Gold-Buyers, are MMOs Really for You?
#1
Posted 02 November 2009 - 12:38 PM
I've been thinking:
What kind of players buy gold?
1. Impatient people that want to skip the grind and play endgame stuff.
2. Impatient people that want to skip the grind in order to get the highest advantage in PvP.
3. People trying to catch up to their guildies.
Is it only the MMO that can give them the gameplay they desire, or can they get that kind of gameplay from a different kind of game?
Some alternatives:
1. Borderlands: they can play alone, with 3 other players and they don't have to grind much for money.
2. ARPGs (Titan Quest, Torchlight): fast action without grinding for money (at least I never did).
3. Oblivion/Fallout 3: great graphics, great action and a few codes/mods away from getting a game nearly perfectly catered to you.
4. Guild Wars: somewhat MMO feel (it's not really an MMO; it's in the "CORPG' genre), not much necessary grinding, you can beat a campaign in less than 100 hours and unlocked PvP is only a combat expansion away.
So, what kind of players do you guys think buy gold? What games do you think would be better suited for them, if they actually are better for them?
#6
Posted 02 November 2009 - 12:56 PM
Figaro said:
4. Poor players who keep getting wtfPWNED in PVP and have to buy gold to buy gear to be able to compete because they have the intelligence and attention span of a monkey.
Yeah...I'd put that one down for #2, but I see where you're going ;-) Impatient AND bad players buy gold. Right you are.
Tworak said:
I'm sure there were alternatives that don't encourage botting and that don't result in offsetting the in-game economy
Enigmus said:

Are MMO's for him???
One bangle short of Overgold ;-)
Conscience said:
Sounds like a b!tch.
#7
Posted 02 November 2009 - 12:59 PM
There's nothing wrong with leaving a game and giving your reasons why on the games forum. It's once you're gone and you can't let it go that you start sounding like a jilted lover in need of a restraining order.-Greyform
#12
Posted 02 November 2009 - 01:21 PM
gaelicvixen said:
You deserve a medal :-P Makes total sense. A MMORPG, by its design, is supposed to take a lot of time to play through, grind through, craft through, etc. Some of that "time-wasting" is necessary, too. Those players that put more time into the game get rewarded. More often than not, they should also have more experience and mastery with their characters. They should be doing better in PvP and they should be more dependable in end-game raids. Some players that buy gold and get power-leveled have to deal with a tremendous learning curve. They might as well cheat through Diablo.
This post has been edited by Muxika: 02 November 2009 - 01:24 PM
#14
Posted 02 November 2009 - 01:48 PM
Tworak said:
oh god I'm starting to sound like a gold buyer. how about this, everyone fucks off
It's alright; no one suspects a thing >.> J/K
Eh, if I play the game and it ceases to be fun, the I just stop playing. A 40-man raid isn't really all that much fun, anyway. That's work, too. If there's too much grinding/crafting/etc for me, I just stop playing. I'm sure someone can take my spot.
#16
Posted 02 November 2009 - 01:55 PM
mmo's give you a sense of achievement, much like working in a factory. every day i get off work in the plastics factory i feel as if i've achieved something because i made thousands of clear plastic bbq sauce bottles.
if an mmo doesn't feel like a second and third job, then it's easymode for pussies. if you get something everytime you do something it's being handed out. if you spend less than eight hours a day playing you are a casual and casuals are teh cancer killing mmo's.
if you can't show your skills through grind how are you going to show how well you know your class when it's all RNG based mechanics.
RNG is the basis for skill. without RNG every class would be faceroll easy.
aion is not a game by sadists for masochists. if you aren't being punished every second turn how can you have a sense of accomplishment when that gladiator rolls on the gold dagger from FT and wins it over the assassin?
#18
Posted 02 November 2009 - 02:03 PM
Tworak said:
DAOC wasn't that way for a very long time. They didn't even have crafting initially and levelling to 50 took a month plus. Plus to fully temp youtself out, there were a number of dragon raids etc to be done. DAOC had considerable curves in it when it started out.
#19
Posted 02 November 2009 - 02:09 PM
B0sh1 said:
SI pretty much perfected daoc but even before SI you could still rvr in your epic suit if you wanted to. I don't remember when the pbaoe leveling groups started getting popular but it was before SI I think? also, dragon / darkness falls zergs happened pretty often and rarely took a long time
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