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The Real (Giant!) Cleric FAQ and 101 Rate Topic: -----

#61 User is offline   LaPengo 

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Posted 07 January 2010 - 03:34 PM

Annie said:

It reduces Soul Sickness? I'm gonna start using when my Sorc friend dies. He's on max Soul Sickness and I feel no guilt on letting him die......

DP wise:
The Generators do Fire Damage? I've been told it was Wind damage.

And the Telepathy Controler is Wind damage aswell, as I've been told, I dont really have time to check out his skills while healing...

It reduces Soul Sickness Time, but not the Soul Sickness level. In such ways, lvl 10 is 4:30, it would reduce to 2:15.

Theres actually 2 Damages, Fire and Wind. Fire comes from 2 of the Orbs, Wind comes from only 1. It is best to assume Fire will often hit he Range and Wind will hit only the Melee, you can do this by giving only your Melee Wind and than using Summer Circle on all your Range.

As for Telepathy Controller, I'm not 100% sure either. I haven't done DP in a while now, so when I do I'll keep an eye out.
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#62 User is offline   Rodwen 

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Posted 14 January 2010 - 09:17 PM

add and/or remove your old fenris vs pvp set thread :) http://www.aionsourc...s-mr-vs-hp.html
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#63 User is offline   LaPengo 

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Posted 15 January 2010 - 04:37 PM

Rodwen said:

add and/or remove your old fenris vs pvp set thread :) http://www.aionsourc...s-mr-vs-hp.html

As Requested.
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#64 User is offline   Sidian 

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Posted 25 January 2010 - 07:29 AM

Great guide. I read it quite a long time ago and it helped a lot back then :).

I've got one little issue though concerning speeding up the leveling and the chains.

The mentioned chain:

Quote

By doing this, you can do:
Smite -> Melee -> Thunderbolt -> Hallowed Strike -> Melee -> Heaven's Judgement/Divine Touch -> etc.


Is by far not the most effective one. The most effective one would be:

Wrath (Smite if you don't have it) -> Smite (yeah, again) -> Melee -> Hallowed Strike -> Melee -> Heaven's Judgement/Divine Touch -> Melee -> Smite -> Melee -> Thunderbolt -> Melee -> Hallowed Strike -> Melee -> Heaven's Judgement/Divine Touch (the one remaining).

That's the full cycle. Once you're done with it root, move back and go again. If you use thunderbolt earlier you'll have to wait for Hallowed Strike later in the chain in order to use Heaven's Judgement/Divine Touch for the second time.

Cheers :).

Regards,
Sidian
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#65 User is offline   Annie 

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Posted 25 January 2010 - 10:06 AM

Doesnt really matter. Just spam Smite if everything else is on cooldown.
Boredom is boring
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#66 User is offline   r4v3n04k 

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Posted 14 February 2010 - 07:30 AM

possible give heal guide for undine (water element boss) in theolabs?
as far as i know it has aoe silence (range unknown, but sumwhere 15m-20m + )
moderate to high dmg, moderate aoe dmg...as casts some debuffs trough fight single target...along adds that like do single target silence
managed kill with group only with help of other cleric with 1.5k+ m.resist...he was resisting bout all silences, while my 1k wasnt enough

also addition: fire element boss (Torch Spirit Iprita) of theo labs: moderate to high dmg...heal behind and hope rest of team knows to nuke adds fast when they spawn, nothing hard :)
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#67 User is offline   alwayzwow 

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Posted 23 April 2010 - 09:30 AM

Very useful info for someone that is coming back to the game. This should help me get back into cleric without much trouble.
Posted Image
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#68 User is offline   tessenjutsu 

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Posted 29 May 2010 - 05:12 PM

Thank you very much for this info!

I was seriously wondering about the whole staff/mace thing.
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#69 User is offline   ZombiesXIII 

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Posted 15 July 2010 - 09:45 AM

As of the 1.9 patch. Mana treatment and pots are now stackable. Post should be updated.

You can do pot/treatment/penance and in seconds your at full mana.
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