser cookie)
  • Added "quality" and "type" filters in recipe items list

This post has been edited by FuriCuri: 20 October 2009 - 09:03 AM
Reason for edit: Automerged Double-Post.

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#18 User is offline   Rhythm Icon

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Posted 20 October 2009 - 10:16 AM

Wow awesome update FuriCuri! Everything I wanted and more I didn't know I wanted yet :D
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#19 User is offline   RamzaBehoulve Icon

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Posted 20 October 2009 - 10:43 AM

Very impressive, good work.

If I may add a suggestion...get a new server, this one is going to die lol
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#20 User is offline   Llyweln Icon

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Posted 20 October 2009 - 11:07 AM

Very nice work, the difference between even last night and what youve done since then is awesome :) Thank you.
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