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CrySystem.DLL FIX 64 Bit OS Rate Topic: -----

#1 User is offline   Arazel 

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Posted 28 October 2009 - 06:50 PM

As everyone already knows Aion has issues with the Crysystem.DLL. I came up with a fix that has worked for 80%+ people, it was posted in the news section but i since decided to make my own thread so i could keep the links on one page instead of it being spread out over 16 pages.

After you have downloaded my DLL i modified save it to your desktop or somewhere you won't forget about. Browse to your Program Files/NcSoft/Aion/Bin32 in that folder will be the Crysystem.DLL take that and save it in a separate location then overwrite the DLL with mine.

This is more or less a workaround. Although this has fixed it for several people. A lot still crash. So, if it works for you great. If not worst that can happen is you still crash.Page 10 last post has a list of tweaks quite a few work pretty well.

Original DLL Fix - Only 1 mod Done
Original DLL Fix - MegaShare

CrySystem-TWS - 2 Mods done Actually works a bit better then original.
CrySystem-TWS - MegaShare Link

If you want to see how much Virtual Memory Aion uses you can download a program called Process Explorer. Link below.

Process Explorer

To see how much it's using open process explorer, scroll down to Aion.Bin click on that a new window will open you then click on the Performance Graph Tab over on the left is "Private Bytes" that is the amount of Virtual Memory that Aion.Bin uses.

In the Event that the DLL does not work PM me a List of Installed Programs on your computer along with your computer Specs from the Motherboard all the way to what memory you have installed and what OS you use. This only works on 64 Bit at the moment. If you really want to help that is the best way so i can figure out what all you have in common as to why it still crashes.

I am in the process of compiling a list of known programs that interfere with CrySystem.DLL. The more info i have the quicker i can come up with a more concrete solution for you.

If you have any questions just ask i'll be more then happy to help.

Last thing, if it still crashes don't go EMO on me <3

for those of you who think it's BS look here ---> http://www.aionsourc...ind-fix-16.html

I can care less if you try it or not. You want to Wait on NC Soft then wait but don't QQ about it in this thread.

For those of you on Vista m$ released a hotfix for the virtual memory issues. Some of you already prolly have this update installed but in the case you don't here is the link directly from M$.

Vista KB940105 x64

Vista KB940105 x32

Latest DirectX from M$.

DirectX End User Web Installer August 2009

If you are one of those people that has high HD activity you can disable application superfetch (which leaves readyboot, startup superfetch and all prefetching still on)

To do this, first run services.msc and make sure 'Superfetch' is enabled and set to automatic.

Then run regedit.exe and under:

[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Contro l\Session Manager\Memory Management\PrefetchParameters]

Change Superfetch to the value 2 (which is boot only). By default it is set to 3 (boot and application). 1 is application only.

Ensure Prefetch is set to 3, since you want that for applications and boot.

The reason for disabling application superfetch is Windows will continually load and unload programs you use depending on memory usage. Typically when you use programs the memory use changes, so constant loading/unloading makes no sense.

The point is disabling Application superfetch, not full superfetch. It suits an environment where you are doing tasks that require different amounts of memory, something where superfetch fails. If all you ever do is load msn, firefox and word then superfetch is great. If you play games, edit photo's or video's, do video encoding, and other memory intensive and reasonably constant different memory allocations then APPLICATION superfetch is a bad thing. The result would be superfetch getting caught in load & unload cycles, which people noticed first with Vista (excessive hdd access). I just means a higher disk load since programs may be loaded and unloaded several times in a session even if you don't use them.

** Just accessing Internet, Email, Office programmes --> Application Superfetch Enabled

** Using your computer for multiple tasks, including photo/video editing, gaming (proper games, not minesweeper/solitaire), video encoding, other multiple tasks --> Disable application superfetch

Its not a necessity to disable application prefetch in the last scenario, but leaving it enabled is just pointless as you will get little benefit and significantly high disk access.

A few more tweaks:

Always Unload Dll

Code:

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Curr entVersion\explorer]
"AlwaysUnloadDll"=dword:00000001

This post has been edited by Arazel: 03 November 2009 - 05:15 PM

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#2 User is offline   Vear Heart 

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Posted 28 October 2009 - 06:52 PM

Something smells of keylogger.

Can someone scan this?
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#3 User is offline   Moheeheeko 

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Posted 28 October 2009 - 06:54 PM

Link this "newspost" and maybe ill belive you.
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#4 User is offline   Perpetual 

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Posted 28 October 2009 - 07:10 PM

I totally believe that this works, but I must say that it sounds risky at best. Haven't people already been banned for modifying their game client? Like... isn't it against the EULA that we agree to every time we log in?
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#5 User is offline   Gaijin 

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Posted 28 October 2009 - 07:16 PM

Scanned with Avast! Professional.

Came out clean.
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#6 User is offline   Arazel 

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Posted 28 October 2009 - 07:16 PM

It's not modifying the Client. The client is Aion.Bin. All i did was fix the DLL so it would have less issues. If you are really concerned about breaking EULA Email Donovan @ NcSoft, nothing i did modified the DLL to cheat. He has both the DLL's i have posted. Or if you choose not to try then you can wait on NcSoft. You can read the link i have posted where i posted in another thread. Start on page 5 and read till page 16.
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#7 User is offline   Perpetual 

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Posted 28 October 2009 - 07:19 PM

Okay thanks, I just wanted to be sure that this was legit. I'll give it a shot.
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#8 User is offline   Deryk 

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Posted 28 October 2009 - 07:22 PM

Just a heads up, some got banned in Guild Wars (goes through NCSoft support) for hacking the .bin file through a .dll. Just be careful. I honestly can't see why you would get banned for fixing the game. Hell, they should hire the guy that made the patch =P
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#9 User is offline   Arazel 

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Posted 28 October 2009 - 07:27 PM

@ Deryk Did you not even read what i just said? The DLL does not modify the .Bin file at all. All i did was add 2 exceptions in the DLL.

1. >2Gb Address Space

2. Trim Working Set

That's it. Nothing else has been done at all.
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#10 User is offline   Perpetual 

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Posted 28 October 2009 - 07:40 PM

Just to clarify, we only need to do one of the two? I guess it's unclear what the second modification does if the first one is the fix you made.
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#11 User is offline   Deryk 

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Posted 28 October 2009 - 07:42 PM

Arazel said:

@ Deryk Did you not even read what i just said? The DLL does not modify the .Bin file at all. All i did was add 2 exceptions in the DLL.

1. >2Gb Address Space

2. Trim Working Set

That's it. Nothing else has been done at all.


aye, I read it, I just am really cautious when it comes to messin with game files, will give it a shot. =D
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#12 User is offline   Arazel 

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Posted 28 October 2009 - 07:45 PM

The original DLL i fixed only has >2Gb address space added. TWS is exactly that >2GB Address Space and Trim Working Set. Reason why i added TWS was i seen a Drop in VM usage on my system. So i figured others would benefit but as to how much of a benefit they will see is up in the air because everyone's computers are set up differently.

Try one at a time. If neither work post back here and send me a FULL list of programs you have installed on your PC.
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#13 User is offline   Infina 

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Posted 28 October 2009 - 07:47 PM

I have a few of my guildies with this problem... I'll refer them to this post at our guild forum... I hope they give it a try and it helps... do we have word from any GM on this like we did with the spam filter that was later adopted by Aion themselves? (we actualy did their work >_>)

Cynic... you there?... what's your input?

:study:
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#14 User is offline   Arazel 

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Posted 28 October 2009 - 07:48 PM

Deryk said:

aye, I read it, I just am really cautious when it comes to messin with game files, will give it a shot. =D


Trust me i would never compromise anyone's game over a simple fix. If it was not legal Donovan would have told me so and i would have never posted it at all.

Donovan has been my point person at NcSoft so anything i do he get's updated on.
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#15 User is offline   Shadowdancer 

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Posted 28 October 2009 - 07:53 PM

Ummm if it is THIS easy, why has NCsoft NOT done this/worked it out and fixed it?

Not having a go at the OP for doing it, kudos and cookies for you if this simple work around makes peoples lives Sieging work without drama.

Seriously, how the hell?
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#16 User is offline   antidream 

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Posted 28 October 2009 - 07:53 PM

Thanks for the fix Arazel, i'll try it out and let you know if it works/doesn't for me
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#17 User is offline   Arazel 

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Posted 28 October 2009 - 07:56 PM

Reason is because this does not work for 100% of the people that have tried it. IF you read the other thread i posted in starting on page 5 till page 16 you'll understand.
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#18 User is offline   Pantsu 

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Posted 28 October 2009 - 07:58 PM

I've been following Arazel's .dll fix for a while now, I haven't been able to try the newest versions but I can tell he at least knows what's he is doing.

That's more I can say about half of you lot.

Good work Arazel.
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#19 User is offline   Purple 

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Posted 28 October 2009 - 07:58 PM

Is it just me or does Jumbo Files perpetually time out when trying to DL the TWS version?
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#20 User is offline   pulupulu 

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Posted 28 October 2009 - 08:03 PM

Shadowdancer said:

Ummm if it is THIS easy, why has NCsoft NOT done this/worked it out and fixed it?

Not having a go at the OP for doing it, kudos and cookies for you if this simple work around makes peoples lives Sieging work without drama.

Seriously, how the hell?


Because big organizations are slow and clumsy.

Big organizations across the continent and pacific confuses itself as to what is going on.

People who can give green lights are often busier buying lunch/dinner and forget to sign the proper paper document to give patch a green light. At times they can go "I'm not paying for this patch" or "this patch is not worth $[insert money amount]" and not green light it.

Oh... there is so much more that can go wrong... so much more. Obviously not all of the fault is from organization, some are just simply programmers going "f- this, I'm not getting paid enough to fix several million bugs within 1 hour".

The longer a simple task take, the more obvious of how poor an organization's organizational structure is.
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