Mace for Templar
#1
Posted 03 November 2009 - 06:14 PM
i know we dont need the magic boost but the base atk is bigger than swords. and kromede wich i started to do runs on drops an extendable mace wich is great for pvp vs kiting classes
question is templars allowed to roll on maces without clerics whining? do we have the right to roll?:what:
#2
Posted 03 November 2009 - 06:18 PM
Mean they won't moan about it.....no.
If u think it's gonna be an issue discuss it with said cleric before hand, honestly kromede's in particular has more physical attack stats than the caster equivalent Dolan's, both are rare as hell tho anyhow so no point getting in a tiff over it heh. Last I checked clerics also use shields, so yeah fair game.
#3
Posted 03 November 2009 - 06:20 PM
Honestly though out of everything the boss drops why should one class get to roll on two or more items while others only get one?
Staff vs Mace comes to mind but generally I leave staffs for Chanters
This is how I understand the loot priority:
Sword = Temp
2hander = Glad
Dagger = Assassin
Bow = Ranger
Staff = Chanter
Mace = Cleric
Shield = Templar or Cleric (depending on stats)
Book/Orb = SM and Sorc (heard arguments either way)
#4
Posted 03 November 2009 - 06:20 PM
Are chanters allowed to roll for maces over clerics just because they can't handle a staff?
Are clerics allowed to roll for staffs over chanters for the same reason?
I'd say no. 3 times. Kromede actually dropped the mace for us but I would never even think of stealing that thing from my cleric, even though it's better than Inferno. It's their main weapon. Ours are swords.
#5
Posted 03 November 2009 - 06:26 PM
#6
Posted 03 November 2009 - 06:41 PM
#7
Posted 03 November 2009 - 06:43 PM
#8
Posted 03 November 2009 - 07:30 PM
Then again I have as of yesterday stopped running FT officially until L36 as I have had zero luck on ANY gold weapon drops... not for me not for my friends or random pugs. *sigh* I am cursed...
Sipus has never dropped the shield either so yeah... I am happy with my Expert Noble Shield and Offering *cough* green sword.. for the time being anyway.
EDIT: Forgot to mention, Kromede's mace is a yes for Templars, it's got physical stats AND it's extendable? what's not to like? Even my cleric buddy says they will take the mace but won't actually ever do any melee with it. So to each their own but you have EVERY right to roll on the mace. Greatswords on the other hand well.. that's a different story. Since I run with the same gladiator each time I will never roll on the GS over him.
#9
Posted 04 November 2009 - 04:52 AM
If the sword dropped, could the cleric roll for it? No, it's for us. So we'd pass on the mace.
If the dagger dropped, could we roll for it? No, it's for Assasins. So they'd pass on the sword.
If the polearm dropped, could we roll for it? No, it's for Gladiators, So they'd pass on the sword, too.
See a pattern here?
#10
Posted 04 November 2009 - 05:27 AM
shaded said:
If the sword dropped, could the cleric roll for it? No, it's for us. So we'd pass on the mace.
If the dagger dropped, could we roll for it? No, it's for Assasins. So they'd pass on the sword.
If the polearm dropped, could we roll for it? No, it's for Gladiators, So they'd pass on the sword, too.
See a pattern here?
No. There is a whole bunch of sword wielding assassins, or at least wielding swords in offhand. We either share swords with them (and dual wielding gladiators) or a mace with clerics. Post 45 with magic smash templars need maces, it's just the best weapon for the build.
#11
Posted 04 November 2009 - 06:14 AM
Terhix said:
Endgame assassins will almost always use sword because of the attack boost over daggers. It is much easier to socket for crit than attack.
I have passed on two swords even though they were both a big upgrade over Xenophons. The assassin in my party desperately needed the weapon upgrade so I passed him both weapons. While it has become difficult to hold aggro even when hes just autoattacking, I find that our DP runs have become exponentially fast.
Gladiators should not dual-wield and roll on anything other than spears.
Templars should not roll on maces unless the cleric doesn't want.
#12
Posted 04 November 2009 - 06:22 AM
Terhix said:
I'm not so sure about that. Maces, even with full attack are going to be inferior average physical damage to swords with soft caped crit and rest in attack. Not to mention maybe wasted stats like MP or Concentration.
Now, is boosting only 2 abilities, one of which being on a 2min CD really that useful? Especially with PvP damage reduction taken into account.
By all means, using a Mace that's better than Sword is the way to go, but sooner or later you'll get the top swords and it's going to be better than the top maces.
And Xenophon's Sword vs Xenophon's Mace is more about extra damage vs extendable. And even in that case I've come to the conclusion I'll still have 9 levels to grind and I'll be spending far more time hittings mobs than Asmodians...so Sword it will be.
This post has been edited by RamzaBehoulve: 04 November 2009 - 06:34 AM
#13
Posted 04 November 2009 - 06:28 AM
RamzaBehoulve said:
Now, is boosting only 2 abilities, one of which being on a 2min CD really that useful? Especially with PvP damage reduction taken into account.
By all means, using a Mace that's better than Sword is the way to go, but sooner or later you'll get the top sword and it's going to be better than the top mace.
I couldn't have put it better myself. The magic boost you gain from having the mace will only increase the damage of those two skills while sacrificing the damage boost in your other skills. Using a sword will boost ALL your attacks, except those two.
But, it's really up to the player to decide which path he wants to choose. Just know that sword Templars will always triumph.
#14
Posted 04 November 2009 - 06:34 AM
RamzaBehoulve said:
Now, is boosting only 2 abilities, one of which being on a 2min CD really that useful? Especially with PvP damage reduction taken into account.
By all means, using a Mace that's better than Sword is the way to go, but sooner or later you'll get the top sword and it's going to be better than the top mace.
It's worth it for Magic Smash alone. Yes, it's only one ability, but it's the highest and most reliable burst damage you will ever have as a shield wielding templar, I hit people for 1k in pvp, and my mace isn't really good to begin with. Without a mace, magic smash is ****.
edit: also, there are maces like this one, if you ever see a cleric rolling on that one, you need to change a cleric.
#15
Posted 04 November 2009 - 06:37 AM
Yeah, I don't wanna hear any cleric b1tchin'
We can roll on maces.
#16
Posted 04 November 2009 - 06:41 AM
The real pattern here really isn't 1 class is for 1 weapon as suggested in the last post. It comes down to will you use it and should you be allowed to.
In my kin we run FT groups regularly, though we have yet to see a Gold Drop.
The usual make up is: Templar, Cleric, Chanter, Sin, Sin, Cleric (as we tend to group together a lot)
1 cleric heals, 1 does dps.
Both sins have said quite honestly that when they max phys crit with stones they will take the dagger but prefer the sword. Fair enough (I am the tank btw).
As far as we are all concerned, we know what each person would like or what each of us would use. That is pretty much the end of story.
3 will roll on Mace, 3 will roll on the sword, 2 on the dagger, 1 on the 2hs(only becuase only 1 can use), 1 on the staff, and 3 on the Sipus Shield.
We all respect eachother and have played MMO's for years with eachother so there is no confusion.
As long as there is a viable reason why you would like to roll on an item then you should roll if it is a primary use. It's not a greed roll, it's simply about what you see as your personal build and what you would like to include in your build.
The same should be for any group and any cleric that says "I am leaving I want the mace to be mine if it drops" should reconsider why they group with people. Honest people share and only roll if they have good reason, not just to step on others toes. If someone in the group wants to use the item, they should have a right to roll on it fair and square.
If they can't use it then yes they should abstain in favour of those who can use it, not that all groups follow that policy. but most I have seen are very respectful when it comes to class useable items.
This post has been edited by Warfire: 04 November 2009 - 07:42 AM
#17
Posted 04 November 2009 - 06:41 AM
Terhix said:
edit: also, there are maces like this one, if you ever see a cleric rolling on that one, you need to change a cleric.
Even then, I'm pretty sure the combined extra damage from all abilities in one DPS rotation with the Sword will cover for the MB on the mace for that one ability...
Afterall, MS alone won't kill anyone, you'll have to do at least a full DPS skill rotation too to kill your target.
I really think the main point of that attack is the range and the stun, not the damage, but to each his own. I'll craft myself the lvl 45 blue sword and mace when I finally get there and compare them against each other and we'll see if MB really is that much of a big deal.
It's really a matter of how much +attack or +crit (and even accuracy) your sacrifice on the weapon for that extra MB. I really doubt MB is free in the stat budget of an item.
PS : Menotio's Warhammer is retardly good compared to the sword, I wouldn't be surprised if we see its stats changed in the future to something more Cleric-like
This post has been edited by RamzaBehoulve: 04 November 2009 - 06:52 AM
#18
Posted 04 November 2009 - 06:48 AM
RamzaBehoulve said:
No it's not, and I'm not "pretty sure" about that, I'm 100% sure as I've tested it.
edit:
RamzaBehoulve said:
Talking about Magic Smash here, not Divine Justice.
#20
Posted 04 November 2009 - 07:15 AM
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